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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| 6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| 7 | 7 |
| 8 #import <ApplicationServices/ApplicationServices.h> | 8 #import <ApplicationServices/ApplicationServices.h> |
| 9 #include "SkDevice.h" | 9 #include "third_party/skia/include/core/SkDevice.h" |
| 10 | 10 |
| 11 class SkMatrix; | 11 class SkMatrix; |
| 12 class SkPath; | 12 class SkPath; |
| 13 class SkRegion; | 13 class SkRegion; |
| 14 | 14 |
| 15 namespace skia { | 15 namespace skia { |
| 16 | 16 |
| 17 // A device is basically a wrapper around SkBitmap that provides a surface for | 17 // A device is basically a wrapper around SkBitmap that provides a surface for |
| 18 // SkCanvas to draw into. Our device provides a surface CoreGraphics can also | 18 // SkCanvas to draw into. Our device provides a surface CoreGraphics can also |
| 19 // write to. It also provides functionality to play well with CG drawing | 19 // write to. It also provides functionality to play well with CG drawing |
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| 68 int y, | 68 int y, |
| 69 int width, | 69 int width, |
| 70 int height, | 70 int height, |
| 71 adjustAlpha adjustor) = 0; | 71 adjustAlpha adjustor) = 0; |
| 72 }; | 72 }; |
| 73 | 73 |
| 74 } // namespace skia | 74 } // namespace skia |
| 75 | 75 |
| 76 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 76 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| 77 | 77 |
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