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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 #ifndef V8_VIRTUAL_FRAME_INL_H_ | 28 #ifndef V8_VIRTUAL_FRAME_INL_H_ |
| 29 #define V8_VIRTUAL_FRAME_INL_H_ | 29 #define V8_VIRTUAL_FRAME_INL_H_ |
| 30 | 30 |
| 31 #include "virtual-frame.h" | 31 #include "virtual-frame.h" |
| 32 | 32 |
| 33 #if V8_TARGET_ARCH_IA32 || V8_TARGET_ARCH_X64 |
| 34 #include "virtual-frame-heavy-inl.h" |
| 35 #else |
| 36 #include "virtual-frame-light-inl.h" |
| 37 #endif |
| 38 |
| 39 |
| 33 namespace v8 { | 40 namespace v8 { |
| 34 namespace internal { | 41 namespace internal { |
| 35 | 42 |
| 36 | |
| 37 // On entry to a function, the virtual frame already contains the receiver, | |
| 38 // the parameters, and a return address. All frame elements are in memory. | |
| 39 VirtualFrame::VirtualFrame() | |
| 40 : elements_(parameter_count() + local_count() + kPreallocatedElements), | |
| 41 stack_pointer_(parameter_count() + 1) { // 0-based index of TOS. | |
| 42 for (int i = 0; i <= stack_pointer_; i++) { | |
| 43 elements_.Add(FrameElement::MemoryElement(NumberInfo::Unknown())); | |
| 44 } | |
| 45 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { | |
| 46 register_locations_[i] = kIllegalIndex; | |
| 47 } | |
| 48 } | |
| 49 | |
| 50 | |
| 51 // When cloned, a frame is a deep copy of the original. | |
| 52 VirtualFrame::VirtualFrame(VirtualFrame* original) | |
| 53 : elements_(original->element_count()), | |
| 54 stack_pointer_(original->stack_pointer_) { | |
| 55 elements_.AddAll(original->elements_); | |
| 56 // Copy register locations from original. | |
| 57 memcpy(®ister_locations_, | |
| 58 original->register_locations_, | |
| 59 sizeof(register_locations_)); | |
| 60 } | |
| 61 | |
| 62 | |
| 63 void VirtualFrame::PushFrameSlotAt(int index) { | |
| 64 elements_.Add(CopyElementAt(index)); | |
| 65 } | |
| 66 | |
| 67 | |
| 68 void VirtualFrame::Push(Register reg, NumberInfo info) { | |
| 69 if (is_used(reg)) { | |
| 70 int index = register_location(reg); | |
| 71 FrameElement element = CopyElementAt(index, info); | |
| 72 elements_.Add(element); | |
| 73 } else { | |
| 74 Use(reg, element_count()); | |
| 75 FrameElement element = | |
| 76 FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, info); | |
| 77 elements_.Add(element); | |
| 78 } | |
| 79 } | |
| 80 | |
| 81 | |
| 82 void VirtualFrame::Push(Handle<Object> value) { | |
| 83 FrameElement element = | |
| 84 FrameElement::ConstantElement(value, FrameElement::NOT_SYNCED); | |
| 85 elements_.Add(element); | |
| 86 } | |
| 87 | |
| 88 | |
| 89 void VirtualFrame::Push(Smi* value) { | 43 void VirtualFrame::Push(Smi* value) { |
| 90 Push(Handle<Object> (value)); | 44 Push(Handle<Object> (value)); |
| 91 } | 45 } |
| 92 | 46 |
| 93 | 47 |
| 94 void VirtualFrame::Nip(int num_dropped) { | 48 void VirtualFrame::Nip(int num_dropped) { |
| 95 ASSERT(num_dropped >= 0); | 49 ASSERT(num_dropped >= 0); |
| 96 if (num_dropped == 0) return; | 50 if (num_dropped == 0) return; |
| 97 Result tos = Pop(); | 51 Result tos = Pop(); |
| 98 if (num_dropped > 1) { | 52 if (num_dropped > 1) { |
| 99 Drop(num_dropped - 1); | 53 Drop(num_dropped - 1); |
| 100 } | 54 } |
| 101 SetElementAt(0, &tos); | 55 SetElementAt(0, &tos); |
| 102 } | 56 } |
| 103 | 57 |
| 104 | 58 |
| 105 bool VirtualFrame::Equals(VirtualFrame* other) { | |
| 106 #ifdef DEBUG | |
| 107 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { | |
| 108 if (register_location(i) != other->register_location(i)) { | |
| 109 return false; | |
| 110 } | |
| 111 } | |
| 112 if (element_count() != other->element_count()) return false; | |
| 113 #endif | |
| 114 if (stack_pointer_ != other->stack_pointer_) return false; | |
| 115 for (int i = 0; i < element_count(); i++) { | |
| 116 if (!elements_[i].Equals(other->elements_[i])) return false; | |
| 117 } | |
| 118 | |
| 119 return true; | |
| 120 } | |
| 121 | |
| 122 | |
| 123 void VirtualFrame::SetTypeForLocalAt(int index, NumberInfo info) { | |
| 124 elements_[local0_index() + index].set_number_info(info); | |
| 125 } | |
| 126 | |
| 127 | |
| 128 void VirtualFrame::SetTypeForParamAt(int index, NumberInfo info) { | 59 void VirtualFrame::SetTypeForParamAt(int index, NumberInfo info) { |
| 129 elements_[param0_index() + index].set_number_info(info); | 60 elements_[param0_index() + index].set_number_info(info); |
| 130 } | 61 } |
| 131 | 62 |
| 132 | 63 |
| 133 } } // namespace v8::internal | 64 } } // namespace v8::internal |
| 134 | 65 |
| 135 #endif // V8_VIRTUAL_FRAME_INL_H_ | 66 #endif // V8_VIRTUAL_FRAME_INL_H_ |
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