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Side by Side Diff: net/base/client_socket_pool.cc

Issue 118219: Reland my ClientSocketPool refactor again... (Closed)
Patch Set: Created 11 years, 6 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "net/base/client_socket_pool.h" 5 #include "net/base/client_socket_pool.h"
6 6
7 #include "base/compiler_specific.h"
8 #include "base/field_trial.h"
7 #include "base/message_loop.h" 9 #include "base/message_loop.h"
8 #include "net/base/client_socket.h" 10 #include "base/time.h"
11 #include "base/stl_util-inl.h"
12 #include "net/base/client_socket_factory.h"
9 #include "net/base/client_socket_handle.h" 13 #include "net/base/client_socket_handle.h"
14 #include "net/base/dns_resolution_observer.h"
10 #include "net/base/net_errors.h" 15 #include "net/base/net_errors.h"
16 #include "net/base/tcp_client_socket.h"
11 17
12 using base::TimeDelta; 18 using base::TimeDelta;
13 19
14 namespace { 20 namespace {
15 21
16 // The timeout value, in seconds, used to clean up idle sockets that can't be 22 // The timeout value, in seconds, used to clean up idle sockets that can't be
17 // reused. 23 // reused.
18 // 24 //
19 // Note: It's important to close idle sockets that have received data as soon 25 // Note: It's important to close idle sockets that have received data as soon
20 // as possible because the received data may cause BSOD on Windows XP under 26 // as possible because the received data may cause BSOD on Windows XP under
21 // some conditions. See http://crbug.com/4606. 27 // some conditions. See http://crbug.com/4606.
22 const int kCleanupInterval = 10; // DO NOT INCREASE THIS TIMEOUT. 28 const int kCleanupInterval = 10; // DO NOT INCREASE THIS TIMEOUT.
23 29
24 // The maximum duration, in seconds, to keep idle persistent sockets alive. 30 // The maximum duration, in seconds, to keep idle persistent sockets alive.
25 const int kIdleTimeout = 300; // 5 minutes. 31 const int kIdleTimeout = 300; // 5 minutes.
26 32
27 } // namespace 33 } // namespace
28 34
29 namespace net { 35 namespace net {
30 36
31 ClientSocketPool::ClientSocketPool(int max_sockets_per_group) 37 ClientSocketPool::ConnectingSocket::ConnectingSocket(
32 : idle_socket_count_(0), 38 const std::string& group_name,
39 const ClientSocketHandle* handle,
40 ClientSocketFactory* client_socket_factory,
41 ClientSocketPool* pool)
42 : group_name_(group_name),
43 handle_(handle),
44 client_socket_factory_(client_socket_factory),
45 ALLOW_THIS_IN_INITIALIZER_LIST(
46 callback_(this,
47 &ClientSocketPool::ConnectingSocket::OnIOComplete)),
48 pool_(pool),
49 canceled_(false) {
50 DCHECK(!ContainsKey(pool_->connecting_socket_map_, handle));
51 pool_->connecting_socket_map_[handle] = this;
52 }
53
54 ClientSocketPool::ConnectingSocket::~ConnectingSocket() {
55 if (!canceled_)
56 pool_->connecting_socket_map_.erase(handle_);
57 }
58
59 int ClientSocketPool::ConnectingSocket::Connect(
60 const std::string& host,
61 int port,
62 CompletionCallback* callback) {
63 DCHECK(!canceled_);
64 DidStartDnsResolution(host, this);
65 int rv = resolver_.Resolve(host, port, &addresses_, &callback_);
66 if (rv == OK) {
67 // TODO(willchan): This code is broken. It should be fixed, but the code
68 // path is impossible in the current implementation since the host resolver
69 // always dumps the request to a worker pool, so it cannot complete
70 // synchronously.
71 NOTREACHED();
72 connect_start_time_ = base::Time::Now();
73 rv = socket_->Connect(&callback_);
74 }
75 return rv;
76 }
77
78 ClientSocket* ClientSocketPool::ConnectingSocket::ReleaseSocket() {
79 return socket_.release();
80 }
81
82 void ClientSocketPool::ConnectingSocket::OnIOComplete(int result) {
83 DCHECK_NE(result, ERR_IO_PENDING);
84
85 if (canceled_) {
86 // We got canceled, so bail out.
