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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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518 // Call a code stub that has already been prepared for calling (via | 518 // Call a code stub that has already been prepared for calling (via |
519 // PrepareForCall). | 519 // PrepareForCall). |
520 Result RawCallStub(CodeStub* stub); | 520 Result RawCallStub(CodeStub* stub); |
521 | 521 |
522 // Calls a code object which has already been prepared for calling | 522 // Calls a code object which has already been prepared for calling |
523 // (via PrepareForCall). | 523 // (via PrepareForCall). |
524 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | 524 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); |
525 | 525 |
526 bool Equals(VirtualFrame* other); | 526 bool Equals(VirtualFrame* other); |
527 | 527 |
| 528 // Classes that need raw access to the elements_ array. |
| 529 friend class DeferredCode; |
528 friend class JumpTarget; | 530 friend class JumpTarget; |
529 }; | 531 }; |
530 | 532 |
531 | 533 |
532 } } // namespace v8::internal | 534 } } // namespace v8::internal |
533 | 535 |
534 #endif // V8_ARM_VIRTUAL_FRAME_ARM_H_ | 536 #endif // V8_ARM_VIRTUAL_FRAME_ARM_H_ |
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