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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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266 | 266 |
267 | 267 |
268 Handle<Object> GetPrototype(Handle<Object> obj) { | 268 Handle<Object> GetPrototype(Handle<Object> obj) { |
269 Handle<Object> result(obj->GetPrototype()); | 269 Handle<Object> result(obj->GetPrototype()); |
270 return result; | 270 return result; |
271 } | 271 } |
272 | 272 |
273 | 273 |
274 Handle<Object> GetHiddenProperties(Handle<JSObject> obj, | 274 Handle<Object> GetHiddenProperties(Handle<JSObject> obj, |
275 bool create_if_needed) { | 275 bool create_if_needed) { |
276 CALL_HEAP_FUNCTION(obj->GetHiddenProperties(create_if_needed), Object); | 276 Handle<String> key = Factory::hidden_symbol(); |
| 277 |
| 278 if (obj->HasFastProperties()) { |
| 279 // If the object has fast properties, check whether the first slot |
| 280 // in the descriptor array matches the hidden symbol. Since the |
| 281 // hidden symbols hash code is zero (and no other string has hash |
| 282 // code zero) it will always occupy the first entry if present. |
| 283 DescriptorArray* descriptors = obj->map()->instance_descriptors(); |
| 284 DescriptorReader r(descriptors); |
| 285 if (!r.eos() && (r.GetKey() == *key) && r.IsProperty()) { |
| 286 ASSERT(r.type() == FIELD); |
| 287 return Handle<Object>(obj->FastPropertyAt(r.GetFieldIndex())); |
| 288 } |
| 289 } |
| 290 |
| 291 // Only attempt to find the hidden properties in the local object and not |
| 292 // in the prototype chain. Note that HasLocalProperty() can cause a GC in |
| 293 // the general case in the presence of interceptors. |
| 294 if (!obj->HasLocalProperty(*key)) { |
| 295 // Hidden properties object not found. Allocate a new hidden properties |
| 296 // object if requested. Otherwise return the undefined value. |
| 297 if (create_if_needed) { |
| 298 Handle<Object> hidden_obj = Factory::NewJSObject(Top::object_function()); |
| 299 return SetProperty(obj, key, hidden_obj, DONT_ENUM); |
| 300 } else { |
| 301 return Factory::undefined_value(); |
| 302 } |
| 303 } |
| 304 return GetProperty(obj, key); |
277 } | 305 } |
278 | 306 |
279 | 307 |
280 Handle<Object> DeleteElement(Handle<JSObject> obj, | 308 Handle<Object> DeleteElement(Handle<JSObject> obj, |
281 uint32_t index) { | 309 uint32_t index) { |
282 CALL_HEAP_FUNCTION(obj->DeleteElement(index), Object); | 310 CALL_HEAP_FUNCTION(obj->DeleteElement(index), Object); |
283 } | 311 } |
284 | 312 |
285 | 313 |
286 Handle<Object> DeleteProperty(Handle<JSObject> obj, | 314 Handle<Object> DeleteProperty(Handle<JSObject> obj, |
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703 Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); | 731 Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); |
704 obj->set_map(*new_map); | 732 obj->set_map(*new_map); |
705 new_map->set_needs_loading(true); | 733 new_map->set_needs_loading(true); |
706 // Store the lazy loading info in the constructor field. We'll | 734 // Store the lazy loading info in the constructor field. We'll |
707 // reestablish the constructor from the fixed array after loading. | 735 // reestablish the constructor from the fixed array after loading. |
708 new_map->set_constructor(*arr); | 736 new_map->set_constructor(*arr); |
709 ASSERT(!obj->IsLoaded()); | 737 ASSERT(!obj->IsLoaded()); |
710 } | 738 } |
711 | 739 |
712 } } // namespace v8::internal | 740 } } // namespace v8::internal |
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