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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "PlatformCanvasWin.h" | 5 #include "skia/ext/platform_canvas_win.h" |
| 6 | |
| 7 #include "BitmapPlatformDeviceWin.h" | |
| 8 | 6 |
| 9 #include "base/logging.h" | 7 #include "base/logging.h" |
| 10 #include "base/process_util.h" | 8 #include "base/process_util.h" |
| 9 #include "skia/ext/bitmap_platform_device_win.h" |
| 11 | 10 |
| 12 namespace gfx { | 11 namespace gfx { |
| 13 | 12 |
| 14 // Crashes the process. This is called when a bitmap allocation fails, and this | 13 // Crashes the process. This is called when a bitmap allocation fails, and this |
| 15 // function tries to determine why it might have failed, and crash on different | 14 // function tries to determine why it might have failed, and crash on different |
| 16 // lines. This allows us to see in crash dumps the most likely reason for the | 15 // lines. This allows us to see in crash dumps the most likely reason for the |
| 17 // failure. It takes the size of the bitmap we were trying to allocate as its | 16 // failure. It takes the size of the bitmap we were trying to allocate as its |
| 18 // arguments so we can check that as well. | 17 // arguments so we can check that as well. |
| 19 void CrashForBitmapAllocationFailure(int w, int h) { | 18 void CrashForBitmapAllocationFailure(int w, int h) { |
| 20 // The maximum number of GDI objects per process is 10K. If we're very close | 19 // The maximum number of GDI objects per process is 10K. If we're very close |
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| 109 ReleaseDC(NULL, screen_dc); | 108 ReleaseDC(NULL, screen_dc); |
| 110 return device; | 109 return device; |
| 111 } | 110 } |
| 112 | 111 |
| 113 SkDevice* PlatformCanvasWin::setBitmapDevice(const SkBitmap&) { | 112 SkDevice* PlatformCanvasWin::setBitmapDevice(const SkBitmap&) { |
| 114 NOTREACHED(); | 113 NOTREACHED(); |
| 115 return NULL; | 114 return NULL; |
| 116 } | 115 } |
| 117 | 116 |
| 118 } // namespace gfx | 117 } // namespace gfx |
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