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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "PlatformCanvasWin.h" | |
6 | |
7 #include "BitmapPlatformDeviceWin.h" | |
8 | |
9 #include "base/logging.h" | |
10 #include "base/process_util.h" | |
11 | |
12 namespace gfx { | |
13 | |
14 // Crashes the process. This is called when a bitmap allocation fails, and this | |
15 // function tries to determine why it might have failed, and crash on different | |
16 // lines. This allows us to see in crash dumps the most likely reason for the | |
17 // failure. It takes the size of the bitmap we were trying to allocate as its | |
18 // arguments so we can check that as well. | |
19 void CrashForBitmapAllocationFailure(int w, int h) { | |
20 // The maximum number of GDI objects per process is 10K. If we're very close | |
21 // to that, it's probably the problem. | |
22 const int kLotsOfGDIObjs = 9990; | |
23 CHECK(GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS) < kLotsOfGDIObjs); | |
24 | |
25 // If the bitmap is ginormous, then we probably can't allocate it. | |
26 // We use 64M pixels = 256MB @ 4 bytes per pixel. | |
27 const int64 kGinormousBitmapPxl = 64000000; | |
28 CHECK(static_cast<int64>(w) * static_cast<int64>(h) < kGinormousBitmapPxl); | |
29 | |
30 // If we're using a crazy amount of virtual address space, then maybe there | |
31 // isn't enough for our bitmap. | |
32 const int64 kLotsOfMem = 1500000000; // 1.5GB. | |
33 scoped_ptr<base::ProcessMetrics> process_metrics( | |
34 base::ProcessMetrics::CreateProcessMetrics(GetCurrentProcess())); | |
35 CHECK(process_metrics->GetPagefileUsage() < kLotsOfMem); | |
36 | |
37 // Everything else. | |
38 CHECK(0); | |
39 } | |
40 | |
41 | |
42 PlatformCanvasWin::PlatformCanvasWin() : SkCanvas() { | |
43 } | |
44 | |
45 PlatformCanvasWin::PlatformCanvasWin(int width, int height, bool is_opaque) | |
46 : SkCanvas() { | |
47 bool initialized = initialize(width, height, is_opaque, NULL); | |
48 if (!initialized) | |
49 CrashForBitmapAllocationFailure(width, height); | |
50 } | |
51 | |
52 PlatformCanvasWin::PlatformCanvasWin(int width, | |
53 int height, | |
54 bool is_opaque, | |
55 HANDLE shared_section) | |
56 : SkCanvas() { | |
57 bool initialized = initialize(width, height, is_opaque, shared_section); | |
58 if (!initialized) | |
59 CrashForBitmapAllocationFailure(width, height); | |
60 } | |
61 | |
62 PlatformCanvasWin::~PlatformCanvasWin() { | |
63 } | |
64 | |
65 bool PlatformCanvasWin::initialize(int width, | |
66 int height, | |
67 bool is_opaque, | |
68 HANDLE shared_section) { | |
69 SkDevice* device = | |
70 createPlatformDevice(width, height, is_opaque, shared_section); | |
71 if (!device) | |
72 return false; | |
73 | |
74 setDevice(device); | |
75 device->unref(); // was created with refcount 1, and setDevice also refs | |
76 return true; | |
77 } | |
78 | |
79 HDC PlatformCanvasWin::beginPlatformPaint() { | |
80 return getTopPlatformDevice().getBitmapDC(); | |
81 } | |
82 | |
83 void PlatformCanvasWin::endPlatformPaint() { | |
84 // we don't clear the DC here since it will be likely to be used again | |
85 // flushing will be done in onAccessBitmap | |
86 } | |
87 | |
88 PlatformDeviceWin& PlatformCanvasWin::getTopPlatformDevice() const { | |
89 // All of our devices should be our special PlatformDevice. | |
90 SkCanvas::LayerIter iter(const_cast<PlatformCanvasWin*>(this), false); | |
91 return *static_cast<PlatformDeviceWin*>(iter.device()); | |
92 } | |
93 | |
94 SkDevice* PlatformCanvasWin::createDevice(SkBitmap::Config config, | |
95 int width, | |
96 int height, | |
97 bool is_opaque, bool isForLayer) { | |
98 DCHECK(config == SkBitmap::kARGB_8888_Config); | |
99 return createPlatformDevice(width, height, is_opaque, NULL); | |
100 } | |
101 | |
102 SkDevice* PlatformCanvasWin::createPlatformDevice(int width, | |
103 int height, | |
104 bool is_opaque, | |
105 HANDLE shared_section) { | |
106 HDC screen_dc = GetDC(NULL); | |
107 SkDevice* device = BitmapPlatformDeviceWin::create(screen_dc, width, height, | |
108 is_opaque, shared_section); | |
109 ReleaseDC(NULL, screen_dc); | |
110 return device; | |
111 } | |
112 | |
113 SkDevice* PlatformCanvasWin::setBitmapDevice(const SkBitmap&) { | |
114 NOTREACHED(); | |
115 return NULL; | |
116 } | |
117 | |
118 } // namespace gfx | |
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