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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef NET_BASE_CLIENT_SOCKET_POOL_H_ | 5 #ifndef NET_BASE_CLIENT_SOCKET_POOL_H_ |
| 6 #define NET_BASE_CLIENT_SOCKET_POOL_H_ | 6 #define NET_BASE_CLIENT_SOCKET_POOL_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <map> | 9 #include <map> |
| 10 #include <string> | 10 #include <string> |
| 11 | 11 |
| 12 #include "base/ref_counted.h" | 12 #include "base/ref_counted.h" |
| 13 #include "net/base/completion_callback.h" | 13 #include "net/base/completion_callback.h" |
| 14 #include "net/base/load_states.h" | 14 #include "net/base/load_states.h" |
| 15 | 15 |
| 16 namespace net { | 16 namespace net { |
| 17 | 17 |
| 18 class ClientSocket; | 18 class ClientSocket; |
| 19 class ClientSocketHandle; | 19 class ClientSocketHandle; |
| 20 class HostResolver; |
| 20 | 21 |
| 21 // A ClientSocketPool is used to restrict the number of sockets open at a time. | 22 // A ClientSocketPool is used to restrict the number of sockets open at a time. |
| 22 // It also maintains a list of idle persistent sockets. | 23 // It also maintains a list of idle persistent sockets. |
| 23 // | 24 // |
| 24 class ClientSocketPool : public base::RefCounted<ClientSocketPool> { | 25 class ClientSocketPool : public base::RefCounted<ClientSocketPool> { |
| 25 public: | 26 public: |
| 26 // Requests a connected socket for a group_name. | 27 // Requests a connected socket for a group_name. |
| 27 // | 28 // |
| 28 // There are four possible results from calling this function: | 29 // There are four possible results from calling this function: |
| 29 // 1) RequestSocket returns OK and initializes |handle| with a reused socket. | 30 // 1) RequestSocket returns OK and initializes |handle| with a reused socket. |
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| 62 // Called to release a socket once the socket is no longer needed. If the | 63 // Called to release a socket once the socket is no longer needed. If the |
| 63 // socket still has an established connection, then it will be added to the | 64 // socket still has an established connection, then it will be added to the |
| 64 // set of idle sockets to be used to satisfy future RequestSocket calls. | 65 // set of idle sockets to be used to satisfy future RequestSocket calls. |
| 65 // Otherwise, the ClientSocket is destroyed. | 66 // Otherwise, the ClientSocket is destroyed. |
| 66 virtual void ReleaseSocket(const std::string& group_name, | 67 virtual void ReleaseSocket(const std::string& group_name, |
| 67 ClientSocket* socket) = 0; | 68 ClientSocket* socket) = 0; |
| 68 | 69 |
| 69 // Called to close any idle connections held by the connection manager. | 70 // Called to close any idle connections held by the connection manager. |
| 70 virtual void CloseIdleSockets() = 0; | 71 virtual void CloseIdleSockets() = 0; |
| 71 | 72 |
| 73 // Returns the HostResolver that will be used for host lookups. |
| 74 virtual HostResolver* GetHostResolver() const = 0; |
| 75 |
| 72 // The total number of idle sockets in the pool. | 76 // The total number of idle sockets in the pool. |
| 73 virtual int idle_socket_count() const = 0; | 77 virtual int idle_socket_count() const = 0; |
| 74 | 78 |
| 75 // The total number of idle sockets in a connection group. | 79 // The total number of idle sockets in a connection group. |
| 76 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0; | 80 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0; |
| 77 | 81 |
| 78 // Determine the LoadState of a connecting ClientSocketHandle. | 82 // Determine the LoadState of a connecting ClientSocketHandle. |
| 79 virtual LoadState GetLoadState(const std::string& group_name, | 83 virtual LoadState GetLoadState(const std::string& group_name, |
| 80 const ClientSocketHandle* handle) const = 0; | 84 const ClientSocketHandle* handle) const = 0; |
| 81 | 85 |
| 82 protected: | 86 protected: |
| 83 ClientSocketPool() {} | 87 ClientSocketPool() {} |
| 84 virtual ~ClientSocketPool() {} | 88 virtual ~ClientSocketPool() {} |
| 85 | 89 |
| 86 private: | 90 private: |
| 87 friend class base::RefCounted<ClientSocketPool>; | 91 friend class base::RefCounted<ClientSocketPool>; |
| 88 | 92 |
| 89 DISALLOW_COPY_AND_ASSIGN(ClientSocketPool); | 93 DISALLOW_COPY_AND_ASSIGN(ClientSocketPool); |
| 90 }; | 94 }; |
| 91 | 95 |
| 92 } // namespace net | 96 } // namespace net |
| 93 | 97 |
| 94 #endif // NET_BASE_CLIENT_SOCKET_POOL_H_ | 98 #endif // NET_BASE_CLIENT_SOCKET_POOL_H_ |
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