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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 180 Operand ElementAt(int index) const { | 180 Operand ElementAt(int index) const { |
| 181 return Operand(esp, index * kPointerSize); | 181 return Operand(esp, index * kPointerSize); |
| 182 } | 182 } |
| 183 | 183 |
| 184 // Random-access store to a frame-top relative frame element. The result | 184 // Random-access store to a frame-top relative frame element. The result |
| 185 // becomes owned by the frame and is invalidated. | 185 // becomes owned by the frame and is invalidated. |
| 186 void SetElementAt(int index, Result* value); | 186 void SetElementAt(int index, Result* value); |
| 187 | 187 |
| 188 // Set a frame element to a constant. The index is frame-top relative. | 188 // Set a frame element to a constant. The index is frame-top relative. |
| 189 void SetElementAt(int index, Handle<Object> value) { | 189 void SetElementAt(int index, Handle<Object> value) { |
| 190 Result temp(value, cgen_); | 190 Result temp(value); |
| 191 SetElementAt(index, &temp); | 191 SetElementAt(index, &temp); |
| 192 } | 192 } |
| 193 | 193 |
| 194 void PushElementAt(int index) { | 194 void PushElementAt(int index) { |
| 195 PushFrameSlotAt(elements_.length() - index - 1); | 195 PushFrameSlotAt(elements_.length() - index - 1); |
| 196 } | 196 } |
| 197 | 197 |
| 198 void StoreToElementAt(int index) { | 198 void StoreToElementAt(int index) { |
| 199 StoreToFrameSlotAt(elements_.length() - index - 1); | 199 StoreToFrameSlotAt(elements_.length() - index - 1); |
| 200 } | 200 } |
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| 507 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | 507 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); |
| 508 | 508 |
| 509 bool Equals(VirtualFrame* other); | 509 bool Equals(VirtualFrame* other); |
| 510 | 510 |
| 511 friend class JumpTarget; | 511 friend class JumpTarget; |
| 512 }; | 512 }; |
| 513 | 513 |
| 514 } } // namespace v8::internal | 514 } } // namespace v8::internal |
| 515 | 515 |
| 516 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ | 516 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ |
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