87 delete this;
88 return;
89 }
90
91 GroupMap::iterator group_it = pool_->group_map_.find(group_name_);
92 if (group_it == pool_->group_map_.end()) {
93 // The request corresponding to this ConnectingSocket has been canceled.
94 // Stop bothering with it.
95 delete this;
96 return;
97 }
98
99 Group& group = group_it->second;
100
101 RequestMap* request_map = &group.connecting_requests;
102 RequestMap::iterator it = request_map->find(handle_);
103 if (it == request_map->end()) {
104 // The request corresponding to this ConnectingSocket has been canceled.
105 // Stop bothering with it.
106 delete this;
107 return;
108 }
109
110 if (result == OK) {
111 if (it->second.load_state == LOAD_STATE_RESOLVING_HOST) {
112 it->second.load_state = LOAD_STATE_CONNECTING;
113 socket_.reset(client_socket_factory_->CreateTCPClientSocket(addresses_));
114 connect_start_time_ = base::Time::Now();
115 result = socket_->Connect(&callback_);
116 if (result == ERR_IO_PENDING)
117 return;
118 } else {
119 DCHECK(connect_start_time_ != base::Time());
120 base::TimeDelta connect_duration =
121 base::Time::Now() - connect_start_time_;
122
123 UMA_HISTOGRAM_CLIPPED_TIMES(
124 FieldTrial::MakeName(
125 "Net.TCP_Connection_Latency", "DnsImpact").data(),
126 connect_duration,
127 base::TimeDelta::FromMilliseconds(1),
128 base::TimeDelta::FromMinutes(10),
129 100);
130 }
131 }
132
133 // Now, we either succeeded at Connect()'ing, or we failed at host resolution
134 // or Connect()'ing. Either way, we'll run the callback to alert the client.
135
136 Request request = it->second;
137 request_map->erase(it);
138
139 if (result == OK) {
140 request.handle->set_socket(socket_.release());
141 request.handle->set_is_reused(false);
142 } else {
143 group.active_socket_count--;
144
145 // Delete group if no longer needed.
146 if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
147 DCHECK(group.pending_requests.empty());
148 DCHECK(group.connecting_requests.empty());
149 pool_->group_map_.erase(group_it);
150 }
151 }
152
153 request.callback->Run(result);
154 delete this;
155 }
156
157 void ClientSocketPool::ConnectingSocket::Cancel() {
158 DCHECK(!canceled_);
159 DCHECK(ContainsKey(pool_->connecting_socket_map_, handle_));
160 pool_->connecting_socket_map_.erase(handle_);
161 canceled_ = true;
162 }
163
164 ClientSocketPool::ClientSocketPool(int max_sockets_per_group,
165 ClientSocketFactory* client_socket_factory)
166 : client_socket_factory_(client_socket_factory),
167 idle_socket_count_(0),
33 max_sockets_per_group_(max_sockets_per_group) { 168 max_sockets_per_group_(max_sockets_per_group) {
34 } 169 }
35 170
36 ClientSocketPool::~ClientSocketPool() { 171 ClientSocketPool::~ClientSocketPool() {
37 // Clean up any idle sockets. Assert that we have no remaining active 172 // Clean up any idle sockets. Assert that we have no remaining active
38 // sockets or pending requests. They should have all been cleaned up prior 173 // sockets or pending requests. They should have all been cleaned up prior
39 // to the manager being destroyed. 174 // to the manager being destroyed.
40 CloseIdleSockets(); 175 CloseIdleSockets();
41 DCHECK(group_map_.empty()); 176 DCHECK(group_map_.empty());
42 } 177 }
43 178
44 // InsertRequestIntoQueue inserts the request into the queue based on 179 // InsertRequestIntoQueue inserts the request into the queue based on
45 // priority. Highest priorities are closest to the front. Older requests are 180 // priority. Highest priorities are closest to the front. Older requests are
46 // prioritized over requests of equal priority. 181 // prioritized over requests of equal priority.
