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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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3156 // 0 but less than 1, chosen randomly. | 3156 // 0 but less than 1, chosen randomly. |
3157 static Object* Runtime_Math_random(Arguments args) { | 3157 static Object* Runtime_Math_random(Arguments args) { |
3158 NoHandleAllocation ha; | 3158 NoHandleAllocation ha; |
3159 ASSERT(args.length() == 0); | 3159 ASSERT(args.length() == 0); |
3160 | 3160 |
3161 // To get much better precision, we combine the results of two | 3161 // To get much better precision, we combine the results of two |
3162 // invocations of random(). The result is computed by normalizing a | 3162 // invocations of random(). The result is computed by normalizing a |
3163 // double in the range [0, RAND_MAX + 1) obtained by adding the | 3163 // double in the range [0, RAND_MAX + 1) obtained by adding the |
3164 // high-order bits in the range [0, RAND_MAX] with the low-order | 3164 // high-order bits in the range [0, RAND_MAX] with the low-order |
3165 // bits in the range [0, 1). | 3165 // bits in the range [0, 1). |
3166 double lo = static_cast<double>(random()) / (RAND_MAX + 1.0); | 3166 double lo = static_cast<double>(random()) * (1.0 / (RAND_MAX + 1.0)); |
3167 double hi = static_cast<double>(random()); | 3167 double hi = static_cast<double>(random()); |
3168 double result = (hi + lo) / (RAND_MAX + 1.0); | 3168 double result = (hi + lo) * (1.0 / (RAND_MAX + 1.0)); |
3169 ASSERT(result >= 0 && result < 1); | 3169 ASSERT(result >= 0 && result < 1); |
3170 return Heap::AllocateHeapNumber(result); | 3170 return Heap::AllocateHeapNumber(result); |
3171 } | 3171 } |
3172 | 3172 |
3173 | 3173 |
3174 static Object* Runtime_Math_round(Arguments args) { | 3174 static Object* Runtime_Math_round(Arguments args) { |
3175 NoHandleAllocation ha; | 3175 NoHandleAllocation ha; |
3176 ASSERT(args.length() == 1); | 3176 ASSERT(args.length() == 1); |
3177 | 3177 |
3178 CONVERT_DOUBLE_CHECKED(x, args[0]); | 3178 CONVERT_DOUBLE_CHECKED(x, args[0]); |
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5872 } else { | 5872 } else { |
5873 // Handle last resort GC and make sure to allow future allocations | 5873 // Handle last resort GC and make sure to allow future allocations |
5874 // to grow the heap without causing GCs (if possible). | 5874 // to grow the heap without causing GCs (if possible). |
5875 Counters::gc_last_resort_from_js.Increment(); | 5875 Counters::gc_last_resort_from_js.Increment(); |
5876 Heap::CollectAllGarbage(); | 5876 Heap::CollectAllGarbage(); |
5877 } | 5877 } |
5878 } | 5878 } |
5879 | 5879 |
5880 | 5880 |
5881 } } // namespace v8::internal | 5881 } } // namespace v8::internal |
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