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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 108 // Spill all values from the frame to memory. | 108 // Spill all values from the frame to memory. |
| 109 void SpillAll(); | 109 void SpillAll(); |
| 110 | 110 |
| 111 // Spill all occurrences of a specific register from the frame. | 111 // Spill all occurrences of a specific register from the frame. |
| 112 void Spill(Register reg); | 112 void Spill(Register reg); |
| 113 | 113 |
| 114 // Spill all occurrences of an arbitrary register if possible. Return the | 114 // Spill all occurrences of an arbitrary register if possible. Return the |
| 115 // register spilled or no_reg if it was not possible to free any register | 115 // register spilled or no_reg if it was not possible to free any register |
| 116 // (ie, they all have frame-external references). | 116 // (ie, they all have frame-external references). |
| 117 Register SpillAnyRegister(); | 117 Register SpillAnyRegister(); |
| 118 | 118 |
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William Hesse
2009/05/15 07:45:51
How about:
// Remove copies and constants from the
Kevin Millikin (Chromium)
2009/05/15 08:03:35
Seems misleading. The arbitrary frame could diffe
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| 119 // Make this frame so that an arbitrary frame of the same height can | |
| 120 // be merged to it. Copies and constants are removed from the | |
| 121 // topmost mergable_elements elements of the frame. A | |
| 122 // mergable_elements of JumpTarget::kAllElements indicates constants | |
| 123 // and copies are not allowed anywhere in the frame. | |
| 124 void MakeMergable(int mergable_elements); | |
| 125 | |
| 119 // Prepare this virtual frame for merging to an expected frame by | 126 // Prepare this virtual frame for merging to an expected frame by |
| 120 // performing some state changes that do not require generating | 127 // performing some state changes that do not require generating |
| 121 // code. It is guaranteed that no code will be generated. | 128 // code. It is guaranteed that no code will be generated. |
| 122 void PrepareMergeTo(VirtualFrame* expected); | 129 void PrepareMergeTo(VirtualFrame* expected); |
| 123 | 130 |
| 124 // Make this virtual frame have a state identical to an expected virtual | 131 // Make this virtual frame have a state identical to an expected virtual |
| 125 // frame. As a side effect, code may be emitted to make this frame match | 132 // frame. As a side effect, code may be emitted to make this frame match |
| 126 // the expected one. | 133 // the expected one. |
| 127 void MergeTo(VirtualFrame* expected); | 134 void MergeTo(VirtualFrame* expected); |
| 128 | 135 |
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| 484 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | 491 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); |
| 485 | 492 |
| 486 bool Equals(VirtualFrame* other); | 493 bool Equals(VirtualFrame* other); |
| 487 | 494 |
| 488 friend class JumpTarget; | 495 friend class JumpTarget; |
| 489 }; | 496 }; |
| 490 | 497 |
| 491 } } // namespace v8::internal | 498 } } // namespace v8::internal |
| 492 | 499 |
| 493 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ | 500 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ |
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