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Side by Side Diff: src/ia32/virtual-frame-ia32.h

Issue 115345: - Make VirtualFrame and JumpTarget zone allocated.... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 7 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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34 34
35 // ------------------------------------------------------------------------- 35 // -------------------------------------------------------------------------
36 // Virtual frames 36 // Virtual frames
37 // 37 //
38 // The virtual frame is an abstraction of the physical stack frame. It 38 // The virtual frame is an abstraction of the physical stack frame. It
39 // encapsulates the parameters, frame-allocated locals, and the expression 39 // encapsulates the parameters, frame-allocated locals, and the expression
40 // stack. It supports push/pop operations on the expression stack, as well 40 // stack. It supports push/pop operations on the expression stack, as well
41 // as random access to the expression stack elements, locals, and 41 // as random access to the expression stack elements, locals, and
42 // parameters. 42 // parameters.
43 43
44 class VirtualFrame : public Malloced { 44 class VirtualFrame : public ZoneObject {
45 public: 45 public:
46 // A utility class to introduce a scope where the virtual frame is 46 // A utility class to introduce a scope where the virtual frame is
47 // expected to remain spilled. The constructor spills the code 47 // expected to remain spilled. The constructor spills the code
48 // generator's current frame, but no attempt is made to require it 48 // generator's current frame, but no attempt is made to require it
49 // to stay spilled. It is intended as documentation while the code 49 // to stay spilled. It is intended as documentation while the code
50 // generator is being transformed. 50 // generator is being transformed.
51 class SpilledScope BASE_EMBEDDED { 51 class SpilledScope BASE_EMBEDDED {
52 public: 52 public:
53 explicit SpilledScope(CodeGenerator* cgen); 53 explicit SpilledScope(CodeGenerator* cgen);
54 54
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342 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; 342 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
343 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; 343 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
344 static const int kContextOffset = StandardFrameConstants::kContextOffset; 344 static const int kContextOffset = StandardFrameConstants::kContextOffset;
345 345
346 static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize; 346 static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
347 static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots. 347 static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots.
348 348
349 CodeGenerator* cgen_; 349 CodeGenerator* cgen_;
350 MacroAssembler* masm_; 350 MacroAssembler* masm_;
351 351
352 List<FrameElement> elements_; 352 ZoneList<FrameElement> elements_;
353 353
354 // The number of frame-allocated locals and parameters respectively. 354 // The number of frame-allocated locals and parameters respectively.
355 int parameter_count_; 355 int16_t parameter_count_;
356 int local_count_; 356 int16_t local_count_;
357 357
358 // The index of the element that is at the processor's stack pointer 358 // The index of the element that is at the processor's stack pointer
359 // (the esp register). 359 // (the esp register).
360 int stack_pointer_; 360 int16_t stack_pointer_;
361 361
362 // The index of the element that is at the processor's frame pointer 362 // The index of the element that is at the processor's frame pointer
363 // (the ebp register). 363 // (the ebp register).
364 int frame_pointer_; 364 int16_t frame_pointer_;
365 365
366 // The index of the register frame element using each register, or 366 // The index of the register frame element using each register, or
367 // kIllegalIndex if a register is not on the frame. 367 // kIllegalIndex if a register is not on the frame.
368 int register_locations_[kNumRegisters]; 368 int16_t register_locations_[kNumRegisters];
369 369
370 // The index of the first parameter. The receiver lies below the first 370 // The index of the first parameter. The receiver lies below the first
371 // parameter. 371 // parameter.
372 int param0_index() const { return 1; } 372 int param0_index() const { return 1; }
373 373
374 // The index of the context slot in the frame. 374 // The index of the context slot in the frame.
375 int context_index() const { 375 int context_index() const {
376 ASSERT(frame_pointer_ != kIllegalIndex); 376 ASSERT(frame_pointer_ != kIllegalIndex);
377 return frame_pointer_ + 1; 377 return frame_pointer_ + 1;
378 } 378 }
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496 elements_[target->index()].set_copied(); 496 elements_[target->index()].set_copied();
497 } 497 }
498 } 498 }
499 499
500 friend class JumpTarget; 500 friend class JumpTarget;
501 }; 501 };
502 502
503 } } // namespace v8::internal 503 } } // namespace v8::internal
504 504
505 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ 505 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_
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