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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "cc/scheduler_state_machine.h" | 7 #include "cc/scheduler_state_machine.h" |
| 8 | 8 |
| 9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 | 10 |
| 11 using namespace cc; | 11 namespace cc { |
| 12 | |
| 13 namespace { | 12 namespace { |
| 14 | 13 |
| 15 const SchedulerStateMachine::CommitState allCommitStates[] = { | 14 const SchedulerStateMachine::CommitState allCommitStates[] = { |
| 16 SchedulerStateMachine::COMMIT_STATE_IDLE, | 15 SchedulerStateMachine::COMMIT_STATE_IDLE, |
| 17 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, | 16 SchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, |
| 18 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, | 17 SchedulerStateMachine::COMMIT_STATE_READY_TO_COMMIT, |
| 19 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW | 18 SchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW |
| 20 }; | 19 }; |
| 21 | 20 |
| 22 // Exposes the protected state fields of the SchedulerStateMachine for testing | 21 // Exposes the protected state fields of the SchedulerStateMachine for testing |
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| 863 StateMachine state; | 862 StateMachine state; |
| 864 state.setCanBeginFrame(true); | 863 state.setCanBeginFrame(true); |
| 865 state.setVisible(true); | 864 state.setVisible(true); |
| 866 state.setCanDraw(true); | 865 state.setCanDraw(true); |
| 867 state.setNeedsCommit(true); | 866 state.setNeedsCommit(true); |
| 868 state.setNeedsForcedCommit(true); | 867 state.setNeedsForcedCommit(true); |
| 869 state.didLoseContext(); | 868 state.didLoseContext(); |
| 870 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); | 869 EXPECT_EQ(SchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction()); |
| 871 } | 870 } |
| 872 | 871 |
| 873 } // anonymous namespace | 872 } // namespace |
| 873 } // namespace cc |
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