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Unified Diff: src/accessors.h

Issue 119108: Add more debugging information to scripts compiled through eval (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 6 months ago
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Index: src/accessors.h
===================================================================
--- src/accessors.h (revision 2090)
+++ src/accessors.h (working copy)
@@ -34,22 +34,25 @@
// The list of accessor descriptors. This is a second-order macro
// taking a macro to be applied to all accessor descriptor names.
#define ACCESSOR_DESCRIPTOR_LIST(V) \
- V(FunctionPrototype) \
- V(FunctionLength) \
- V(FunctionName) \
- V(FunctionArguments) \
- V(FunctionCaller) \
- V(ArrayLength) \
- V(StringLength) \
- V(ScriptSource) \
- V(ScriptName) \
- V(ScriptId) \
- V(ScriptLineOffset) \
- V(ScriptColumnOffset) \
- V(ScriptData) \
- V(ScriptType) \
- V(ScriptLineEnds) \
- V(ScriptContextData) \
+ V(FunctionPrototype) \
+ V(FunctionLength) \
+ V(FunctionName) \
+ V(FunctionArguments) \
+ V(FunctionCaller) \
+ V(ArrayLength) \
+ V(StringLength) \
+ V(ScriptSource) \
+ V(ScriptName) \
+ V(ScriptId) \
+ V(ScriptLineOffset) \
+ V(ScriptColumnOffset) \
+ V(ScriptData) \
+ V(ScriptType) \
+ V(ScriptCompilationType) \
+ V(ScriptLineEnds) \
+ V(ScriptContextData) \
+ V(ScriptEvalFromFunction) \
+ V(ScriptEvalFromPosition) \
V(ObjectPrototype)
// Accessors contains all predefined proxy accessors.
@@ -89,8 +92,11 @@
static Object* ScriptGetColumnOffset(Object* object, void*);
static Object* ScriptGetData(Object* object, void*);
static Object* ScriptGetType(Object* object, void*);
+ static Object* ScriptGetCompilationType(Object* object, void*);
static Object* ScriptGetLineEnds(Object* object, void*);
static Object* ScriptGetContextData(Object* object, void*);
+ static Object* ScriptGetEvalFromFunction(Object* object, void*);
+ static Object* ScriptGetEvalFromPosition(Object* object, void*);
static Object* ObjectGetPrototype(Object* receiver, void*);
static Object* ObjectSetPrototype(JSObject* receiver, Object* value, void*);
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