Index: src/virtual-frame.h |
=================================================================== |
--- src/virtual-frame.h (revision 1949) |
+++ src/virtual-frame.h (working copy) |
@@ -28,9 +28,206 @@ |
#ifndef V8_VIRTUAL_FRAME_H_ |
#define V8_VIRTUAL_FRAME_H_ |
-#include "frame-element.h" |
#include "macro-assembler.h" |
+namespace v8 { namespace internal { |
+ |
+// ------------------------------------------------------------------------- |
+// Virtual frame elements |
+// |
+// The internal elements of the virtual frames. There are several kinds of |
+// elements: |
+// * Invalid: elements that are uninitialized or not actually part |
+// of the virtual frame. They should not be read. |
+// * Memory: an element that resides in the actual frame. Its address is |
+// given by its position in the virtual frame. |
+// * Register: an element that resides in a register. |
+// * Constant: an element whose value is known at compile time. |
+ |
+class FrameElement BASE_EMBEDDED { |
+ public: |
+ enum SyncFlag { |
+ NOT_SYNCED, |
+ SYNCED |
+ }; |
+ |
+ // The default constructor creates an invalid frame element. |
+ FrameElement() |
+ : static_type_(), type_(INVALID), copied_(false), synced_(false) { |
+ data_.reg_ = no_reg; |
+ } |
+ |
+ // Factory function to construct an invalid frame element. |
+ static FrameElement InvalidElement() { |
+ FrameElement result; |
+ return result; |
+ } |
+ |
+ // Factory function to construct an in-memory frame element. |
+ static FrameElement MemoryElement() { |
+ FrameElement result(MEMORY, no_reg, SYNCED); |
+ return result; |
+ } |
+ |
+ // Factory function to construct an in-register frame element. |
+ static FrameElement RegisterElement(Register reg, |
+ SyncFlag is_synced, |
+ StaticType static_type = StaticType()) { |
+ return FrameElement(REGISTER, reg, is_synced, static_type); |
+ } |
+ |
+ // Factory function to construct a frame element whose value is known at |
+ // compile time. |
+ static FrameElement ConstantElement(Handle<Object> value, |
+ SyncFlag is_synced) { |
+ FrameElement result(value, is_synced); |
+ return result; |
+ } |
+ |
+ bool is_synced() const { return synced_; } |
+ |
+ void set_sync() { |
+ ASSERT(type() != MEMORY); |
+ synced_ = true; |
+ } |
+ |
+ void clear_sync() { |
+ ASSERT(type() != MEMORY); |
+ synced_ = false; |
+ } |
+ |
+ bool is_valid() const { return type() != INVALID; } |
+ bool is_memory() const { return type() == MEMORY; } |
+ bool is_register() const { return type() == REGISTER; } |
+ bool is_constant() const { return type() == CONSTANT; } |
+ bool is_copy() const { return type() == COPY; } |
+ |
+ bool is_copied() const { return copied_; } |
+ void set_copied() { copied_ = true; } |
+ void clear_copied() { copied_ = false; } |
+ |
+ Register reg() const { |
+ ASSERT(is_register()); |
+ return data_.reg_; |
+ } |
+ |
+ Handle<Object> handle() const { |
+ ASSERT(is_constant()); |
+ return Handle<Object>(data_.handle_); |
+ } |
+ |
+ int index() const { |
+ ASSERT(is_copy()); |
+ return data_.index_; |
+ } |
+ |
+ StaticType static_type() { return static_type_; } |
+ |
+ void set_static_type(StaticType static_type) { |
+ // TODO(lrn): If it's s copy, it would be better to update the real one, |
+ // but we can't from here. The caller must handle this. |
+ static_type_ = static_type; |
+ } |
+ |
+ // True if the frame elements are identical (all data members). |
+ bool Equals(FrameElement other); |
+ |
+ // Given a pair of non-null frame element pointers, return one of them |
+ // as an entry frame candidate or null if they are incompatible. |
+ FrameElement* Combine(FrameElement* other) { |
+ // If either is invalid, the result is. |
+ if (!is_valid()) return this; |
+ if (!other->is_valid()) return other; |
+ |
+ // If they do not have the exact same location we reallocate. |
+ bool not_same_location = |
+ (type_ != other->type_) || |
+ (is_register() && !reg().is(other->reg())) || |
+ (is_constant() && !handle().is_identical_to(other->handle())) || |
+ (is_copy() && index() != other->index()); |
+ if (not_same_location) return NULL; |
+ |
+ // If either is unsynced, the result is. The result static type is |
+ // the merge of the static types. It's safe to set it on one of the |
+ // frame elements, and harmless too (because we are only going to |
+ // merge the reaching frames and will ensure that the types are |
+ // coherent, and changing the static type does not emit code). |
+ FrameElement* result = is_synced() ? other : this; |
+ result->set_static_type(static_type().merge(other->static_type())); |
+ return result; |
+ } |
+ |
+ private: |
+ enum Type { |
+ INVALID, |
+ MEMORY, |
+ REGISTER, |
+ CONSTANT, |
+ COPY |
+ }; |
+ |
+ Type type() const { return static_cast<Type>(type_); } |
+ |
+ StaticType static_type_; |
+ |
+ // The element's type. |
+ byte type_; |
+ |
+ bool copied_; |
+ |
+ // The element's dirty-bit. The dirty bit can be cleared |
+ // for non-memory elements to indicate that the element agrees with |
+ // the value in memory in the actual frame. |
+ bool synced_; |
+ |
+ union { |
+ Register reg_; |
+ Object** handle_; |
+ int index_; |
+ } data_; |
+ |
+ // Used to construct memory and register elements. |
+ FrameElement(Type type, Register reg, SyncFlag is_synced) |
+ : static_type_(), |
+ type_(type), |
+ copied_(false), |
+ synced_(is_synced != NOT_SYNCED) { |
+ data_.reg_ = reg; |
+ } |
+ |
+ FrameElement(Type type, Register reg, SyncFlag is_synced, StaticType stype) |
+ : static_type_(stype), |
+ type_(type), |
+ copied_(false), |
+ synced_(is_synced != NOT_SYNCED) { |
+ data_.reg_ = reg; |
+ } |
+ |
+ // Used to construct constant elements. |
+ FrameElement(Handle<Object> value, SyncFlag is_synced) |
+ : static_type_(StaticType::TypeOf(*value)), |
+ type_(CONSTANT), |
+ copied_(false), |
+ synced_(is_synced != NOT_SYNCED) { |
+ data_.handle_ = value.location(); |
+ } |
+ |
+ void set_index(int new_index) { |
+ ASSERT(is_copy()); |
+ data_.index_ = new_index; |
+ } |
+ |
+ void set_reg(Register new_reg) { |
+ ASSERT(is_register()); |
+ data_.reg_ = new_reg; |
+ } |
+ |
+ friend class VirtualFrame; |
+}; |
+ |
+ |
+} } // namespace v8::internal |
+ |
#if V8_TARGET_ARCH_IA32 |
#include "ia32/virtual-frame-ia32.h" |
#elif V8_TARGET_ARCH_X64 |