| Index: src/virtual-frame-light.cc
|
| ===================================================================
|
| --- src/virtual-frame-light.cc (revision 0)
|
| +++ src/virtual-frame-light.cc (revision 0)
|
| @@ -0,0 +1,52 @@
|
| +// Copyright 2010 the V8 project authors. All rights reserved.
|
| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions are
|
| +// met:
|
| +//
|
| +// * Redistributions of source code must retain the above copyright
|
| +// notice, this list of conditions and the following disclaimer.
|
| +// * Redistributions in binary form must reproduce the above
|
| +// copyright notice, this list of conditions and the following
|
| +// disclaimer in the documentation and/or other materials provided
|
| +// with the distribution.
|
| +// * Neither the name of Google Inc. nor the names of its
|
| +// contributors may be used to endorse or promote products derived
|
| +// from this software without specific prior written permission.
|
| +//
|
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +#include "v8.h"
|
| +
|
| +#include "codegen-inl.h"
|
| +#include "register-allocator-inl.h"
|
| +#include "virtual-frame-inl.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +
|
| +void VirtualFrame::Adjust(int count) {
|
| + ASSERT(count >= 0);
|
| + ASSERT(stack_pointer_ == element_count() - 1);
|
| +
|
| + element_count_ += count;
|
| + stack_pointer_ += count;
|
| +}
|
| +
|
| +
|
| +// Make the type of the element at a given index be MEMORY.
|
| +void VirtualFrame::SpillElementAt(int index) {
|
| + UNIMPLEMENTED();
|
| +}
|
| +
|
| +
|
| +} } // namespace v8::internal
|
|
|