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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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439 inline void Nip(int num_dropped); | 439 inline void Nip(int num_dropped); |
440 | 440 |
441 // Check that the frame has no elements containing untagged int32 elements. | 441 // Check that the frame has no elements containing untagged int32 elements. |
442 bool HasNoUntaggedInt32Elements() { | 442 bool HasNoUntaggedInt32Elements() { |
443 for (int i = 0; i < element_count(); ++i) { | 443 for (int i = 0; i < element_count(); ++i) { |
444 if (elements_[i].is_untagged_int32()) return false; | 444 if (elements_[i].is_untagged_int32()) return false; |
445 } | 445 } |
446 return true; | 446 return true; |
447 } | 447 } |
448 | 448 |
449 // Update the type information of a local variable frame element directly. | 449 // Update the type information of a variable frame element directly. |
450 inline void SetTypeForLocalAt(int index, NumberInfo info); | 450 inline void SetTypeForLocalAt(int index, NumberInfo info); |
| 451 inline void SetTypeForParamAt(int index, NumberInfo info); |
451 | 452 |
452 private: | 453 private: |
453 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; | 454 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; |
454 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; | 455 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; |
455 static const int kContextOffset = StandardFrameConstants::kContextOffset; | 456 static const int kContextOffset = StandardFrameConstants::kContextOffset; |
456 | 457 |
457 static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize; | 458 static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize; |
458 static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots. | 459 static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots. |
459 | 460 |
460 ZoneList<FrameElement> elements_; | 461 ZoneList<FrameElement> elements_; |
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622 inline bool Equals(VirtualFrame* other); | 623 inline bool Equals(VirtualFrame* other); |
623 | 624 |
624 // Classes that need raw access to the elements_ array. | 625 // Classes that need raw access to the elements_ array. |
625 friend class DeferredCode; | 626 friend class DeferredCode; |
626 friend class JumpTarget; | 627 friend class JumpTarget; |
627 }; | 628 }; |
628 | 629 |
629 } } // namespace v8::internal | 630 } } // namespace v8::internal |
630 | 631 |
631 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ | 632 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ |
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