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Issue 115227: Add new Splay benchmark to the V8 benchmark suite and remove... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 7 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 // This benchmark is based on a JavaScript log processing module used
29 // by the V8 profiler to generate execution time profiles for runs of
30 // JavaScript applications, and it effectively measures how fast the
31 // JavaScript engine is at allocating nodes and reclaiming the memory
32 // used for old nodes. Because of the way splay trees work, the engine
33 // also has to deal with a lot of changes to the large tree object
34 // graph.
35
36 var Splay = new BenchmarkSuite('Splay', 126125, [
37 new Benchmark("Splay", SplayRun, SplaySetup, SplayTearDown)
38 ]);
39
40
41 // Configuration.
42 var kSplayTreeSize = 8000;
43 var kSplayTreeModifications = 80;
44 var kSplayTreePayloadDepth = 5;
45
46 var splayTree = null;
47
48
49 function GeneratePayloadTree(depth, key) {
50 if (depth == 0) {
51 return {
52 array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ],
53 string : 'String for key ' + key + ' in leaf node'
54 };
55 } else {
56 return {
57 left: GeneratePayloadTree(depth - 1, key),
58 right: GeneratePayloadTree(depth - 1, key)
59 };
60 }
61 }
62
63
64 function GenerateKey() {
65 // The benchmark framework guarantees that Math.random is
66 // deterministic; see base.js.
67 return Math.random();
68 }
69
70
71 function InsertNewNode() {
72 // Insert new node with a unique key.
73 var key;
74 do {
75 key = GenerateKey();
76 } while (splayTree.find(key) != null);
77 splayTree.insert(key, GeneratePayloadTree(kSplayTreePayloadDepth, key));
78 return key;
79 }
80
81
82
83 function SplaySetup() {
84 splayTree = new SplayTree();
85 for (var i = 0; i < kSplayTreeSize; i++) InsertNewNode();
86 }
87
88
89 function SplayTearDown() {
90 // Allow the garbage collector to reclaim the memory
91 // used by the splay tree no matter how we exit the
92 // tear down function.
93 var keys = splayTree.exportKeys();
94 splayTree = null;
95
96 // Verify that the splay tree has the right size.
97 var length = keys.length;
98 if (length != kSplayTreeSize) {
99 throw new Error("Splay tree has wrong size");
100 }
101
102 // Verify that the splay tree has sorted, unique keys.
103 for (var i = 0; i < length - 1; i++) {
104 if (keys[i] >= keys[i + 1]) {
105 throw new Error("Splay tree not sorted");
106 }
107 }
108 }
109
110
111 function SplayRun() {
112 // Replace a few nodes in the splay tree.
113 for (var i = 0; i < kSplayTreeModifications; i++) {
114 var key = InsertNewNode();
115 var greatest = splayTree.findGreatestLessThan(key);
116 if (greatest == null) splayTree.remove(key);
117 else splayTree.remove(greatest.key);
118 }
119 }
120
121
122 /**
123 * Constructs a Splay tree. A splay tree is a self-balancing binary
124 * search tree with the additional property that recently accessed
125 * elements are quick to access again. It performs basic operations
126 * such as insertion, look-up and removal in O(log(n)) amortized time.
127 *
128 * @constructor
129 */
130 function SplayTree() {
131 };
132
133
134 /**
135 * Pointer to the root node of the tree.
136 *
137 * @type {SplayTree.Node}
138 * @private
139 */
140 SplayTree.prototype.root_ = null;
141
142
143 /**
144 * @return {boolean} Whether the tree is empty.
145 */
146 SplayTree.prototype.isEmpty = function() {
147 return !this.root_;
148 };
149
150
151 /**
152 * Inserts a node into the tree with the specified key and value if
153 * the tree does not already contain a node with the specified key. If
154 * the value is inserted, it becomes the root of the tree.
155 *
156 * @param {number} key Key to insert into the tree.
157 * @param {*} value Value to insert into the tree.
158 */
159 SplayTree.prototype.insert = function(key, value) {
160 if (this.isEmpty()) {
161 this.root_ = new SplayTree.Node(key, value);
162 return;
163 }
164 // Splay on the key to move the last node on the search path for
165 // the key to the root of the tree.
166 this.splay_(key);
167 if (this.root_.key == key) {
168 return;
169 }
170 var node = new SplayTree.Node(key, value);
171 if (key > this.root_.key) {
172 node.left = this.root_;
173 node.right = this.root_.right;
174 this.root_.right = null;
175 } else {
176 node.right = this.root_;
177 node.left = this.root_.left;
178 this.root_.left = null;
179 }
180 this.root_ = node;
181 };
182
183
184 /**
185 * Removes a node with the specified key from the tree if the tree
186 * contains a node with this key. The removed node is returned. If the
187 * key is not found, an exception is thrown.
188 *
189 * @param {number} key Key to find and remove from the tree.
190 * @return {SplayTree.Node} The removed node.
