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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | 27 |
28 #include "v8.h" | 28 #include "v8.h" |
29 | 29 |
30 #include "bootstrapper.h" | 30 #include "bootstrapper.h" |
31 #include "debug.h" | 31 #include "debug.h" |
32 #include "scopeinfo.h" | 32 #include "scopeinfo.h" |
33 | 33 |
34 namespace v8 { namespace internal { | 34 namespace v8 { |
| 35 namespace internal { |
35 | 36 |
36 JSBuiltinsObject* Context::builtins() { | 37 JSBuiltinsObject* Context::builtins() { |
37 GlobalObject* object = global(); | 38 GlobalObject* object = global(); |
38 if (object->IsJSGlobalObject()) { | 39 if (object->IsJSGlobalObject()) { |
39 return JSGlobalObject::cast(object)->builtins(); | 40 return JSGlobalObject::cast(object)->builtins(); |
40 } else { | 41 } else { |
41 ASSERT(object->IsJSBuiltinsObject()); | 42 ASSERT(object->IsJSBuiltinsObject()); |
42 return JSBuiltinsObject::cast(object); | 43 return JSBuiltinsObject::cast(object); |
43 } | 44 } |
44 } | 45 } |
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243 | 244 |
244 | 245 |
245 bool Context::IsBootstrappingOrGlobalObject(Object* object) { | 246 bool Context::IsBootstrappingOrGlobalObject(Object* object) { |
246 // During bootstrapping we allow all objects to pass as global | 247 // During bootstrapping we allow all objects to pass as global |
247 // objects. This is necessary to fix circular dependencies. | 248 // objects. This is necessary to fix circular dependencies. |
248 return Bootstrapper::IsActive() || object->IsGlobalObject(); | 249 return Bootstrapper::IsActive() || object->IsGlobalObject(); |
249 } | 250 } |
250 #endif | 251 #endif |
251 | 252 |
252 } } // namespace v8::internal | 253 } } // namespace v8::internal |
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