Index: src/virtual-frame-light.cc |
=================================================================== |
--- src/virtual-frame-light.cc (revision 0) |
+++ src/virtual-frame-light.cc (revision 0) |
@@ -0,0 +1,52 @@ |
+// Copyright 2010 the V8 project authors. All rights reserved. |
+// Redistribution and use in source and binary forms, with or without |
+// modification, are permitted provided that the following conditions are |
+// met: |
+// |
+// * Redistributions of source code must retain the above copyright |
+// notice, this list of conditions and the following disclaimer. |
+// * Redistributions in binary form must reproduce the above |
+// copyright notice, this list of conditions and the following |
+// disclaimer in the documentation and/or other materials provided |
+// with the distribution. |
+// * Neither the name of Google Inc. nor the names of its |
+// contributors may be used to endorse or promote products derived |
+// from this software without specific prior written permission. |
+// |
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ |
+#include "v8.h" |
+ |
+#include "codegen-inl.h" |
+#include "register-allocator-inl.h" |
+#include "virtual-frame-inl.h" |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+void VirtualFrame::Adjust(int count) { |
+ ASSERT(count >= 0); |
+ ASSERT(stack_pointer_ == element_count() - 1); |
+ |
+ element_count_ += count; |
+ stack_pointer_ += count; |
+} |
+ |
+ |
+// Make the type of the element at a given index be MEMORY. |
+void VirtualFrame::SpillElementAt(int index) { |
+ UNIMPLEMENTED(); |
+} |
+ |
+ |
+} } // namespace v8::internal |