| Index: views/window/window_win.h
|
| ===================================================================
|
| --- views/window/window_win.h (revision 16089)
|
| +++ views/window/window_win.h (working copy)
|
| @@ -80,6 +80,7 @@
|
| virtual void DisableInactiveRendering();
|
| virtual void UpdateWindowTitle();
|
| virtual void UpdateWindowIcon();
|
| + virtual void SetIsAlwaysOnTop(bool always_on_top);
|
| virtual NonClientFrameView* CreateFrameViewForWindow();
|
| virtual void UpdateFrameAfterFrameChange();
|
| virtual WindowDelegate* GetDelegate() const;
|
| @@ -163,19 +164,9 @@
|
| // bounds used when the window was created.
|
| void SetInitialBounds(const gfx::Rect& create_bounds);
|
|
|
| - // Restore saved always on stop state and add the always on top system menu
|
| - // if needed.
|
| - void InitAlwaysOnTopState();
|
| -
|
| - // Add an item for "Always on Top" to the System Menu.
|
| - void AddAlwaysOnTopSystemMenuItem();
|
| -
|
| // If necessary, enables all ancestors.
|
| void RestoreEnabledIfNecessary();
|
|
|
| - // Update the window style to reflect the always on top state.
|
| - void AlwaysOnTopChanged();
|
| -
|
| // Calculate the appropriate window styles for this window.
|
| DWORD CalculateWindowStyle();
|
| DWORD CalculateWindowExStyle();
|
| @@ -245,12 +236,6 @@
|
| // true.
|
| bool restored_enabled_;
|
|
|
| - // Whether the window is currently always on top.
|
| - bool is_always_on_top_;
|
| -
|
| - // We need to own the text of the menu, the Windows API does not copy it.
|
| - std::wstring always_on_top_menu_text_;
|
| -
|
| // True if we're in fullscreen mode.
|
| bool fullscreen_;
|
|
|
|
|