OLD | NEW |
1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
(...skipping 109 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
120 | 120 |
121 // Make this virtual frame have a state identical to an expected virtual | 121 // Make this virtual frame have a state identical to an expected virtual |
122 // frame. As a side effect, code may be emitted to make this frame match | 122 // frame. As a side effect, code may be emitted to make this frame match |
123 // the expected one. | 123 // the expected one. |
124 void MergeTo(VirtualFrame* expected); | 124 void MergeTo(VirtualFrame* expected); |
125 | 125 |
126 // Detach a frame from its code generator, perhaps temporarily. This | 126 // Detach a frame from its code generator, perhaps temporarily. This |
127 // tells the register allocator that it is free to use frame-internal | 127 // tells the register allocator that it is free to use frame-internal |
128 // registers. Used when the code generator's frame is switched from this | 128 // registers. Used when the code generator's frame is switched from this |
129 // one to NULL by an unconditional jump. | 129 // one to NULL by an unconditional jump. |
130 void DetachFromCodeGenerator(); | 130 void DetachFromCodeGenerator() { |
| 131 RegisterAllocator* cgen_allocator = cgen_->allocator(); |
| 132 for (int i = 0; i < kNumRegisters; i++) { |
| 133 if (is_used(i)) { |
| 134 Register temp = { i }; |
| 135 cgen_allocator->Unuse(temp); |
| 136 } |
| 137 } |
| 138 } |
131 | 139 |
132 // (Re)attach a frame to its code generator. This informs the register | 140 // (Re)attach a frame to its code generator. This informs the register |
133 // allocator that the frame-internal register references are active again. | 141 // allocator that the frame-internal register references are active again. |
134 // Used when a code generator's frame is switched from NULL to this one by | 142 // Used when a code generator's frame is switched from NULL to this one by |
135 // binding a label. | 143 // binding a label. |
136 void AttachToCodeGenerator(); | 144 void AttachToCodeGenerator() { |
| 145 RegisterAllocator* cgen_allocator = cgen_->allocator(); |
| 146 for (int i = 0; i < kNumRegisters; i++) { |
| 147 if (is_used(i)) { |
| 148 Register temp = { i }; |
| 149 cgen_allocator->Use(temp); |
| 150 } |
| 151 } |
| 152 } |
137 | 153 |
138 // Emit code for the physical JS entry and exit frame sequences. After | 154 // Emit code for the physical JS entry and exit frame sequences. After |
139 // calling Enter, the virtual frame is ready for use; and after calling | 155 // calling Enter, the virtual frame is ready for use; and after calling |
140 // Exit it should not be used. Note that Enter does not allocate space in | 156 // Exit it should not be used. Note that Enter does not allocate space in |
141 // the physical frame for storing frame-allocated locals. | 157 // the physical frame for storing frame-allocated locals. |
142 void Enter(); | 158 void Enter(); |
143 void Exit(); | 159 void Exit(); |
144 | 160 |
145 // Prepare for returning from the frame by spilling locals and | 161 // Prepare for returning from the frame by spilling locals and |
146 // dropping all non-locals elements in the virtual frame. This | 162 // dropping all non-locals elements in the virtual frame. This |
(...skipping 324 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
471 | 487 |
472 bool Equals(VirtualFrame* other); | 488 bool Equals(VirtualFrame* other); |
473 | 489 |
474 friend class JumpTarget; | 490 friend class JumpTarget; |
475 }; | 491 }; |
476 | 492 |
477 | 493 |
478 } } // namespace v8::internal | 494 } } // namespace v8::internal |
479 | 495 |
480 #endif // V8_ARM_VIRTUAL_FRAME_ARM_H_ | 496 #endif // V8_ARM_VIRTUAL_FRAME_ARM_H_ |
OLD | NEW |