47 // 182 //
48 // static 183 // static
49 void ClientSocketPool::InsertRequestIntoQueue(const Request& r, 184 void ClientSocketPool::InsertRequestIntoQueue(const Request& r,
50 RequestQueue* pending_requests) { 185 RequestQueue* pending_requests) {
51 RequestQueue::iterator it = pending_requests->begin(); 186 RequestQueue::iterator it = pending_requests->begin();
52 while (it != pending_requests->end() && r.priority <= it->priority) 187 while (it != pending_requests->end() && r.priority <= it->priority)
53 ++it; 188 ++it;
54 pending_requests->insert(it, r); 189 pending_requests->insert(it, r);
55 } 190 }
56 191
57 int ClientSocketPool::RequestSocket(ClientSocketHandle* handle, 192 int ClientSocketPool::RequestSocket(const std::string& group_name,
193 const std::string& host,
194 int port,
58 int priority, 195 int priority,
196 ClientSocketHandle* handle,
59 CompletionCallback* callback) { 197 CompletionCallback* callback) {
60 Group& group = group_map_[handle->group_name_]; 198 DCHECK(!host.empty());
199 DCHECK_GE(priority, 0);
200 Group& group = group_map_[group_name];
61 201
62 // Can we make another active socket now? 202 // Can we make another active socket now?
63 if (group.active_socket_count == max_sockets_per_group_) { 203 if (group.active_socket_count == max_sockets_per_group_) {
64 Request r; 204 Request r;
65 r.handle = handle; 205 r.handle = handle;
66 DCHECK(callback); 206 DCHECK(callback);
67 r.callback = callback; 207 r.callback = callback;
68 r.priority = priority; 208 r.priority = priority;
209 r.host = host;
210 r.port = port;
211 r.load_state = LOAD_STATE_IDLE;
69 InsertRequestIntoQueue(r, &group.pending_requests); 212 InsertRequestIntoQueue(r, &group.pending_requests);
70 return ERR_IO_PENDING; 213 return ERR_IO_PENDING;
71 } 214 }
72 215
73 // OK, we are going to activate one. 216 // OK, we are going to activate one.
74 group.active_socket_count++; 217 group.active_socket_count++;
75 218
76 // Use idle sockets in LIFO order because they're more likely to be
77 // still reusable.
78 while (!group.idle_sockets.empty()) { 219 while (!group.idle_sockets.empty()) {
79 IdleSocket idle_socket = group.idle_sockets.back(); 220 IdleSocket idle_socket = group.idle_sockets.back();
80 group.idle_sockets.pop_back(); 221 group.idle_sockets.pop_back();
81 DecrementIdleCount(); 222 DecrementIdleCount();
82 if ((*idle_socket.ptr)->IsConnectedAndIdle()) { 223 if (idle_socket.socket->IsConnectedAndIdle()) {
83 // We found one we can reuse! 224 // We found one we can reuse!
84 handle->socket_ = idle_socket.ptr; 225 handle->set_socket(idle_socket.socket);
226 handle->set_is_reused(true);
85 return OK; 227 return OK;
86 } 228 }
87 delete idle_socket.ptr; 229 delete idle_socket.socket;
88 } 230 }
89 231
90 handle->socket_ = new ClientSocketPtr(); 232 // We couldn't find a socket to reuse, so allocate and connect a new one.
91 return OK; 233
234 // First, we need to make sure we aren't already servicing a request for this
235 // handle (which could happen if we requested, canceled, and then requested
236 // with the same handle).
237 if (ContainsKey(connecting_socket_map_, handle))
238 connecting_socket_map_[handle]->Cancel();
239
240 scoped_ptr<ConnectingSocket> connecting_socket(
241 new ConnectingSocket(group_name, handle, client_socket_factory_, this));
242 int rv = connecting_socket->Connect(host, port, callback);
243 if (rv == OK) {
244 NOTREACHED();
245 handle->set_socket(connecting_socket->ReleaseSocket());
246 handle->set_is_reused(false);
247 } else if (rv == ERR_IO_PENDING) {
248 // The ConnectingSocket will delete itself.
