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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "cc/layer_quad.h" | 7 #include "cc/layer_quad.h" |
| 8 | 8 |
| 9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
| 10 #include "ui/gfx/quad_f.h" | 10 #include "ui/gfx/quad_f.h" |
| 11 | 11 |
| 12 using namespace cc; | 12 namespace cc { |
| 13 | |
| 14 namespace { | 13 namespace { |
| 15 | 14 |
| 16 TEST(LayerQuadTest, QuadFConversion) | 15 TEST(LayerQuadTest, QuadFConversion) |
| 17 { | 16 { |
| 18 gfx::PointF p1(-0.5, -0.5); | 17 gfx::PointF p1(-0.5, -0.5); |
| 19 gfx::PointF p2( 0.5, -0.5); | 18 gfx::PointF p2( 0.5, -0.5); |
| 20 gfx::PointF p3( 0.5, 0.5); | 19 gfx::PointF p3( 0.5, 0.5); |
| 21 gfx::PointF p4(-0.5, 0.5); | 20 gfx::PointF p4(-0.5, 0.5); |
| 22 | 21 |
| 23 gfx::QuadF quadCW(p1, p2, p3, p4); | 22 gfx::QuadF quadCW(p1, p2, p3, p4); |
| (...skipping 12 matching lines...) Expand all Loading... |
| 36 gfx::PointF p3( 0.5, 0.5); | 35 gfx::PointF p3( 0.5, 0.5); |
| 37 gfx::PointF p4(-0.5, 0.5); | 36 gfx::PointF p4(-0.5, 0.5); |
| 38 | 37 |
| 39 gfx::QuadF quad(p1, p2, p3, p4); | 38 gfx::QuadF quad(p1, p2, p3, p4); |
| 40 LayerQuad layerQuad(quad); | 39 LayerQuad layerQuad(quad); |
| 41 quad.Scale(2, 2); | 40 quad.Scale(2, 2); |
| 42 layerQuad.inflate(0.5); | 41 layerQuad.inflate(0.5); |
| 43 EXPECT_TRUE(layerQuad.ToQuadF() == quad); | 42 EXPECT_TRUE(layerQuad.ToQuadF() == quad); |
| 44 } | 43 } |
| 45 | 44 |
| 46 } // anonymous namespace | 45 } // namespace |
| 46 } // namespace cc |
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