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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/resource_update_controller.h" | 7 #include "cc/resource_update_controller.h" |
8 | 8 |
9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
10 #include "cc/prioritized_texture.h" | 10 #include "cc/prioritized_texture.h" |
11 #include "cc/proxy.h" | 11 #include "cc/proxy.h" |
12 #include "cc/resource_provider.h" | 12 #include "cc/resource_provider.h" |
13 #include "cc/texture_copier.h" | 13 #include "cc/texture_copier.h" |
| 14 #include "cc/thread.h" |
14 #include "third_party/khronos/GLES2/gl2.h" | 15 #include "third_party/khronos/GLES2/gl2.h" |
15 #include "third_party/skia/include/gpu/SkGpuDevice.h" | 16 #include "third_party/skia/include/gpu/SkGpuDevice.h" |
16 #include <limits> | 17 #include <limits> |
17 #include <public/WebGraphicsContext3D.h> | 18 #include <public/WebGraphicsContext3D.h> |
18 #include <public/WebSharedGraphicsContext3D.h> | 19 #include <public/WebSharedGraphicsContext3D.h> |
19 | 20 |
20 using WebKit::WebGraphicsContext3D; | 21 using WebKit::WebGraphicsContext3D; |
21 using WebKit::WebSharedGraphicsContext3D; | 22 using WebKit::WebSharedGraphicsContext3D; |
22 | 23 |
23 namespace { | 24 namespace { |
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64 size_t ResourceUpdateController::maxFullUpdatesPerTick( | 65 size_t ResourceUpdateController::maxFullUpdatesPerTick( |
65 ResourceProvider* resourceProvider) | 66 ResourceProvider* resourceProvider) |
66 { | 67 { |
67 double texturesPerSecond = resourceProvider->estimatedUploadsPerSecond(); | 68 double texturesPerSecond = resourceProvider->estimatedUploadsPerSecond(); |
68 size_t texturesPerTick = floor(textureUpdateTickRate * texturesPerSecond); | 69 size_t texturesPerTick = floor(textureUpdateTickRate * texturesPerSecond); |
69 return texturesPerTick ? texturesPerTick : 1; | 70 return texturesPerTick ? texturesPerTick : 1; |
70 } | 71 } |
71 | 72 |
72 ResourceUpdateController::ResourceUpdateController(ResourceUpdateControllerClien
t* client, Thread* thread, scoped_ptr<ResourceUpdateQueue> queue, ResourceProvid
er* resourceProvider) | 73 ResourceUpdateController::ResourceUpdateController(ResourceUpdateControllerClien
t* client, Thread* thread, scoped_ptr<ResourceUpdateQueue> queue, ResourceProvid
er* resourceProvider) |
73 : m_client(client) | 74 : m_client(client) |
74 , m_timer(new Timer(thread, this)) | |
75 , m_queue(queue.Pass()) | 75 , m_queue(queue.Pass()) |
76 , m_resourceProvider(resourceProvider) | 76 , m_resourceProvider(resourceProvider) |
77 , m_textureUpdatesPerTick(maxFullUpdatesPerTick(resourceProvider)) | 77 , m_textureUpdatesPerTick(maxFullUpdatesPerTick(resourceProvider)) |
78 , m_firstUpdateAttempt(true) | 78 , m_firstUpdateAttempt(true) |
| 79 , m_thread(thread) |
| 80 , m_weakFactory(ALLOW_THIS_IN_INITIALIZER_LIST(this)) |
| 81 , m_taskPosted(false) |
79 { | 82 { |
80 } | 83 } |
81 | 84 |
82 ResourceUpdateController::~ResourceUpdateController() | 85 ResourceUpdateController::~ResourceUpdateController() |
83 { | 86 { |
84 } | 87 } |
85 | 88 |
86 void ResourceUpdateController::performMoreUpdates( | 89 void ResourceUpdateController::performMoreUpdates( |
87 base::TimeTicks timeLimit) | 90 base::TimeTicks timeLimit) |
88 { | 91 { |
89 m_timeLimit = timeLimit; | 92 m_timeLimit = timeLimit; |
90 | 93 |
91 // Update already in progress. | 94 // Update already in progress. |
92 if (m_timer->isActive()) | 95 if (m_taskPosted) |
93 return; | 96 return; |
94 | 97 |
95 // Call updateMoreTexturesNow() directly unless it's the first update | 98 // Call updateMoreTexturesNow() directly unless it's the first update |
96 // attempt. This ensures that we empty the update queue in a finite | 99 // attempt. This ensures that we empty the update queue in a finite |
97 // amount of time. | 100 // amount of time. |
98 if (m_firstUpdateAttempt) { | 101 if (m_firstUpdateAttempt) { |
99 // Post a 0-delay task when no updates were left. When it runs, | 102 // Post a 0-delay task when no updates were left. When it runs, |
100 // readyToFinalizeTextureUpdates() will be called. | 103 // readyToFinalizeTextureUpdates() will be called. |
101 if (!updateMoreTexturesIfEnoughTimeRemaining()) | 104 if (!updateMoreTexturesIfEnoughTimeRemaining()) { |
102 m_timer->startOneShot(0); | 105 m_taskPosted = true; |
| 106 m_thread->postTask(base::Bind(&ResourceUpdateController::onTimerFire
d, |
| 107 m_weakFactory.GetWeakPtr())); |
| 108 } |
103 | 109 |
104 m_firstUpdateAttempt = false; | 110 m_firstUpdateAttempt = false; |
105 } else | 111 } else |
106 updateMoreTexturesNow(); | 112 updateMoreTexturesNow(); |
107 } | 113 } |
108 | 114 |
109 void ResourceUpdateController::discardUploadsToEvictedResources() | 115 void ResourceUpdateController::discardUploadsToEvictedResources() |
110 { | 116 { |
111 m_queue->clearUploadsToEvictedResources(); | 117 m_queue->clearUploadsToEvictedResources(); |
112 } | 118 } |