249 connecting_socket.release();
250 Request r;
251 r.handle = handle;
252 DCHECK(callback);
253 r.callback = callback;
254 r.priority = priority;
255 r.host = host;
256 r.port = port;
257 r.load_state = LOAD_STATE_RESOLVING_HOST;
258 group_map_[group_name].connecting_requests[handle] = r;
259 } else {
260 group.active_socket_count--;
261
262 // Delete group if no longer needed.
263 if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
264 DCHECK(group.pending_requests.empty());
265 DCHECK(group.connecting_requests.empty());
266 group_map_.erase(group_name);
267 }
268 }
269
270 return rv;
92 } 271 }
93 272
94 void ClientSocketPool::CancelRequest(ClientSocketHandle* handle) { 273 void ClientSocketPool::CancelRequest(const std::string& group_name,
95 Group& group = group_map_[handle->group_name_]; 274 const ClientSocketHandle* handle) {
275 DCHECK(ContainsKey(group_map_, group_name));
96 276
97 // In order for us to be canceling a pending request, we must have active 277 Group& group = group_map_[group_name];
98 // sockets equaling the limit. NOTE: The correctness of the code doesn't
99 // require this assertion.
100 DCHECK(group.active_socket_count == max_sockets_per_group_);
101 278
102 // Search pending_requests for matching handle. 279 // Search pending_requests for matching handle.
103 std::deque<Request>::iterator it = group.pending_requests.begin(); 280 RequestQueue::iterator it = group.pending_requests.begin();
104 for (; it != group.pending_requests.end(); ++it) { 281 for (; it != group.pending_requests.end(); ++it) {
105 if (it->handle == handle) { 282 if (it->handle == handle) {
106 group.pending_requests.erase(it); 283 group.pending_requests.erase(it);
107 break; 284 return;
285 }
286 }
287
288 // It's invalid to cancel a non-existent request.
289 DCHECK(ContainsKey(group.connecting_requests, handle));
290
291 RequestMap::iterator map_it = group.connecting_requests.find(handle);
292 if (map_it != group.connecting_requests.end()) {
293 group.connecting_requests.erase(map_it);
294 group.active_socket_count--;
295
296 // Delete group if no longer needed.
297 if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
298 DCHECK(group.pending_requests.empty());
299 DCHECK(group.connecting_requests.empty());
300 group_map_.erase(group_name);
108 } 301 }
109 } 302 }
110 } 303 }
111 304
112 void ClientSocketPool::ReleaseSocket(ClientSocketHandle* handle) { 305 void ClientSocketPool::ReleaseSocket(const std::string& group_name,
306 ClientSocket* socket) {
113 // Run this asynchronously to allow the caller to finish before we let 307 // Run this asynchronously to allow the caller to finish before we let
114 // another to begin doing work. This also avoids nasty recursion issues. 308 // another to begin doing work. This also avoids nasty recursion issues.
115 // NOTE: We cannot refer to the handle argument after this method returns. 309 // NOTE: We cannot refer to the handle argument after this method returns.
116 MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod( 310 MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod(
117 this, &ClientSocketPool::DoReleaseSocket, handle->group_name_, 311 this, &ClientSocketPool::DoReleaseSocket, group_name, socket));
118 handle->socket_));
119 } 312 }
120 313
121 void ClientSocketPool::CloseIdleSockets() { 314 void ClientSocketPool::CloseIdleSockets() {
122 CleanupIdleSockets(true); 315 CleanupIdleSockets(true);
123 } 316 }
124 317
125 int ClientSocketPool::IdleSocketCountInGroup( 318 int ClientSocketPool::IdleSocketCountInGroup(
126 const std::string& group_name) const { 319 const std::string& group_name) const {
127 GroupMap::const_iterator i = group_map_.find(group_name); 320 GroupMap::const_iterator i = group_map_.find(group_name);
128 DCHECK(i != group_map_.end()); 321 DCHECK(i != group_map_.end());
129 322
130 return i->second.idle_sockets.size(); 323 return i->second.idle_sockets.size();
131 } 324 }
132 325
326 LoadState ClientSocketPool::GetLoadState(
327 const std::string& group_name,
328 const ClientSocketHandle* handle) const {
329 DCHECK(ContainsKey(group_map_, group_name)) << group_name;
330
331 // Can't use operator[] since it is non-const.
