| Index: src/virtual-frame-light.cc
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| ===================================================================
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| --- src/virtual-frame-light.cc	(revision 0)
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| +++ src/virtual-frame-light.cc	(revision 0)
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| @@ -0,0 +1,52 @@
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| +// Copyright 2010 the V8 project authors. All rights reserved.
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| +// Redistribution and use in source and binary forms, with or without
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| +// modification, are permitted provided that the following conditions are
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| +// met:
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| +//
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| +//     * Redistributions of source code must retain the above copyright
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| +//       notice, this list of conditions and the following disclaimer.
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| +//     * Redistributions in binary form must reproduce the above
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| +//       copyright notice, this list of conditions and the following
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| +//       disclaimer in the documentation and/or other materials provided
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| +//       with the distribution.
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| +//     * Neither the name of Google Inc. nor the names of its
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| +//       contributors may be used to endorse or promote products derived
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| +//       from this software without specific prior written permission.
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| +//
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| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| +
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| +#include "v8.h"
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| +
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| +#include "codegen-inl.h"
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| +#include "register-allocator-inl.h"
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| +#include "virtual-frame-inl.h"
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| +
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| +namespace v8 {
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| +namespace internal {
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| +
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| +void VirtualFrame::Adjust(int count) {
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| +  ASSERT(count >= 0);
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| +  ASSERT(stack_pointer_ == element_count() - 1);
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| +
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| +  element_count_ += count;
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| +  stack_pointer_ += count;
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| +}
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| +
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| +
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| +// Make the type of the element at a given index be MEMORY.
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| +void VirtualFrame::SpillElementAt(int index) {
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| +  UNIMPLEMENTED();
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| +}
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| +
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| +
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| +} }  // namespace v8::internal
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| 
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