Index: ui/views/widget/x11_desktop_window_move_client.h |
=================================================================== |
--- ui/views/widget/x11_desktop_window_move_client.h (revision 167419) |
+++ ui/views/widget/x11_desktop_window_move_client.h (working copy) |
@@ -1,67 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_VIEWS_WIDGET_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_ |
-#define UI_VIEWS_WIDGET_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_ |
- |
-#include <X11/Xlib.h> |
- |
-// Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. |
-#undef RootWindow |
- |
-#include "base/callback.h" |
-#include "base/compiler_specific.h" |
-#include "base/message_loop.h" |
-#include "ui/aura/client/window_move_client.h" |
-#include "ui/aura/event_filter.h" |
-#include "ui/views/views_export.h" |
-#include "ui/gfx/point.h" |
- |
-namespace aura { |
-class RootWindow; |
-} |
- |
-namespace views { |
- |
-// When we're dragging tabs, we need to manually position our window. |
-class VIEWS_EXPORT X11DesktopWindowMoveClient |
- : public MessageLoop::Dispatcher, |
- public aura::client::WindowMoveClient { |
- public: |
- X11DesktopWindowMoveClient(); |
- virtual ~X11DesktopWindowMoveClient(); |
- |
- // Overridden from MessageLoop::Dispatcher: |
- virtual bool Dispatch(const base::NativeEvent& event) OVERRIDE; |
- |
- // Overridden from aura::client::WindowMoveClient: |
- virtual aura::client::WindowMoveResult RunMoveLoop( |
- aura::Window* window, |
- const gfx::Vector2d& drag_offset) OVERRIDE; |
- virtual void EndMoveLoop() OVERRIDE; |
- |
- private: |
- // Are we running a nested message loop from RunMoveLoop()? |
- bool in_move_loop_; |
- |
- // An invisible InputOnly window . We create this window so we can track the |
- // cursor wherever it goes on screen during a drag, since normal windows |
- // don't receive pointer motion events outside of their bounds. |
- ::Window grab_input_window_; |
- |
- // We need to keep track of this so we can actually move it when reacting to |
- // events from |grab_input_window_| during Dispatch(). |
- aura::RootWindow* root_window_; |
- |
- // Our cursor offset from the top left window origin when the drag |
- // started. Used to calculate the window's new bounds relative to the current |
- // location of the cursor. |
- gfx::Vector2d window_offset_; |
- |
- base::Closure quit_closure_; |
-}; |
- |
-} // namespace views |
- |
-#endif // UI_VIEWS_WIDGET_X11_DESKTOP_WINDOW_MOVE_CLIENT_H_ |