332 const Group& group = group_map_.find(group_name)->second;
333
334 // Search connecting_requests for matching handle.
335 RequestMap::const_iterator map_it = group.connecting_requests.find(handle);
336 if (map_it != group.connecting_requests.end()) {
337 const LoadState load_state = map_it->second.load_state;
338 DCHECK(load_state == LOAD_STATE_RESOLVING_HOST ||
339 load_state == LOAD_STATE_CONNECTING);
340 return load_state;
341 }
342
343 // Search pending_requests for matching handle.
344 RequestQueue::const_iterator it = group.pending_requests.begin();
345 for (; it != group.pending_requests.end(); ++it) {
346 if (it->handle == handle) {
347 DCHECK_EQ(LOAD_STATE_IDLE, it->load_state);
348 // TODO(wtc): Add a state for being on the wait list.
349 // See http://www.crbug.com/5077.
350 return LOAD_STATE_IDLE;
351 }
352 }
353
354 NOTREACHED();
355 return LOAD_STATE_IDLE;
356 }
357
133 bool ClientSocketPool::IdleSocket::ShouldCleanup(base::TimeTicks now) const { 358 bool ClientSocketPool::IdleSocket::ShouldCleanup(base::TimeTicks now) const {
134 bool timed_out = (now - start_time) >= 359 bool timed_out = (now - start_time) >=
135 base::TimeDelta::FromSeconds(kIdleTimeout); 360 base::TimeDelta::FromSeconds(kIdleTimeout);
136 return timed_out || !(*ptr)->IsConnectedAndIdle(); 361 return timed_out || !socket->IsConnectedAndIdle();
137 } 362 }
138 363
139 void ClientSocketPool::CleanupIdleSockets(bool force) { 364 void ClientSocketPool::CleanupIdleSockets(bool force) {
140 if (idle_socket_count_ == 0) 365 if (idle_socket_count_ == 0)
141 return; 366 return;
142 367
143 // Current time value. Retrieving it once at the function start rather than 368 // Current time value. Retrieving it once at the function start rather than
144 // inside the inner loop, since it shouldn't change by any meaningful amount. 369 // inside the inner loop, since it shouldn't change by any meaningful amount.
145 base::TimeTicks now = base::TimeTicks::Now(); 370 base::TimeTicks now = base::TimeTicks::Now();
146 371
147 GroupMap::iterator i = group_map_.begin(); 372 GroupMap::iterator i = group_map_.begin();
148 while (i != group_map_.end()) { 373 while (i != group_map_.end()) {
149 Group& group = i->second; 374 Group& group = i->second;
150 375
151 std::deque<IdleSocket>::iterator j = group.idle_sockets.begin(); 376 std::deque<IdleSocket>::iterator j = group.idle_sockets.begin();
152 while (j != group.idle_sockets.end()) { 377 while (j != group.idle_sockets.end()) {
153 if (force || j->ShouldCleanup(now)) { 378 if (force || j->ShouldCleanup(now)) {
154 delete j->ptr; 379 delete j->socket;
155 j = group.idle_sockets.erase(j); 380 j = group.idle_sockets.erase(j);
156 DecrementIdleCount(); 381 DecrementIdleCount();
157 } else { 382 } else {
158 ++j; 383 ++j;
159 } 384 }
160 } 385 }
161 386
162 // Delete group if no longer needed. 387 // Delete group if no longer needed.
