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Issue 1164002: Split the virtual frame into heavy and light versions.... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 10 years, 9 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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132 stack_pointer_ -= count; 132 stack_pointer_ -= count;
133 ForgetElements(count); 133 ForgetElements(count);
134 } 134 }
135 135
136 // Forget count elements from the top of the frame without adjusting 136 // Forget count elements from the top of the frame without adjusting
137 // the stack pointer downward. This is used, for example, before 137 // the stack pointer downward. This is used, for example, before
138 // merging frames at break, continue, and return targets. 138 // merging frames at break, continue, and return targets.
139 void ForgetElements(int count); 139 void ForgetElements(int count);
140 140
141 // Spill all values from the frame to memory. 141 // Spill all values from the frame to memory.
142 void SpillAll(); 142 inline void SpillAll();
143 143
144 // Spill all occurrences of a specific register from the frame. 144 // Spill all occurrences of a specific register from the frame.
145 void Spill(Register reg) { 145 void Spill(Register reg) {
146 if (is_used(reg)) SpillElementAt(register_location(reg)); 146 if (is_used(reg)) SpillElementAt(register_location(reg));
147 } 147 }
148 148
149 // Spill all occurrences of an arbitrary register if possible. Return the 149 // Spill all occurrences of an arbitrary register if possible. Return the
150 // register spilled or no_reg if it was not possible to free any register 150 // register spilled or no_reg if it was not possible to free any register
151 // (ie, they all have frame-external references). 151 // (ie, they all have frame-external references).
152 Register SpillAnyRegister(); 152 Register SpillAnyRegister();
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193 // Emit code for the physical JS entry and exit frame sequences. After 193 // Emit code for the physical JS entry and exit frame sequences. After
194 // calling Enter, the virtual frame is ready for use; and after calling 194 // calling Enter, the virtual frame is ready for use; and after calling
195 // Exit it should not be used. Note that Enter does not allocate space in 195 // Exit it should not be used. Note that Enter does not allocate space in
196 // the physical frame for storing frame-allocated locals. 196 // the physical frame for storing frame-allocated locals.
197 void Enter(); 197 void Enter();
198 void Exit(); 198 void Exit();
199 199
200 // Prepare for returning from the frame by spilling locals. This 200 // Prepare for returning from the frame by spilling locals. This
201 // avoids generating unnecessary merge code when jumping to the 201 // avoids generating unnecessary merge code when jumping to the
202 // shared return site. Emits code for spills. 202 // shared return site. Emits code for spills.
203 void PrepareForReturn(); 203 inline void PrepareForReturn();
204 204
205 // Number of local variables after when we use a loop for allocating. 205 // Number of local variables after when we use a loop for allocating.
206 static const int kLocalVarBound = 7; 206 static const int kLocalVarBound = 7;
207 207
208 // Allocate and initialize the frame-allocated locals. 208 // Allocate and initialize the frame-allocated locals.
209 void AllocateStackSlots(); 209 void AllocateStackSlots();
210 210
211 // An element of the expression stack as an assembly operand. 211 // An element of the expression stack as an assembly operand.
212 Operand ElementAt(int index) const { 212 Operand ElementAt(int index) const {
213 return Operand(rsp, index * kPointerSize); 213 return Operand(rsp, index * kPointerSize);
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564 564
565 // Classes that need raw access to the elements_ array. 565 // Classes that need raw access to the elements_ array.
566 friend class DeferredCode; 566 friend class DeferredCode;
567 friend class JumpTarget; 567 friend class JumpTarget;
568 }; 568 };
569 569
570 570
571 } } // namespace v8::internal 571 } } // namespace v8::internal
572 572
573 #endif // V8_X64_VIRTUAL_FRAME_X64_H_ 573 #endif // V8_X64_VIRTUAL_FRAME_X64_H_
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