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Unified Diff: src/x64/virtual-frame-x64.h

Issue 1164002: Split the virtual frame into heavy and light versions.... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 10 years, 9 months ago
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Index: src/x64/virtual-frame-x64.h
===================================================================
--- src/x64/virtual-frame-x64.h (revision 4259)
+++ src/x64/virtual-frame-x64.h (working copy)
@@ -139,7 +139,7 @@
void ForgetElements(int count);
// Spill all values from the frame to memory.
- void SpillAll();
+ inline void SpillAll();
// Spill all occurrences of a specific register from the frame.
void Spill(Register reg) {
@@ -200,7 +200,7 @@
// Prepare for returning from the frame by spilling locals. This
// avoids generating unnecessary merge code when jumping to the
// shared return site. Emits code for spills.
- void PrepareForReturn();
+ inline void PrepareForReturn();
// Number of local variables after when we use a loop for allocating.
static const int kLocalVarBound = 7;
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