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215 // If we've performed any texture copies, we need to insert a flush | 221 // If we've performed any texture copies, we need to insert a flush |
216 // here into the compositor context before letting the main thread | 222 // here into the compositor context before letting the main thread |
217 // proceed as it may make draw calls to the source texture of one of | 223 // proceed as it may make draw calls to the source texture of one of |
218 // our copy operations. | 224 // our copy operations. |
219 copier->flush(); | 225 copier->flush(); |
220 } | 226 } |
221 } | 227 } |
222 | 228 |
223 void ResourceUpdateController::onTimerFired() | 229 void ResourceUpdateController::onTimerFired() |
224 { | 230 { |
| 231 m_taskPosted = false; |
225 ResourceProvider::debugNotifyEnterZone(0xB000000); | 232 ResourceProvider::debugNotifyEnterZone(0xB000000); |
226 if (!updateMoreTexturesIfEnoughTimeRemaining()) | 233 if (!updateMoreTexturesIfEnoughTimeRemaining()) |
227 m_client->readyToFinalizeTextureUpdates(); | 234 m_client->readyToFinalizeTextureUpdates(); |
228 ResourceProvider::debugNotifyLeaveZone(); | 235 ResourceProvider::debugNotifyLeaveZone(); |
229 } | 236 } |
230 | 237 |
231 base::TimeTicks ResourceUpdateController::now() const | 238 base::TimeTicks ResourceUpdateController::now() const |
232 { | 239 { |
233 return base::TimeTicks::Now(); | 240 return base::TimeTicks::Now(); |
234 } | 241 } |
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247 { | 254 { |
248 return updateMoreTexturesSize() * maxBlockingUpdateIntervals; | 255 return updateMoreTexturesSize() * maxBlockingUpdateIntervals; |
249 } | 256 } |
250 | 257 |
251 bool ResourceUpdateController::updateMoreTexturesIfEnoughTimeRemaining() | 258 bool ResourceUpdateController::updateMoreTexturesIfEnoughTimeRemaining() |
252 { | 259 { |
253 // Blocking uploads will increase when we're too aggressive in our upload | 260 // Blocking uploads will increase when we're too aggressive in our upload |
254 // time estimate. We use a different timeout here to prevent unnecessary | 261 // time estimate. We use a different timeout here to prevent unnecessary |
255 // amounts of idle time when blocking uploads have reached the max. | 262 // amounts of idle time when blocking uploads have reached the max. |
256 if (m_resourceProvider->numBlockingUploads() >= maxBlockingUpdates()) { | 263 if (m_resourceProvider->numBlockingUploads() >= maxBlockingUpdates()) { |
257 m_timer->startOneShot(uploaderBusyTickRate); | 264 m_taskPosted = true; |
| 265 m_thread->postDelayedTask(base::Bind(&ResourceUpdateController::onTimerF
ired, |
| 266 m_weakFactory.GetWeakPtr()), |
| 267 uploaderBusyTickRate * 1000); |
258 return true; | 268 return true; |
259 } | 269 } |
260 | 270 |
261 if (!m_queue->fullUploadSize()) | 271 if (!m_queue->fullUploadSize()) |
262 return false; | 272 return false; |
263 | 273 |
264 bool hasTimeRemaining = m_timeLimit.is_null() || | 274 bool hasTimeRemaining = m_timeLimit.is_null() || |
265 this->now() < m_timeLimit - updateMoreTexturesTime(); | 275 this->now() < m_timeLimit - updateMoreTexturesTime(); |
266 if (hasTimeRemaining) | 276 if (hasTimeRemaining) |
267 updateMoreTexturesNow(); | 277 updateMoreTexturesNow(); |
268 | 278 |
269 return true; | 279 return true; |
270 } | 280 } |
271 | 281 |
272 void ResourceUpdateController::updateMoreTexturesNow() | 282 void ResourceUpdateController::updateMoreTexturesNow() |
273 { | 283 { |
274 size_t uploads = std::min( | 284 size_t uploads = std::min( |
275 m_queue->fullUploadSize(), updateMoreTexturesSize()); | 285 m_queue->fullUploadSize(), updateMoreTexturesSize()); |
276 m_timer->startOneShot( | 286 m_taskPosted = true; |
277 updateMoreTexturesTime().InSecondsF() / updateMoreTexturesSize() * | 287 m_thread->postDelayedTask(base::Bind(&ResourceUpdateController::onTimerFired
, |
278 uploads); | 288 m_weakFactory.GetWeakPtr()), |
| 289 updateMoreTexturesTime().InSecondsF() / updateMore
TexturesSize() * uploads * 1000); |
279 | 290 |
280 if (!uploads) | 291 if (!uploads) |
281 return; | 292 return; |
282 | 293 |
283 size_t uploadCount = 0; | 294 size_t uploadCount = 0; |
284 while (m_queue->fullUploadSize() && uploadCount < uploads) { | 295 while (m_queue->fullUploadSize() && uploadCount < uploads) { |
285 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) | 296 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) |
286 m_resourceProvider->shallowFlushIfSupported(); | 297 m_resourceProvider->shallowFlushIfSupported(); |
287 updateTexture(m_queue->takeFirstFullUpload()); | 298 updateTexture(m_queue->takeFirstFullUpload()); |
288 uploadCount++; | 299 uploadCount++; |
289 } | 300 } |
290 m_resourceProvider->shallowFlushIfSupported(); | 301 m_resourceProvider->shallowFlushIfSupported(); |
291 } | 302 } |
292 | 303 |
293 } // namespace cc | 304 } // namespace cc |
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