| Index: webkit/port/platform/graphics/skia/public/PlatformDeviceMac.h
|
| ===================================================================
|
| --- webkit/port/platform/graphics/skia/public/PlatformDeviceMac.h (revision 5826)
|
| +++ webkit/port/platform/graphics/skia/public/PlatformDeviceMac.h (working copy)
|
| @@ -1,86 +0,0 @@
|
| -// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef PlatformDeviceMac_h
|
| -#define PlatformDeviceMac_h
|
| -
|
| -#import <ApplicationServices/ApplicationServices.h>
|
| -#include "SkDevice.h"
|
| -
|
| -class SkMatrix;
|
| -class SkPath;
|
| -class SkRegion;
|
| -
|
| -namespace gfx {
|
| -
|
| -// A device is basically a wrapper around SkBitmap that provides a surface for
|
| -// SkCanvas to draw into. Our device provides a surface CoreGraphics can also
|
| -// write to. It also provides functionality to play well with CG drawing
|
| -// functions.
|
| -// This class is abstract and must be subclassed. It provides the basic
|
| -// interface to implement it either with or without a bitmap backend.
|
| -class PlatformDeviceMac : public SkDevice {
|
| - public:
|
| - // The CGContext that corresponds to the bitmap, used for CoreGraphics
|
| - // operations drawing into the bitmap. This is possibly heavyweight, so it
|
| - // should exist only during one pass of rendering.
|
| - virtual CGContextRef GetBitmapContext() = 0;
|
| -
|
| - // Draws to the given graphics context. If the bitmap context doesn't exist,
|
| - // this will temporarily create it. However, if you have created the bitmap
|
| - // context, it will be more efficient if you don't free it until after this
|
| - // call so it doesn't have to be created twice. If src_rect is null, then
|
| - // the entirety of the source device will be copied.
|
| - virtual void DrawToContext(CGContextRef context, int x, int y,
|
| - const CGRect* src_rect) = 0;
|
| -
|
| - // Sets the opacity of each pixel in the specified region to be opaque.
|
| - void makeOpaque(int x, int y, int width, int height);
|
| -
|
| - // Returns if the preferred rendering engine is vectorial or bitmap based.
|
| - virtual bool IsVectorial() = 0;
|
| -
|
| - // On platforms where the native rendering API does not support rendering
|
| - // into bitmaps with a premultiplied alpha channel, this call is responsible
|
| - // for doing any fixup necessary. It is not used on the Mac, since
|
| - // CoreGraphics can handle premultiplied alpha just fine.
|
| - virtual void fixupAlphaBeforeCompositing() = 0;
|
| -
|
| - // Initializes the default settings and colors in a device context.
|
| - static void InitializeCGContext(CGContextRef context);
|
| -
|
| - // Loads a SkPath into the CG context. The path can there after be used for
|
| - // clipping or as a stroke.
|
| - static void LoadPathToCGContext(CGContextRef context, const SkPath& path);
|
| -
|
| - // Loads a SkRegion into the CG context.
|
| - static void LoadClippingRegionToCGContext(CGContextRef context,
|
| - const SkRegion& region,
|
| - const SkMatrix& transformation);
|
| -
|
| - protected:
|
| - // Forwards |bitmap| to SkDevice's constructor.
|
| - PlatformDeviceMac(const SkBitmap& bitmap);
|
| -
|
| - // Loads the specified Skia transform into the device context
|
| - static void LoadTransformToCGContext(CGContextRef context,
|
| - const SkMatrix& matrix);
|
| -
|
| - // Function pointer used by the processPixels method for setting the alpha
|
| - // value of a particular pixel.
|
| - typedef void (*adjustAlpha)(uint32_t* pixel);
|
| -
|
| - // Loops through each of the pixels in the specified range, invoking
|
| - // adjustor for the alpha value of each pixel.
|
| - virtual void processPixels(int x,
|
| - int y,
|
| - int width,
|
| - int height,
|
| - adjustAlpha adjustor) = 0;
|
| -};
|
| -
|
| -} // namespace gfx
|
| -
|
| -#endif // PlatformDeviceMac_h
|
| -
|
|
|