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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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123 | 123 |
124 // Make this virtual frame have a state identical to an expected virtual | 124 // Make this virtual frame have a state identical to an expected virtual |
125 // frame. As a side effect, code may be emitted to make this frame match | 125 // frame. As a side effect, code may be emitted to make this frame match |
126 // the expected one. | 126 // the expected one. |
127 void MergeTo(VirtualFrame* expected); | 127 void MergeTo(VirtualFrame* expected); |
128 | 128 |
129 // Detach a frame from its code generator, perhaps temporarily. This | 129 // Detach a frame from its code generator, perhaps temporarily. This |
130 // tells the register allocator that it is free to use frame-internal | 130 // tells the register allocator that it is free to use frame-internal |
131 // registers. Used when the code generator's frame is switched from this | 131 // registers. Used when the code generator's frame is switched from this |
132 // one to NULL by an unconditional jump. | 132 // one to NULL by an unconditional jump. |
133 void DetachFromCodeGenerator(); | 133 void DetachFromCodeGenerator() { |
| 134 RegisterAllocator* cgen_allocator = cgen_->allocator(); |
| 135 for (int i = 0; i < kNumRegisters; i++) { |
| 136 if (is_used(i)) { |
| 137 Register temp = { i }; |
| 138 cgen_allocator->Unuse(temp); |
| 139 } |
| 140 } |
| 141 } |
134 | 142 |
135 // (Re)attach a frame to its code generator. This informs the register | 143 // (Re)attach a frame to its code generator. This informs the register |
136 // allocator that the frame-internal register references are active again. | 144 // allocator that the frame-internal register references are active again. |
137 // Used when a code generator's frame is switched from NULL to this one by | 145 // Used when a code generator's frame is switched from NULL to this one by |
138 // binding a label. | 146 // binding a label. |
139 void AttachToCodeGenerator(); | 147 void AttachToCodeGenerator() { |
| 148 RegisterAllocator* cgen_allocator = cgen_->allocator(); |
| 149 for (int i = 0; i < kNumRegisters; i++) { |
| 150 if (is_used(i)) { |
| 151 Register temp = { i }; |
| 152 cgen_allocator->Use(temp); |
| 153 } |
| 154 } |
| 155 } |
140 | 156 |
141 // Emit code for the physical JS entry and exit frame sequences. After | 157 // Emit code for the physical JS entry and exit frame sequences. After |
142 // calling Enter, the virtual frame is ready for use; and after calling | 158 // calling Enter, the virtual frame is ready for use; and after calling |
143 // Exit it should not be used. Note that Enter does not allocate space in | 159 // Exit it should not be used. Note that Enter does not allocate space in |
144 // the physical frame for storing frame-allocated locals. | 160 // the physical frame for storing frame-allocated locals. |
145 void Enter(); | 161 void Enter(); |
146 void Exit(); | 162 void Exit(); |
147 | 163 |
148 // Prepare for returning from the frame by spilling locals. This | 164 // Prepare for returning from the frame by spilling locals. This |
149 // avoids generating unnecessary merge code when jumping to the | 165 // avoids generating unnecessary merge code when jumping to the |
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484 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | 500 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); |
485 | 501 |
486 bool Equals(VirtualFrame* other); | 502 bool Equals(VirtualFrame* other); |
487 | 503 |
488 friend class JumpTarget; | 504 friend class JumpTarget; |
489 }; | 505 }; |
490 | 506 |
491 } } // namespace v8::internal | 507 } } // namespace v8::internal |
492 | 508 |
493 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ | 509 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ |
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