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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
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84 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; | 84 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; |
85 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; | 85 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; |
86 virtual bool flippedFramebuffer() const OVERRIDE; | 86 virtual bool flippedFramebuffer() const OVERRIDE; |
87 | 87 |
88 private: | 88 private: |
89 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&); | 89 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&); |
90 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority
Cutoff); | 90 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority
Cutoff); |
91 | 91 |
92 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); | 92 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); |
93 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); | 93 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); |
94 scoped_ptr<ScopedTexture> drawBackgroundFilters(DrawingFrame&, const RenderP
assDrawQuad*, const WebKit::WebFilterOperations&, const WebKit::WebTransformatio
nMatrix& deviceTransform); | 94 scoped_ptr<ScopedTexture> drawBackgroundFilters( |
| 95 DrawingFrame&, const RenderPassDrawQuad*, const WebKit::WebFilterOperati
ons&, |
| 96 const WebKit::WebTransformationMatrix& contentsDeviceTransform, |
| 97 const WebKit::WebTransformationMatrix& contentsDeviceTransformInverse); |
95 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); | 98 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); |
96 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); | 99 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); |
97 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); | 100 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); |
98 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); | 101 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); |
99 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); | 102 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); |
100 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); | 103 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); |
101 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); | 104 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); |
102 | 105 |
103 void setShaderOpacity(float opacity, int alphaLocation); | 106 void setShaderOpacity(float opacity, int alphaLocation); |
104 void setShaderQuadF(const gfx::QuadF&, int quadLocation); | 107 void setShaderQuadF(const gfx::QuadF&, int quadLocation); |
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229 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 232 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
230 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) | 233 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
231 #else | 234 #else |
232 #define GLC(context, x) (x) | 235 #define GLC(context, x) (x) |
233 #endif | 236 #endif |
234 | 237 |
235 | 238 |
236 } | 239 } |
237 | 240 |
238 #endif // CC_GL_RENDERER_H_ | 241 #endif // CC_GL_RENDERER_H_ |
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