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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 | 27 |
28 #ifndef V8_ARM_VIRTUAL_FRAME_ARM_H_ | 28 #ifndef V8_ARM_VIRTUAL_FRAME_ARM_H_ |
29 #define V8_ARM_VIRTUAL_FRAME_ARM_H_ | 29 #define V8_ARM_VIRTUAL_FRAME_ARM_H_ |
30 | 30 |
31 #include "register-allocator.h" | 31 #include "register-allocator.h" |
32 #include "scopes.h" | 32 #include "scopes.h" |
33 | 33 |
34 namespace v8 { namespace internal { | 34 namespace v8 { |
| 35 namespace internal { |
35 | 36 |
36 // ------------------------------------------------------------------------- | 37 // ------------------------------------------------------------------------- |
37 // Virtual frames | 38 // Virtual frames |
38 // | 39 // |
39 // The virtual frame is an abstraction of the physical stack frame. It | 40 // The virtual frame is an abstraction of the physical stack frame. It |
40 // encapsulates the parameters, frame-allocated locals, and the expression | 41 // encapsulates the parameters, frame-allocated locals, and the expression |
41 // stack. It supports push/pop operations on the expression stack, as well | 42 // stack. It supports push/pop operations on the expression stack, as well |
42 // as random access to the expression stack elements, locals, and | 43 // as random access to the expression stack elements, locals, and |
43 // parameters. | 44 // parameters. |
44 | 45 |
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516 | 517 |
517 bool Equals(VirtualFrame* other); | 518 bool Equals(VirtualFrame* other); |
518 | 519 |
519 friend class JumpTarget; | 520 friend class JumpTarget; |
520 }; | 521 }; |
521 | 522 |
522 | 523 |
523 } } // namespace v8::internal | 524 } } // namespace v8::internal |
524 | 525 |
525 #endif // V8_ARM_VIRTUAL_FRAME_ARM_H_ | 526 #endif // V8_ARM_VIRTUAL_FRAME_ARM_H_ |
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