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Side by Side Diff: src/ia32/virtual-frame-ia32.h

Issue 113525: Inline some simple member functions of VirtualFrame. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 7 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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43 43
44 class VirtualFrame : public ZoneObject { 44 class VirtualFrame : public ZoneObject {
45 public: 45 public:
46 // A utility class to introduce a scope where the virtual frame is 46 // A utility class to introduce a scope where the virtual frame is
47 // expected to remain spilled. The constructor spills the code 47 // expected to remain spilled. The constructor spills the code
48 // generator's current frame, but no attempt is made to require it 48 // generator's current frame, but no attempt is made to require it
49 // to stay spilled. It is intended as documentation while the code 49 // to stay spilled. It is intended as documentation while the code
50 // generator is being transformed. 50 // generator is being transformed.
51 class SpilledScope BASE_EMBEDDED { 51 class SpilledScope BASE_EMBEDDED {
52 public: 52 public:
53 explicit SpilledScope(CodeGenerator* cgen); 53 explicit SpilledScope(CodeGenerator* cgen)
54 : cgen_(cgen),
55 previous_state_(cgen->in_spilled_code()) {
56 ASSERT(cgen->has_valid_frame());
57 cgen->frame()->SpillAll();
58 cgen->set_in_spilled_code(true);
59 }
54 60
55 ~SpilledScope(); 61 ~SpilledScope() {
62 cgen_->set_in_spilled_code(previous_state_);
63 }
56 64
57 private: 65 private:
58 CodeGenerator* cgen_; 66 CodeGenerator* cgen_;
59 bool previous_state_; 67 bool previous_state_;
60 }; 68 };
61 69
62 // An illegal index into the virtual frame. 70 // An illegal index into the virtual frame.
63 static const int kIllegalIndex = -1; 71 static const int kIllegalIndex = -1;
64 72
65 // Construct an initial virtual frame on entry to a JS function. 73 // Construct an initial virtual frame on entry to a JS function.
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91 // Add extra in-memory elements to the top of the frame to match an actual 99 // Add extra in-memory elements to the top of the frame to match an actual
92 // frame (eg, the frame after an exception handler is pushed). No code is 100 // frame (eg, the frame after an exception handler is pushed). No code is
93 // emitted. 101 // emitted.
94 void Adjust(int count); 102 void Adjust(int count);
95 103
96 // Forget count elements from the top of the frame all in-memory 104 // Forget count elements from the top of the frame all in-memory
97 // (including synced) and adjust the stack pointer downward, to 105 // (including synced) and adjust the stack pointer downward, to
98 // match an external frame effect (examples include a call removing 106 // match an external frame effect (examples include a call removing
99 // its arguments, and exiting a try/catch removing an exception 107 // its arguments, and exiting a try/catch removing an exception
100 // handler). No code will be emitted. 108 // handler). No code will be emitted.
101 void Forget(int count); 109 void Forget(int count) {
110 ASSERT(count >= 0);
111 ASSERT(stack_pointer_ == elements_.length() - 1);
112 stack_pointer_ -= count;
113 ForgetElements(count);
114 }
102 115
103 // Forget count elements from the top of the frame without adjusting 116 // Forget count elements from the top of the frame without adjusting
104 // the stack pointer downward. This is used, for example, before 117 // the stack pointer downward. This is used, for example, before
105 // merging frames at break, continue, and return targets. 118 // merging frames at break, continue, and return targets.
106 void ForgetElements(int count); 119 void ForgetElements(int count);
107 120
108 // Spill all values from the frame to memory. 121 // Spill all values from the frame to memory.
109 void SpillAll(); 122 void SpillAll();
110 123
111 // Spill all occurrences of a specific register from the frame. 124 // Spill all occurrences of a specific register from the frame.
112 void Spill(Register reg); 125 void Spill(Register reg) {
126 if (is_used(reg)) SpillElementAt(register_index(reg));
127 }
113 128
114 // Spill all occurrences of an arbitrary register if possible. Return the 129 // Spill all occurrences of an arbitrary register if possible. Return the
115 // register spilled or no_reg if it was not possible to free any register 130 // register spilled or no_reg if it was not possible to free any register
116 // (ie, they all have frame-external references). 131 // (ie, they all have frame-external references).
117 Register SpillAnyRegister(); 132 Register SpillAnyRegister();
118 133
119 // Make this frame so that an arbitrary frame of the same height can 134 // Make this frame so that an arbitrary frame of the same height can
120 // be merged to it. Copies and constants are removed from the 135 // be merged to it. Copies and constants are removed from the
121 // topmost mergable_elements elements of the frame. A 136 // topmost mergable_elements elements of the frame. A
122 // mergable_elements of JumpTarget::kAllElements indicates constants 137 // mergable_elements of JumpTarget::kAllElements indicates constants
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263 } 278 }
264 279
265 // The receiver frame slot. 280 // The receiver frame slot.
266 Operand Receiver() const { return ParameterAt(-1); } 281 Operand Receiver() const { return ParameterAt(-1); }
267 282
268 // Push a try-catch or try-finally handler on top of the virtual frame. 283 // Push a try-catch or try-finally handler on top of the virtual frame.
269 void PushTryHandler(HandlerType type); 284 void PushTryHandler(HandlerType type);
270 285
271 // Call stub given the number of arguments it expects on (and 286 // Call stub given the number of arguments it expects on (and
272 // removes from) the stack. 287 // removes from) the stack.
