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Issue 113698: Return empty handle from GetEventContext for ScriptCollected events (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 7 months ago
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1 // Copyright 2007-2008 the V8 project authors. All rights reserved. 1 // Copyright 2007-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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4810 } 4810 }
4811 } 4811 }
4812 4812
4813 4813
4814 // Test that scripts collected are reported through the debug event listener. 4814 // Test that scripts collected are reported through the debug event listener.
4815 TEST(ScriptCollectedEvent) { 4815 TEST(ScriptCollectedEvent) {
4816 break_point_hit_count = 0; 4816 break_point_hit_count = 0;
4817 v8::HandleScope scope; 4817 v8::HandleScope scope;
4818 DebugLocalContext env; 4818 DebugLocalContext env;
4819 4819
4820 // Request the loaded scripte to initialize the debugger script cache. 4820 // Request the loaded scripts to initialize the debugger script cache.
4821 Debug::GetLoadedScripts(); 4821 Debug::GetLoadedScripts();
4822 4822
4823 // Do garbage collection to ensure that only the script in this test will be 4823 // Do garbage collection to ensure that only the script in this test will be
4824 // collected afterwards. 4824 // collected afterwards.
4825 Heap::CollectAllGarbage(); 4825 Heap::CollectAllGarbage();
4826 4826
4827 script_collected_count = 0; 4827 script_collected_count = 0;
4828 v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent, 4828 v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent,
4829 v8::Undefined()); 4829 v8::Undefined());
4830 { 4830 {
4831 v8::Script::Compile(v8::String::New("eval('a=1')"))->Run(); 4831 v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
4832 v8::Script::Compile(v8::String::New("eval('a=2')"))->Run(); 4832 v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
4833 } 4833 }
4834 4834
4835 // Do garbage collection to collect the script above which is no longer 4835 // Do garbage collection to collect the script above which is no longer
4836 // referenced. 4836 // referenced.
4837 Heap::CollectAllGarbage(); 4837 Heap::CollectAllGarbage();
4838 4838
4839 CHECK_EQ(2, script_collected_count); 4839 CHECK_EQ(2, script_collected_count);
4840 4840
4841 v8::Debug::SetDebugEventListener(NULL); 4841 v8::Debug::SetDebugEventListener(NULL);
4842 CheckDebuggerUnloaded(); 4842 CheckDebuggerUnloaded();
4843 } 4843 }
4844
4845
4846 // Debug event listener which counts the script collected events.
4847 int script_collected_message_count = 0;
4848 static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
4849 // Count the number of scripts collected.
4850 if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
4851 script_collected_message_count++;
4852 v8::Handle<v8::Context> context = message.GetEventContext();
4853 CHECK(context.IsEmpty());
4854 }
4855 }
4856
4857
4858 // Test that GetEventContext doesn't fail and return empty handle for
4859 // ScriptCollected events.
4860 TEST(ScriptCollectedEventContext) {
4861 break_point_hit_count = 0;
4862 v8::HandleScope scope;
4863
4864 { // Scope for the DebugLocalContext.
4865 DebugLocalContext env;
4866
4867 // Request the loaded scripts to initialize the debugger script cache.
4868 Debug::GetLoadedScripts();
4869
4870 // Do garbage collection to ensure that only the script in this test will be
4871 // collected afterwards.
4872 Heap::CollectAllGarbage();
4873
4874 script_collected_count = 0;
4875 v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
4876 {
4877 v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
4878 v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
4879 }
4880 }
4881
4882 // Do garbage collection to collect the script above which is no longer
4883 // referenced.
4884 Heap::CollectAllGarbage();
4885
4886 CHECK_EQ(2, script_collected_message_count);
4887
4888 v8::Debug::SetMessageHandler2(NULL);
4889 }
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