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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 120 | 120 |
| 121 // Make this virtual frame have a state identical to an expected virtual | 121 // Make this virtual frame have a state identical to an expected virtual |
| 122 // frame. As a side effect, code may be emitted to make this frame match | 122 // frame. As a side effect, code may be emitted to make this frame match |
| 123 // the expected one. | 123 // the expected one. |
| 124 void MergeTo(VirtualFrame* expected); | 124 void MergeTo(VirtualFrame* expected); |
| 125 | 125 |
| 126 // Detach a frame from its code generator, perhaps temporarily. This | 126 // Detach a frame from its code generator, perhaps temporarily. This |
| 127 // tells the register allocator that it is free to use frame-internal | 127 // tells the register allocator that it is free to use frame-internal |
| 128 // registers. Used when the code generator's frame is switched from this | 128 // registers. Used when the code generator's frame is switched from this |
| 129 // one to NULL by an unconditional jump. | 129 // one to NULL by an unconditional jump. |
| 130 void DetachFromCodeGenerator(); | 130 void DetachFromCodeGenerator() { |
| 131 RegisterAllocator* cgen_allocator = cgen_->allocator(); |
| 132 for (int i = 0; i < kNumRegisters; i++) { |
| 133 if (is_used(i)) { |
| 134 Register temp = { i }; |
| 135 cgen_allocator->Unuse(temp); |
| 136 } |
| 137 } |
| 138 } |
| 131 | 139 |
| 132 // (Re)attach a frame to its code generator. This informs the register | 140 // (Re)attach a frame to its code generator. This informs the register |
| 133 // allocator that the frame-internal register references are active again. | 141 // allocator that the frame-internal register references are active again. |
| 134 // Used when a code generator's frame is switched from NULL to this one by | 142 // Used when a code generator's frame is switched from NULL to this one by |
| 135 // binding a label. | 143 // binding a label. |
| 136 void AttachToCodeGenerator(); | 144 void AttachToCodeGenerator() { |
| 145 RegisterAllocator* cgen_allocator = cgen_->allocator(); |
| 146 for (int i = 0; i < kNumRegisters; i++) { |
| 147 if (is_used(i)) { |
| 148 Register temp = { i }; |
| 149 cgen_allocator->Use(temp); |
| 150 } |
| 151 } |
| 152 } |
| 137 | 153 |
| 138 // Emit code for the physical JS entry and exit frame sequences. After | 154 // Emit code for the physical JS entry and exit frame sequences. After |
| 139 // calling Enter, the virtual frame is ready for use; and after calling | 155 // calling Enter, the virtual frame is ready for use; and after calling |
| 140 // Exit it should not be used. Note that Enter does not allocate space in | 156 // Exit it should not be used. Note that Enter does not allocate space in |
| 141 // the physical frame for storing frame-allocated locals. | 157 // the physical frame for storing frame-allocated locals. |
| 142 void Enter(); | 158 void Enter(); |
| 143 void Exit(); | 159 void Exit(); |
| 144 | 160 |
| 145 // Prepare for returning from the frame by spilling locals and | 161 // Prepare for returning from the frame by spilling locals and |
| 146 // dropping all non-locals elements in the virtual frame. This | 162 // dropping all non-locals elements in the virtual frame. This |
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| 471 | 487 |
| 472 bool Equals(VirtualFrame* other); | 488 bool Equals(VirtualFrame* other); |
| 473 | 489 |
| 474 friend class JumpTarget; | 490 friend class JumpTarget; |
| 475 }; | 491 }; |
| 476 | 492 |
| 477 | 493 |
| 478 } } // namespace v8::internal | 494 } } // namespace v8::internal |
| 479 | 495 |
| 480 #endif // V8_ARM_VIRTUAL_FRAME_ARM_H_ | 496 #endif // V8_ARM_VIRTUAL_FRAME_ARM_H_ |
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