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Issue 118219: Reland my ClientSocketPool refactor again... (Closed)
Patch Set: Created 11 years, 6 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "net/base/client_socket_handle.h" 5 #include "net/base/client_socket_handle.h"
6 6
7 #include "base/compiler_specific.h"
7 #include "net/base/client_socket.h" 8 #include "net/base/client_socket.h"
8 #include "net/base/client_socket_pool.h" 9 #include "net/base/client_socket_pool.h"
10 #include "net/base/net_errors.h"
9 11
10 namespace net { 12 namespace net {
11 13
12 ClientSocketHandle::ClientSocketHandle(ClientSocketPool* pool) 14 ClientSocketHandle::ClientSocketHandle(ClientSocketPool* pool)
13 : pool_(pool), socket_(NULL) { 15 : pool_(pool),
14 } 16 socket_(NULL),
17 is_reused_(false),
18 ALLOW_THIS_IN_INITIALIZER_LIST(
19 callback_(this, &ClientSocketHandle::OnIOComplete)) {}
15 20
16 ClientSocketHandle::~ClientSocketHandle() { 21 ClientSocketHandle::~ClientSocketHandle() {
17 Reset(); 22 Reset();
18 } 23 }
19 24
20 int ClientSocketHandle::Init(const std::string& group_name, 25 int ClientSocketHandle::Init(const std::string& group_name,
26 const std::string& host,
27 int port,
21 int priority, 28 int priority,
22 CompletionCallback* callback) { 29 CompletionCallback* callback) {
23 Reset(); 30 ResetInternal(true);
24 group_name_ = group_name; 31 group_name_ = group_name;
25 return pool_->RequestSocket(this, priority, callback); 32 user_callback_ = callback;
33 return pool_->RequestSocket(
34 group_name, host, port, priority, this, &callback_);
26 } 35 }
27 36
28 void ClientSocketHandle::Reset() { 37 void ClientSocketHandle::Reset() {
38 ResetInternal(true);
39 }
40
41 void ClientSocketHandle::ResetInternal(bool cancel) {
29 if (group_name_.empty()) // Was Init called? 42 if (group_name_.empty()) // Was Init called?
30 return; 43 return;
31 if (socket_) { 44 if (socket_.get()) {
32 pool_->ReleaseSocket(this); 45 // If we've still got a socket, release it back to the ClientSocketPool so
33 socket_ = NULL; 46 // it can be deleted or reused.
34 } else { 47 pool_->ReleaseSocket(group_name_, release_socket());
35 pool_->CancelRequest(this); 48 } else if (cancel) {
49 // If we did not get initialized yet, so we've got a socket request pending.
50 // Cancel it.
51 pool_->CancelRequest(group_name_, this);
36 } 52 }
37 group_name_.clear(); 53 group_name_.clear();
54 is_reused_ = false;
55 user_callback_ = NULL;
56 }
57
58 LoadState ClientSocketHandle::GetLoadState() const {
59 DCHECK(!is_initialized());
60 DCHECK(!group_name_.empty());
61 return pool_->GetLoadState(group_name_, this);
62 }
63
64 void ClientSocketHandle::OnIOComplete(int result) {
65 DCHECK_NE(ERR_IO_PENDING, result);
66 CompletionCallback* callback = user_callback_;
67 user_callback_ = NULL;
68 if (result != OK)
69 ResetInternal(false); // The request failed, so there's nothing to cancel.
70 callback->Run(result);
38 } 71 }
39 72
40 } // namespace net 73 } // namespace net
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