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Issue 11362054: Use message passing for BeginFrameAndCommitState and clean up forced commit logic (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "cc/scheduler_state_machine.h" 7 #include "cc/scheduler_state_machine.h"
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/stringprintf.h" 10 #include "base/stringprintf.h"
11 #include "cc/settings.h" 11 #include "cc/settings.h"
12 12
13 namespace cc { 13 namespace cc {
14 14
15 SchedulerStateMachine::SchedulerStateMachine() 15 SchedulerStateMachine::SchedulerStateMachine()
16 : m_commitState(COMMIT_STATE_IDLE) 16 : m_commitState(COMMIT_STATE_IDLE)
17 , m_currentFrameNumber(0) 17 , m_currentFrameNumber(0)
18 , m_lastFrameNumberWhereDrawWasCalled(-1) 18 , m_lastFrameNumberWhereDrawWasCalled(-1)
19 , m_consecutiveFailedDraws(0) 19 , m_consecutiveFailedDraws(0)
20 , m_maximumNumberOfFailedDrawsBeforeDrawIsForced(3) 20 , m_maximumNumberOfFailedDrawsBeforeDrawIsForced(3)
21 , m_needsRedraw(false) 21 , m_needsRedraw(false)
22 , m_needsForcedRedraw(false) 22 , m_needsForcedRedraw(false)
23 , m_needsForcedRedrawAfterNextCommit(false) 23 , m_needsForcedRedrawAfterNextCommit(false)
24 , m_needsCommit(false) 24 , m_needsCommit(false)
25 , m_needsForcedCommit(false) 25 , m_needsForcedCommit(false)
26 , m_expectImmediateBeginFrame(false)
26 , m_mainThreadNeedsLayerTextures(false) 27 , m_mainThreadNeedsLayerTextures(false)
27 , m_insideVSync(false) 28 , m_insideVSync(false)
28 , m_visible(false) 29 , m_visible(false)
29 , m_canBeginFrame(false) 30 , m_canBeginFrame(false)
30 , m_canDraw(false) 31 , m_canDraw(false)
31 , m_drawIfPossibleFailed(false) 32 , m_drawIfPossibleFailed(false)
32 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED) 33 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED)
33 , m_contextState(CONTEXT_ACTIVE) 34 , m_contextState(CONTEXT_ACTIVE)
34 { 35 {
35 } 36 }
36 37
37 std::string SchedulerStateMachine::toString() 38 std::string SchedulerStateMachine::toString()
38 { 39 {
39 std::string str; 40 std::string str;
40 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState); 41 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState);
41 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe r); 42 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe r);
42 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la stFrameNumberWhereDrawWasCalled); 43 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la stFrameNumberWhereDrawWasCalled);
43 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa iledDraws); 44 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa iledDraws);
44 base::StringAppendF(&str, "m_maximumNumberOfFailedDrawsBeforeDrawIsForced = %d; ", m_maximumNumberOfFailedDrawsBeforeDrawIsForced); 45 base::StringAppendF(&str, "m_maximumNumberOfFailedDrawsBeforeDrawIsForced = %d; ", m_maximumNumberOfFailedDrawsBeforeDrawIsForced);
45 base::StringAppendF(&str, "m_needsRedraw = %d; ", m_needsRedraw); 46 base::StringAppendF(&str, "m_needsRedraw = %d; ", m_needsRedraw);
46 base::StringAppendF(&str, "m_needsForcedRedraw = %d; ", m_needsForcedRedraw) ; 47 base::StringAppendF(&str, "m_needsForcedRedraw = %d; ", m_needsForcedRedraw) ;
47 base::StringAppendF(&str, "m_needsForcedRedrawAfterNextCommit = %d; ", m_nee dsForcedRedrawAfterNextCommit); 48 base::StringAppendF(&str, "m_needsForcedRedrawAfterNextCommit = %d; ", m_nee dsForcedRedrawAfterNextCommit);
48 base::StringAppendF(&str, "m_needsCommit = %d; ", m_needsCommit); 49 base::StringAppendF(&str, "m_needsCommit = %d; ", m_needsCommit);
49 base::StringAppendF(&str, "m_needsForcedCommit = %d; ", m_needsForcedCommit) ; 50 base::StringAppendF(&str, "m_needsForcedCommit = %d; ", m_needsForcedCommit) ;
51 base::StringAppendF(&str, "m_expectImmediateBeginFrame = %d; ", m_expectImme diateBeginFrame);
50 base::StringAppendF(&str, "m_mainThreadNeedsLayerTextures = %d; ", m_mainThr eadNeedsLayerTextures); 52 base::StringAppendF(&str, "m_mainThreadNeedsLayerTextures = %d; ", m_mainThr eadNeedsLayerTextures);
51 base::StringAppendF(&str, "m_insideVSync = %d; ", m_insideVSync); 53 base::StringAppendF(&str, "m_insideVSync = %d; ", m_insideVSync);
52 base::StringAppendF(&str, "m_visible = %d; ", m_visible); 54 base::StringAppendF(&str, "m_visible = %d; ", m_visible);
53 base::StringAppendF(&str, "m_canBeginFrame = %d; ", m_canBeginFrame); 55 base::StringAppendF(&str, "m_canBeginFrame = %d; ", m_canBeginFrame);
54 base::StringAppendF(&str, "m_canDraw = %d; ", m_canDraw); 56 base::StringAppendF(&str, "m_canDraw = %d; ", m_canDraw);
55 base::StringAppendF(&str, "m_drawIfPossibleFailed = %d; ", m_drawIfPossibleF ailed); 57 base::StringAppendF(&str, "m_drawIfPossibleFailed = %d; ", m_drawIfPossibleF ailed);