163 if (group.active_socket_count == 0 && group.idle_sockets.empty()) { 388 if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
164 DCHECK(group.pending_requests.empty()); 389 DCHECK(group.pending_requests.empty());
390 DCHECK(group.connecting_requests.empty());
165 group_map_.erase(i++); 391 group_map_.erase(i++);
166 } else { 392 } else {
167 ++i; 393 ++i;
168 } 394 }
169 } 395 }
170 } 396 }
171 397
172 void ClientSocketPool::IncrementIdleCount() { 398 void ClientSocketPool::IncrementIdleCount() {
173 if (++idle_socket_count_ == 1) 399 if (++idle_socket_count_ == 1)
174 timer_.Start(TimeDelta::FromSeconds(kCleanupInterval), this, 400 timer_.Start(TimeDelta::FromSeconds(kCleanupInterval), this,
175 &ClientSocketPool::OnCleanupTimerFired); 401 &ClientSocketPool::OnCleanupTimerFired);
176 } 402 }
177 403
178 void ClientSocketPool::DecrementIdleCount() { 404 void ClientSocketPool::DecrementIdleCount() {
179 if (--idle_socket_count_ == 0) 405 if (--idle_socket_count_ == 0)
180 timer_.Stop(); 406 timer_.Stop();
181 } 407 }
182 408
183 void ClientSocketPool::DoReleaseSocket(const std::string& group_name, 409 void ClientSocketPool::DoReleaseSocket(const std::string& group_name,
184 ClientSocketPtr* ptr) { 410 ClientSocket* socket) {
185 GroupMap::iterator i = group_map_.find(group_name); 411 GroupMap::iterator i = group_map_.find(group_name);
186 DCHECK(i != group_map_.end()); 412 DCHECK(i != group_map_.end());
187 413
188 Group& group = i->second; 414 Group& group = i->second;
189 415
190 DCHECK(group.active_socket_count > 0); 416 DCHECK_GT(group.active_socket_count, 0);
191 group.active_socket_count--; 417 group.active_socket_count--;
192 418
193 bool can_reuse = ptr->get() && (*ptr)->IsConnectedAndIdle(); 419 const bool can_reuse = socket->IsConnectedAndIdle();
194 if (can_reuse) { 420 if (can_reuse) {
195 IdleSocket idle_socket; 421 IdleSocket idle_socket;
196 idle_socket.ptr = ptr; 422 idle_socket.socket = socket;
197 idle_socket.start_time = base::TimeTicks::Now(); 423 idle_socket.start_time = base::TimeTicks::Now();
198 424
199 group.idle_sockets.push_back(idle_socket); 425 group.idle_sockets.push_back(idle_socket);
200 IncrementIdleCount(); 426 IncrementIdleCount();
201 } else { 427 } else {
202 delete ptr; 428 delete socket;
203 } 429 }
204 430
205 // Process one pending request. 431 // Process one pending request.
206 if (!group.pending_requests.empty()) { 432 if (!group.pending_requests.empty()) {
207 Request r = group.pending_requests.front(); 433 Request r = group.pending_requests.front();
208 group.pending_requests.pop_front(); 434 group.pending_requests.pop_front();
209 int rv = RequestSocket(r.handle, r.priority, NULL); 435
210 DCHECK(rv == OK); 436 int rv = RequestSocket(
211 r.callback->Run(rv); 437 group_name, r.host, r.port, r.priority, r.handle, r.callback);
438 if (rv != ERR_IO_PENDING)
439 r.callback->Run(rv);
212 return; 440 return;
213 } 441 }
214 442
215 // Delete group if no longer needed. 443 // Delete group if no longer needed.
216 if (group.active_socket_count == 0 && group.idle_sockets.empty()) { 444 if (group.active_socket_count == 0 && group.idle_sockets.empty()) {
217 DCHECK(group.pending_requests.empty()); 445 DCHECK(group.pending_requests.empty());
446 DCHECK(group.connecting_requests.empty());
218 group_map_.erase(i); 447 group_map_.erase(i);
219 } 448 }
220 } 449 }
221 450
222 } // namespace net 451 } // namespace net
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