Index: chrome/common/histogram_synchronizer.h |
=================================================================== |
--- chrome/common/histogram_synchronizer.h (revision 0) |
+++ chrome/common/histogram_synchronizer.h (revision 0) |
@@ -0,0 +1,148 @@ |
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CHROME_COMMON_HISTOGRAM_SYNCHRONIZER_H_ |
+#define CHROME_COMMON_HISTOGRAM_SYNCHRONIZER_H_ |
+ |
+#include <list> |
+#include <map> |
+#include <set> |
+#include <string> |
+#include <vector> |
+ |
+#include "base/basictypes.h" |
+#include "base/condition_variable.h" |
+#include "base/lock.h" |
+#include "base/message_loop.h" |
+#include "base/process.h" |
+#include "base/ref_counted.h" |
+#include "base/scoped_ptr.h" |
+#include "base/task.h" |
+#include "base/time.h" |
+ |
+class MessageLoop; |
+ |
+class HistogramSynchronizer : public |
+ base::RefCountedThreadSafe<HistogramSynchronizer> { |
+ public: |
+ |
+ enum RendererHistogramRequester { |
+ ASYNC_HISTOGRAMS, |
+ SYNCHRONOUS_HISTOGRAMS |
+ }; |
+ |
+ HistogramSynchronizer(); |
+ |
+ ~HistogramSynchronizer(); |
+ |
+ // Return pointer to the singleton instance, which is allocated and |
+ // deallocated on the main UI thread (during system startup and teardown). |
+ static HistogramSynchronizer* CurrentSynchronizer(); |
+ |
+ // Contact all renderers, and get them to upload to the browser any/all |
+ // changes to histograms. Return when all changes have been acquired, or when |
+ // the wait time expires (whichever is sooner). This method is called on the |
+ // main UI thread from about:histograms. |
+ void FetchRendererHistogramsSynchronously(base::TimeDelta wait_time); |
+ |
+ // Contact all renderers, and get them to upload to the browser any/all |
+ // changes to histograms. When all changes have been acquired, or when the |
+ // wait time expires (whichever is sooner), post the callback_task to the UI |
+ // thread. Note the callback_task is posted exactly once. This method is |
+ // called on the IO thread from UMA via PostMessage. |
+ static void FetchRendererHistogramsAsynchronously( |
+ MessageLoop* callback_thread, Task* callback_task, int wait_time); |
+ |
+ // This method is called on the IO thread. Desrializes the histograms and |
+ // records that we have received histograms from a renderer process. |
+ static void DeserializeHistogramList( |
+ int sequence_number, const std::vector<std::string>& histograms); |
+ |
+ private: |
+ // Records that we have received the histograms from a renderer for the given |
+ // sequence number. If we have received a response from all histograms, either |
+ // signal the waiting process or call the callback function. Returns true when |
+ // we receive histograms from the last of N renderers that were contacted for |
+ // an update. This is called on IO Thread. |
+ bool RecordRendererHistogram(int sequence_number); |
+ |
+ void SetCallbackTaskToCallAfterGettingHistograms( |
+ MessageLoop* callback_thread, Task* callback_task); |
+ |
+ void ForceHistogramSynchronizationDoneCallback(int sequence_number); |
+ |
+ // Calls the callback task, if there is a callback_task. |
+ void CallCallbackTaskAndResetData(); |
+ |
+ // Method to get a new sequence number to be sent to renderers from broswer |
+ // process. |
+ int GetNextAvaibleSequenceNumber(RendererHistogramRequester requster, |
+ size_t renderer_histograms_requested); |
+ |
+ // For use ONLY in a DCHECK. This method initializes io_message_loop_ in its |
+ // first call and then compares io_message_loop_ with MessageLoop::current() |
+ // in subsequent calls. This method guarantees we're consistently on the |
+ // singular IO thread and we don't need to worry about locks. |
+ bool IsOnIoThread(); |
+ |
+ // This lock_ protects access to sequence number and |
+ // synchronous_renderers_pending_. |
+ Lock lock_; |
+ |
+ // This condition variable is used to block caller of the synchronous request |
+ // to update histograms, and to signal that thread when updates are completed. |
+ ConditionVariable received_all_renderer_historgrams_; |
+ |
+ // When a request is made to asynchronously update the histograms, we store |
+ // the task and thread we use to post a completion notification in |
+ // callback_task_ and callback_thread_. |
+ Task* callback_task_; |
+ MessageLoop* callback_thread_; |
+ |
+ // For use ONLY in a DCHECK and is used in IsOnIoThread(). io_message_loop_ is |
+ // initialized during the first call to IsOnIoThread(), and then compares |
+ // MessageLoop::current() against io_message_loop_ in subsequent calls for |
+ // consistency. |
+ MessageLoop* io_message_loop_; |
+ |
+ // We don't track the actual renderers that are contacted for an update, only |
+ // the count of the number of renderers, and we can sometimes time-out and |
+ // give up on a "slow to respond" renderer. We use a sequence_number to be |
+ // sure a response from a renderer is associated with the current round of |
+ // requests (and not merely a VERY belated prior response). |
+ // next_available_sequence_number_ is the next available number (used to |
+ // avoid reuse for a long time). |
+ int next_available_sequence_number_; |
+ |
+ // The sequence number used by the most recent asynchronous update request to |
+ // contact all renderers. |
+ int async_sequence_number_; |
+ |
+ // The number of renderers that have not yet responded to requests (as part of |
+ // an asynchronous update). |
+ int async_renderers_pending_; |
+ |
+ // The time when we were told to start the fetch histograms asynchronously |
+ // from renderers. |
+ base::TimeTicks async_callback_start_time_; |
+ |
+ // The sequence number used by the most recent synchronous update request to |
+ // contact all renderers. |
+ int synchronous_sequence_number_; |
+ |
+ // The number of renderers that have not yet responded to requests (as part of |
+ // a synchronous update). |
+ int synchronous_renderers_pending_; |
+ |
+ // This singleton instance should be started during the single threaded |
+ // portion of main(). It initializes globals to provide support for all future |
+ // calls. This object is created on the UI thread, and it is destroyed after |
+ // all the other threads have gone away. As a result, it is ok to call it |
+ // from the UI thread (for UMA uploads), or for about:histograms. |
+ static HistogramSynchronizer* histogram_synchronizer_; |
+ |
+ DISALLOW_EVIL_CONSTRUCTORS(HistogramSynchronizer); |
+}; |
+ |
+#endif // CHROME_COMMON_HISTOGRAM_SYNCHRONIZER_H_ |