191 */
192 SplayTree.prototype.remove = function(key) {
193 if (this.isEmpty()) {
194 throw Error('Key not found: ' + key);
195 }
196 this.splay_(key);
197 if (this.root_.key != key) {
198 throw Error('Key not found: ' + key);
199 }
200 var removed = this.root_;
201 if (!this.root_.left) {
202 this.root_ = this.root_.right;
203 } else {
204 var right = this.root_.right;
205 this.root_ = this.root_.left;
206 // Splay to make sure that the new root has an empty right child.
207 this.splay_(key);
208 // Insert the original right child as the right child of the new
209 // root.
210 this.root_.right = right;
211 }
212 return removed;
213 };
214
215
216 /**
217 * Returns the node having the specified key or null if the tree doesn't contain
218 * a node with the specified key.
219 *
220 * @param {number} key Key to find in the tree.
221 * @return {SplayTree.Node} Node having the specified key.
222 */
223 SplayTree.prototype.find = function(key) {
224 if (this.isEmpty()) {
225 return null;
226 }
227 this.splay_(key);
228 return this.root_.key == key ? this.root_ : null;
229 };
230
231
232 /**
233 * @return {SplayTree.Node} Node having the maximum key value that
234 * is less or equal to the specified key value.
235 */
236 SplayTree.prototype.findGreatestLessThan = function(key) {
237 if (this.isEmpty()) {
238 return null;
239 }
240 // Splay on the key to move the node with the given key or the last
241 // node on the search path to the top of the tree.
242 this.splay_(key);
243 // Now the result is either the root node or the greatest node in
244 // the left subtree.
245 if (this.root_.key <= key) {
246 return this.root_;
247 } else if (this.root_.left) {
248 return this.findMax(this.root_.left);
249 } else {
250 return null;
251 }
252 };
253
254
255 /**
256 * @return {Array<*>} An array containing all the keys of tree's nodes.
257 */
258 SplayTree.prototype.exportKeys = function() {
259 var result = [];
260 if (!this.isEmpty()) {
261 this.root_.traverse_(function(node) { result.push(node.key); });
262 }
263 return result;
264 };
265
266
267 /**
268 * Perform the splay operation for the given key. Moves the node with
269 * the given key to the top of the tree. If no node has the given
270 * key, the last node on the search path is moved to the top of the
271 * tree. This is the simplified top-down splaying algorithm from:
272 * "Self-adjusting Binary Search Trees" by Sleator and Tarjan
273 *
274 * @param {number} key Key to splay the tree on.
275 * @private
276 */
277 SplayTree.prototype.splay_ = function(key) {
278 if (this.isEmpty()) {
279 return;
280 }
281 // Create a dummy node. The use of the dummy node is a bit
282 // counter-intuitive: The right child of the dummy node will hold
283 // the L tree of the algorithm. The left child of the dummy node
284 // will hold the R tree of the algorithm. Using a dummy node, left
285 // and right will always be nodes and we avoid special cases.
286 var dummy, left, right;
287 dummy = left = right = new SplayTree.Node(null, null);
288 var current = this.root_;
289 while (true) {
290 if (key < current.key) {
291 if (!current.left) {
292 break;
293 }
294 if (key < current.left.key) {
295 // Rotate right.
296 var tmp = current.left;
297 current.left = tmp.right;
298 tmp.right = current;
299 current = tmp;
300 if (!current.left) {
301 break;
302 }
303 }
304 // Link right.
305 right.left = current;
306 right = current;
307 current = current.left;
308 } else if (key > current.key) {
309 if (!current.right) {
310 break;
311 }
312 if (key > current.right.key) {
313 // Rotate left.
314 var tmp = current.right;
315 current.right = tmp.left;
316 tmp.left = current;
317 current = tmp;
318 if (!current.right) {
319 break;
320 }
321 }
322 // Link left.
323 left.right = current;
324 left = current;
325 current = current.right;
326 } else {
327 break;
328 }
329 }
330 // Assemble.
331 left.right = current.left;
332 right.left = current.right;
333 current.left = dummy.right;
334 current.right = dummy.left;
335 this.root_ = current;
336 };
337
338
339 /**
340 * Constructs a Splay tree node.
341 *
342 * @param {number} key Key.
343 * @param {*} value Value.
344 */
345 SplayTree.Node = function(key, value) {
346 this.key = key;
347 this.value = value;
348 };
349
350
351 /**
352 * @type {SplayTree.Node}
353 */
354 SplayTree.Node.prototype.left = null;
355
356
357 /**
358 * @type {SplayTree.Node}
359 */
360 SplayTree.Node.prototype.right = null;
361
362
363 /**
364 * Performs an ordered traversal of the subtree starting at
365 * this SplayTree.Node.
366 *
367 * @param {function(SplayTree.Node)} f Visitor function.
368 * @private
369 */
370 SplayTree.Node.prototype.traverse_ = function(f) {
371 var current = this;
372 while (current) {
373 var left = current.left;
374 if (left) left.traverse_(f);
375 f(current);
376 current = current.right;
377 }
378 };
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