273 Result CallStub(CodeStub* stub, int arg_count); 288 Result CallStub(CodeStub* stub, int arg_count) {
289 PrepareForCall(arg_count, arg_count);
290 return RawCallStub(stub);
291 }
274 292
275 // Call stub that takes a single argument passed in eax. The 293 // Call stub that takes a single argument passed in eax. The
276 // argument is given as a result which does not have to be eax or 294 // argument is given as a result which does not have to be eax or
277 // even a register. The argument is consumed by the call. 295 // even a register. The argument is consumed by the call.
278 Result CallStub(CodeStub* stub, Result* arg); 296 Result CallStub(CodeStub* stub, Result* arg);
279 297
280 // Call stub that takes a pair of arguments passed in edx (arg0) and 298 // Call stub that takes a pair of arguments passed in edx (arg0) and
281 // eax (arg1). The arguments are given as results which do not have 299 // eax (arg1). The arguments are given as results which do not have
282 // to be in the proper registers or even in registers. The 300 // to be in the proper registers or even in registers. The
283 // arguments are consumed by the call. 301 // arguments are consumed by the call.
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347 void EmitPush(Operand operand); 365 void EmitPush(Operand operand);
348 void EmitPush(Immediate immediate); 366 void EmitPush(Immediate immediate);
349 367
350 // Push an element on the virtual frame. 368 // Push an element on the virtual frame.
351 void Push(Register reg, StaticType static_type = StaticType()); 369 void Push(Register reg, StaticType static_type = StaticType());
352 void Push(Handle<Object> value); 370 void Push(Handle<Object> value);
353 void Push(Smi* value) { Push(Handle<Object>(value)); } 371 void Push(Smi* value) { Push(Handle<Object>(value)); }
354 372
355 // Pushing a result invalidates it (its contents become owned by the 373 // Pushing a result invalidates it (its contents become owned by the
356 // frame). 374 // frame).
357 void Push(Result* result); 375 void Push(Result* result) {
376 if (result->is_register()) {
377 Push(result->reg(), result->static_type());
378 } else {
379 ASSERT(result->is_constant());
380 Push(result->handle());
381 }
382 result->Unuse();
383 }
358 384
359 // Nip removes zero or more elements from immediately below the top 385 // Nip removes zero or more elements from immediately below the top
360 // of the frame, leaving the previous top-of-frame value on top of 386 // of the frame, leaving the previous top-of-frame value on top of
361 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). 387 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
362 void Nip(int num_dropped); 388 void Nip(int num_dropped);
363 389
364 private: 390 private:
365 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; 391 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
366 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; 392 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
367 static const int kContextOffset = StandardFrameConstants::kContextOffset; 393 static const int kContextOffset = StandardFrameConstants::kContextOffset;
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420 446
421 // Convert a frame index into a frame pointer relative offset into the 447 // Convert a frame index into a frame pointer relative offset into the
422 // actual stack. 448 // actual stack.
423 int fp_relative(int index) const { 449 int fp_relative(int index) const {
424 return (frame_pointer_ - index) * kPointerSize; 450 return (frame_pointer_ - index) * kPointerSize;
425 } 451 }
426 452
427 // Record an occurrence of a register in the virtual frame. This has the 453 // Record an occurrence of a register in the virtual frame. This has the
428 // effect of incrementing the register's external reference count and 454 // effect of incrementing the register's external reference count and
429 // of updating the index of the register's location in the frame. 455 // of updating the index of the register's location in the frame.
430 void Use(Register reg, int index); 456 void Use(Register reg, int index) {
457 ASSERT(!is_used(reg));
458 register_locations_[reg.code()] = index;
459 cgen_->allocator()->Use(reg);
460 }
431 461
432 // Record that a register reference has been dropped from the frame. This 462 // Record that a register reference has been dropped from the frame. This
433 // decrements the register's external reference count and invalidates the 463 // decrements the register's external reference count and invalidates the
434 // index of the register's location in the frame. 464 // index of the register's location in the frame.
435 void Unuse(Register reg); 465 void Unuse(Register reg) {
466 ASSERT(register_locations_[reg.code()] != kIllegalIndex);
467 register_locations_[reg.code()] = kIllegalIndex;
468 cgen_->allocator()->Unuse(reg);
469 }
436 470
437 // Spill the element at a particular index---write it to memory if 471 // Spill the element at a particular index---write it to memory if
438 // necessary, free any associated register, and forget its value if 472 // necessary, free any associated register, and forget its value if
439 // constant. 473 // constant.
440 void SpillElementAt(int index); 474 void SpillElementAt(int index);
441 475
442 // Sync the element at a particular index. If it is a register or 476 // Sync the element at a particular index. If it is a register or
443 // constant that disagrees with the value on the stack, write it to memory. 477 // constant that disagrees with the value on the stack, write it to memory.
444 // Keep the element type as register or constant, and clear the dirty bit. 478 // Keep the element type as register or constant, and clear the dirty bit.
445 void SyncElementAt(int index); 479 void SyncElementAt(int index);
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507 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); 541 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
508 542
509 bool Equals(VirtualFrame* other); 543 bool Equals(VirtualFrame* other);
510 544
511 friend class JumpTarget; 545 friend class JumpTarget;
512 }; 546 };
513 547
514 } } // namespace v8::internal 548 } } // namespace v8::internal
515 549
516 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ 550 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_
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