56 base::StringAppendF(&str, "m_textureState = %d; ", m_textureState); 58 base::StringAppendF(&str, "m_textureState = %d; ", m_textureState);
57 base::StringAppendF(&str, "m_contextState = %d; ", m_contextState); 59 base::StringAppendF(&str, "m_contextState = %d; ", m_contextState);
58 return str; 60 return str;
59 } 61 }
(...skipping 124 matching lines...) Expand 10 before | Expand all | Expand 10 after
184 m_textureState = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; 186 m_textureState = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD;
185 return; 187 return;
186 188
187 case ACTION_DRAW_FORCED: 189 case ACTION_DRAW_FORCED:
188 case ACTION_DRAW_IF_POSSIBLE: 190 case ACTION_DRAW_IF_POSSIBLE:
189 m_needsRedraw = false; 191 m_needsRedraw = false;
190 m_needsForcedRedraw = false; 192 m_needsForcedRedraw = false;
191 m_drawIfPossibleFailed = false; 193 m_drawIfPossibleFailed = false;
192 if (m_insideVSync) 194 if (m_insideVSync)
193 m_lastFrameNumberWhereDrawWasCalled = m_currentFrameNumber; 195 m_lastFrameNumberWhereDrawWasCalled = m_currentFrameNumber;
194 if (m_commitState == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) 196 if (m_commitState == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) {
195 m_commitState = COMMIT_STATE_IDLE; 197 if (m_expectImmediateBeginFrame)
198 m_commitState = COMMIT_STATE_FRAME_IN_PROGRESS;
199 else
200 m_commitState = COMMIT_STATE_IDLE;
201 }
196 if (m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) 202 if (m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD)
197 m_textureState = LAYER_TEXTURE_STATE_UNLOCKED; 203 m_textureState = LAYER_TEXTURE_STATE_UNLOCKED;
198 return; 204 return;
199 205
200 case ACTION_BEGIN_CONTEXT_RECREATION: 206 case ACTION_BEGIN_CONTEXT_RECREATION:
201 DCHECK(m_commitState == COMMIT_STATE_IDLE); 207 DCHECK(m_commitState == COMMIT_STATE_IDLE);
202 DCHECK(m_contextState == CONTEXT_LOST); 208 DCHECK(m_contextState == CONTEXT_LOST);
203 m_contextState = CONTEXT_RECREATING; 209 m_contextState = CONTEXT_RECREATING;
204 return; 210 return;
205 211
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
275 } 281 }
276 282
277 void SchedulerStateMachine::setNeedsCommit() 283 void SchedulerStateMachine::setNeedsCommit()
278 { 284 {
279 m_needsCommit = true; 285 m_needsCommit = true;
280 } 286 }
281 287
282 void SchedulerStateMachine::setNeedsForcedCommit() 288 void SchedulerStateMachine::setNeedsForcedCommit()
283 { 289 {
284 m_needsForcedCommit = true; 290 m_needsForcedCommit = true;
291 m_expectImmediateBeginFrame = true;
285 } 292 }
286 293
287 void SchedulerStateMachine::beginFrameComplete() 294 void SchedulerStateMachine::beginFrameComplete()
288 { 295 {
289 DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS); 296 DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS ||
297 (m_expectImmediateBeginFrame && m_commitState != COMMIT_STATE_IDLE)) << toString();
290 m_commitState = COMMIT_STATE_READY_TO_COMMIT; 298 m_commitState = COMMIT_STATE_READY_TO_COMMIT;
291 } 299 }
292 300
293 void SchedulerStateMachine::beginFrameAborted() 301 void SchedulerStateMachine::beginFrameAborted()
294 { 302 {
295 DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS); 303 DCHECK(m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS);
296 m_commitState = COMMIT_STATE_IDLE; 304 if (m_expectImmediateBeginFrame)
enne (OOO) 2012/11/02 18:02:57 Where does this get tested?
297 setNeedsCommit(); 305 m_expectImmediateBeginFrame = false;
306 else {
307 m_commitState = COMMIT_STATE_IDLE;
308 setNeedsCommit();
309 }
298 } 310 }
299 311
300 void SchedulerStateMachine::didLoseContext() 312 void SchedulerStateMachine::didLoseContext()
301 { 313 {
302 if (m_contextState == CONTEXT_LOST || m_contextState == CONTEXT_RECREATING) 314 if (m_contextState == CONTEXT_LOST || m_contextState == CONTEXT_RECREATING)
303 return; 315 return;
304 m_contextState = CONTEXT_LOST; 316 m_contextState = CONTEXT_LOST;
305 } 317 }
306 318
307 void SchedulerStateMachine::didRecreateContext() 319 void SchedulerStateMachine::didRecreateContext()
308 { 320 {
309 DCHECK(m_contextState == CONTEXT_RECREATING); 321 DCHECK(m_contextState == CONTEXT_RECREATING);
310 m_contextState = CONTEXT_ACTIVE; 322 m_contextState = CONTEXT_ACTIVE;
311 setNeedsCommit(); 323 setNeedsCommit();
312 } 324 }
313 325
314 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int numDraws) 326 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int numDraws)
315 { 327 {
316 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws; 328 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws;
317 } 329 }
318 330
319 } 331 }
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