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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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172 Operand ElementAt(int index) const { | 172 Operand ElementAt(int index) const { |
173 return Operand(rsp, index * kPointerSize); | 173 return Operand(rsp, index * kPointerSize); |
174 } | 174 } |
175 | 175 |
176 // Random-access store to a frame-top relative frame element. The result | 176 // Random-access store to a frame-top relative frame element. The result |
177 // becomes owned by the frame and is invalidated. | 177 // becomes owned by the frame and is invalidated. |
178 void SetElementAt(int index, Result* value); | 178 void SetElementAt(int index, Result* value); |
179 | 179 |
180 // Set a frame element to a constant. The index is frame-top relative. | 180 // Set a frame element to a constant. The index is frame-top relative. |
181 void SetElementAt(int index, Handle<Object> value) { | 181 void SetElementAt(int index, Handle<Object> value) { |
182 Result temp(value, cgen_); | 182 Result temp(value); |
183 SetElementAt(index, &temp); | 183 SetElementAt(index, &temp); |
184 } | 184 } |
185 | 185 |
186 void PushElementAt(int index) { | 186 void PushElementAt(int index) { |
187 PushFrameSlotAt(elements_.length() - index - 1); | 187 PushFrameSlotAt(elements_.length() - index - 1); |
188 } | 188 } |
189 | 189 |
190 void StoreToElementAt(int index) { | 190 void StoreToElementAt(int index) { |
191 StoreToFrameSlotAt(elements_.length() - index - 1); | 191 StoreToFrameSlotAt(elements_.length() - index - 1); |
192 } | 192 } |
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499 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | 499 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); |
500 | 500 |
501 bool Equals(VirtualFrame* other); | 501 bool Equals(VirtualFrame* other); |
502 | 502 |
503 friend class JumpTarget; | 503 friend class JumpTarget; |
504 }; | 504 }; |
505 | 505 |
506 } } // namespace v8::internal | 506 } } // namespace v8::internal |
507 | 507 |
508 #endif // V8_X64_VIRTUAL_FRAME_X64_H_ | 508 #endif // V8_X64_VIRTUAL_FRAME_X64_H_ |
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