| OLD | NEW |
| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 #ifndef V8_IA32_VIRTUAL_FRAME_IA32_H_ | 28 #ifndef V8_IA32_VIRTUAL_FRAME_IA32_H_ |
| 29 #define V8_IA32_VIRTUAL_FRAME_IA32_H_ | 29 #define V8_IA32_VIRTUAL_FRAME_IA32_H_ |
| 30 | 30 |
| 31 #include "register-allocator.h" | 31 #include "register-allocator.h" |
| 32 #include "scopes.h" | 32 #include "scopes.h" |
| 33 | 33 |
| 34 namespace v8 { namespace internal { | 34 namespace v8 { |
| 35 namespace internal { |
| 35 | 36 |
| 36 // ------------------------------------------------------------------------- | 37 // ------------------------------------------------------------------------- |
| 37 // Virtual frames | 38 // Virtual frames |
| 38 // | 39 // |
| 39 // The virtual frame is an abstraction of the physical stack frame. It | 40 // The virtual frame is an abstraction of the physical stack frame. It |
| 40 // encapsulates the parameters, frame-allocated locals, and the expression | 41 // encapsulates the parameters, frame-allocated locals, and the expression |
| 41 // stack. It supports push/pop operations on the expression stack, as well | 42 // stack. It supports push/pop operations on the expression stack, as well |
| 42 // as random access to the expression stack elements, locals, and | 43 // as random access to the expression stack elements, locals, and |
| 43 // parameters. | 44 // parameters. |
| 44 | 45 |
| (...skipping 491 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 536 | 537 |
| 537 bool Equals(VirtualFrame* other); | 538 bool Equals(VirtualFrame* other); |
| 538 | 539 |
| 539 friend class JumpTarget; | 540 friend class JumpTarget; |
| 540 }; | 541 }; |
| 541 | 542 |
| 542 | 543 |
| 543 } } // namespace v8::internal | 544 } } // namespace v8::internal |
| 544 | 545 |
| 545 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ | 546 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ |
| OLD | NEW |