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Side by Side Diff: cc/gl_renderer.h

Issue 11361129: Don't invert contentsDeviceTransform twice when rendering render passes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
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84 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; 84 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE;
85 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; 85 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE;
86 virtual bool flippedFramebuffer() const OVERRIDE; 86 virtual bool flippedFramebuffer() const OVERRIDE;
87 87
88 private: 88 private:
89 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&); 89 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&);
90 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority Cutoff); 90 static int priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::Priority Cutoff);
91 91
92 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); 92 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*);
93 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); 93 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*);
94 scoped_ptr<ScopedTexture> drawBackgroundFilters(DrawingFrame&, const RenderP assDrawQuad*, const WebKit::WebFilterOperations&, const WebKit::WebTransformatio nMatrix& deviceTransform); 94 scoped_ptr<ScopedTexture> drawBackgroundFilters(DrawingFrame&, const RenderP assDrawQuad*, const WebKit::WebFilterOperations&, const WebKit::WebTransformatio nMatrix&, const WebKit::WebTransformationMatrix&);
jamesr 2012/11/06 23:53:43 please provide names for the last two parameters.
95 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); 95 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*);
96 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); 96 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*);
97 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); 97 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*);
98 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); 98 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*);
99 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); 99 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*);
100 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); 100 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*);
101 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); 101 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*);
102 102
103 void setShaderOpacity(float opacity, int alphaLocation); 103 void setShaderOpacity(float opacity, int alphaLocation);
104 void setShaderQuadF(const gfx::QuadF&, int quadLocation); 104 void setShaderQuadF(const gfx::QuadF&, int quadLocation);
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229 #if DEBUG_GL_CALLS && !defined(NDEBUG) 229 #if DEBUG_GL_CALLS && !defined(NDEBUG)
230 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) 230 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__))
231 #else 231 #else
232 #define GLC(context, x) (x) 232 #define GLC(context, x) (x)
233 #endif 233 #endif
234 234
235 235
236 } 236 }
237 237
238 #endif // CC_GL_RENDERER_H_ 238 #endif // CC_GL_RENDERER_H_
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