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Side by Side Diff: webkit/port/platform/graphics/skia/public/PlatformDeviceWin.h

Issue 11568: Move skia extensions from the port to skia/ext. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 12 years, 1 month ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef PlatformDeviceWin_h
6 #define PlatformDeviceWin_h
7
8 #include <windows.h>
9
10 #include <vector>
11
12 #include "SkDevice.h"
13
14 class SkMatrix;
15 class SkPath;
16 class SkRegion;
17
18 namespace gfx {
19
20 // A device is basically a wrapper around SkBitmap that provides a surface for
21 // SkCanvas to draw into. Our device provides a surface Windows can also write
22 // to. It also provides functionality to play well with GDI drawing functions.
23 // This class is abstract and must be subclassed. It provides the basic
24 // interface to implement it either with or without a bitmap backend.
25 class PlatformDeviceWin : public SkDevice {
26 public:
27 // The DC that corresponds to the bitmap, used for GDI operations drawing
28 // into the bitmap. This is possibly heavyweight, so it should be existant
29 // only during one pass of rendering.
30 virtual HDC getBitmapDC() = 0;
31
32 // Draws to the given screen DC, if the bitmap DC doesn't exist, this will
33 // temporarily create it. However, if you have created the bitmap DC, it will
34 // be more efficient if you don't free it until after this call so it doesn't
35 // have to be created twice. If src_rect is null, then the entirety of the
36 // source device will be copied.
37 virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect) = 0;
38
39 // Invoke before using GDI functions. See description in platform_device.cc
40 // for specifics.
41 // NOTE: x,y,width and height are relative to the current transform.
42 virtual void prepareForGDI(int x, int y, int width, int height) { }
43
44 // Invoke after using GDI functions. See description in platform_device.cc
45 // for specifics.
46 // NOTE: x,y,width and height are relative to the current transform.
47 virtual void postProcessGDI(int x, int y, int width, int height) { }
48
49 // Sets the opacity of each pixel in the specified region to be opaque.
50 virtual void makeOpaque(int x, int y, int width, int height) { }
51
52 // Call this function to fix the alpha channels before compositing this layer
53 // onto another. Internally, the device uses a special alpha method to work
54 // around problems with Windows. This call will put the values into what
55 // Skia expects, so it can be composited onto other layers.
56 //
57 // After this call, no more drawing can be done because the
58 // alpha channels will be "correct", which, if this function is called again
59 // will make them wrong. See the implementation for more discussion.
60 virtual void fixupAlphaBeforeCompositing() { }
61
62 // Returns if the preferred rendering engine is vectorial or bitmap based.
63 virtual bool IsVectorial() = 0;
64
65 // Initializes the default settings and colors in a device context.
66 static void InitializeDC(HDC context);
67
68 // Loads a SkPath into the GDI context. The path can there after be used for
69 // clipping or as a stroke.
70 static void LoadPathToDC(HDC context, const SkPath& path);
71
72 // Loads a SkRegion into the GDI context.
73 static void LoadClippingRegionToDC(HDC context, const SkRegion& region,
74 const SkMatrix& transformation);
75
76 protected:
77 // Arrays must be inside structures.
78 struct CubicPoints {
79 SkPoint p[4];
80 };
81 typedef std::vector<CubicPoints> CubicPath;
82 typedef std::vector<CubicPath> CubicPaths;
83
84 // Forwards |bitmap| to SkDevice's constructor.
85 PlatformDeviceWin(const SkBitmap& bitmap);
86
87 // Loads the specified Skia transform into the device context, excluding
88 // perspective (which GDI doesn't support).
89 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix);
90
91 // Transforms SkPath's paths into a series of cubic path.
92 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath);
93 };
94
95 } // namespace gfx
96
97 #endif // PlatformDeviceWin_h
98
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