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Side by Side Diff: src/jump-target.h

Issue 115347: Reduce the memory used by frame elements from two words to one by... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 7 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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28 #ifndef V8_JUMP_TARGET_H_ 28 #ifndef V8_JUMP_TARGET_H_
29 #define V8_JUMP_TARGET_H_ 29 #define V8_JUMP_TARGET_H_
30 30
31 namespace v8 { namespace internal { 31 namespace v8 { namespace internal {
32 32
33 // Forward declarations. 33 // Forward declarations.
34 class FrameElement; 34 class FrameElement;
35 class Result; 35 class Result;
36 class VirtualFrame; 36 class VirtualFrame;
37 37
38
39 // ------------------------------------------------------------------------- 38 // -------------------------------------------------------------------------
40 // Jump targets 39 // Jump targets
41 // 40 //
42 // A jump target is an abstraction of a basic-block entry in generated 41 // A jump target is an abstraction of a basic-block entry in generated
43 // code. It collects all the virtual frames reaching the block by 42 // code. It collects all the virtual frames reaching the block by
44 // forward jumps and pairs them with labels for the merge code along 43 // forward jumps and pairs them with labels for the merge code along
45 // all forward-reaching paths. When bound, an expected frame for the 44 // all forward-reaching paths. When bound, an expected frame for the
46 // block is determined and code is generated to merge to the expected 45 // block is determined and code is generated to merge to the expected
47 // frame. For backward jumps, the merge code is generated at the edge 46 // frame. For backward jumps, the merge code is generated at the edge
48 // leaving the predecessor block. 47 // leaving the predecessor block.
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192 void DoBranch(Condition cc, Hint hint); 191 void DoBranch(Condition cc, Hint hint);
193 void DoBind(int mergable_elements); 192 void DoBind(int mergable_elements);
194 193
195 private: 194 private:
196 static bool compiling_deferred_code_; 195 static bool compiling_deferred_code_;
197 196
198 // Add a virtual frame reaching this labeled block via a forward jump, 197 // Add a virtual frame reaching this labeled block via a forward jump,
199 // and a corresponding merge code label. 198 // and a corresponding merge code label.
200 void AddReachingFrame(VirtualFrame* frame); 199 void AddReachingFrame(VirtualFrame* frame);
201 200
202 // Compute a frame to use for entry to this block. Mergable elements 201 // Perform initialization required during entry frame computation
203 // is as described for the Bind function. 202 // after setting the virtual frame element at index in frame to be
203 // target.
204 inline void InitializeEntryElement(int index, FrameElement* target);
205
206 // Compute a frame to use for entry to this block. Mergable
207 // elements is as described for the Bind function.
204 void ComputeEntryFrame(int mergable_elements); 208 void ComputeEntryFrame(int mergable_elements);
205 209
206 DISALLOW_COPY_AND_ASSIGN(JumpTarget); 210 DISALLOW_COPY_AND_ASSIGN(JumpTarget);
207 }; 211 };
208 212
209 213
210 // ------------------------------------------------------------------------- 214 // -------------------------------------------------------------------------
211 // Break targets 215 // Break targets
212 // 216 //
213 // A break target is a jump target that can be used to break out of a 217 // A break target is a jump target that can be used to break out of a
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305 bool is_shadowing_; 309 bool is_shadowing_;
306 #endif 310 #endif
307 311
308 DISALLOW_COPY_AND_ASSIGN(ShadowTarget); 312 DISALLOW_COPY_AND_ASSIGN(ShadowTarget);
309 }; 313 };
310 314
311 315
312 } } // namespace v8::internal 316 } } // namespace v8::internal
313 317
314 #endif // V8_JUMP_TARGET_H_ 318 #endif // V8_JUMP_TARGET_H_
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