Index: webkit/port/platform/graphics/skia/public/VectorCanvas.cpp |
=================================================================== |
--- webkit/port/platform/graphics/skia/public/VectorCanvas.cpp (revision 5845) |
+++ webkit/port/platform/graphics/skia/public/VectorCanvas.cpp (working copy) |
@@ -1,90 +0,0 @@ |
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "base/gfx/vector_canvas.h" |
- |
-#include "base/gfx/vector_device.h" |
-#include "base/logging.h" |
- |
-namespace gfx { |
- |
-VectorCanvas::VectorCanvas() { |
-} |
- |
-VectorCanvas::VectorCanvas(HDC dc, int width, int height) { |
- bool initialized = initialize(dc, width, height); |
- CHECK(initialized); |
-} |
- |
-VectorCanvas::~VectorCanvas() { |
-} |
- |
-bool VectorCanvas::initialize(HDC context, int width, int height) { |
- SkDevice* device = createPlatformDevice(width, height, true, context); |
- if (!device) |
- return false; |
- |
- setDevice(device); |
- device->unref(); // was created with refcount 1, and setDevice also refs |
- return true; |
-} |
- |
-SkBounder* VectorCanvas::setBounder(SkBounder* bounder) { |
- if (!IsTopDeviceVectorial()) |
- return PlatformCanvasWin::setBounder(bounder); |
- |
- // This function isn't used in the code. Verify this assumption. |
- NOTREACHED(); |
- return NULL; |
-} |
- |
-SkDevice* VectorCanvas::createDevice(SkBitmap::Config config, |
- int width, int height, |
- bool is_opaque, bool isForLayer) { |
- DCHECK(config == SkBitmap::kARGB_8888_Config); |
- return createPlatformDevice(width, height, is_opaque, NULL); |
-} |
- |
-SkDrawFilter* VectorCanvas::setDrawFilter(SkDrawFilter* filter) { |
- // This function isn't used in the code. Verify this assumption. |
- NOTREACHED(); |
- return NULL; |
-} |
- |
-SkDevice* VectorCanvas::createPlatformDevice(int width, |
- int height, bool is_opaque, |
- HANDLE shared_section) { |
- if (!is_opaque) { |
- // TODO(maruel): http://b/1184002 1184002 When restoring a semi-transparent |
- // layer, i.e. merging it, we need to rasterize it because GDI doesn't |
- // support transparency except for AlphaBlend(). Right now, a |
- // BitmapPlatformDeviceWin is created when VectorCanvas think a saveLayers() |
- // call is being done. The way to save a layer would be to create an |
- // EMF-based VectorDevice and have this device registers the drawing. When |
- // playing back the device into a bitmap, do it at the printer's dpi instead |
- // of the layout's dpi (which is much lower). |
- return PlatformCanvasWin::createPlatformDevice(width, height, is_opaque, |
- shared_section); |
- } |
- |
- // TODO(maruel): http://b/1183870 Look if it would be worth to increase the |
- // resolution by ~10x (any worthy factor) to increase the rendering precision |
- // (think about printing) while using a relatively low dpi. This happens |
- // because we receive float as input but the GDI functions works with |
- // integers. The idea is to premultiply the matrix with this factor and |
- // multiply each SkScalar that are passed to SkScalarRound(value) as |
- // SkScalarRound(value * 10). Safari is already doing the same for text |
- // rendering. |
- DCHECK(shared_section); |
- PlatformDeviceWin* device = VectorDevice::create( |
- reinterpret_cast<HDC>(shared_section), width, height); |
- return device; |
-} |
- |
-bool VectorCanvas::IsTopDeviceVectorial() const { |
- return getTopPlatformDevice().IsVectorial(); |
-} |
- |
-} // namespace gfx |
- |