Index: src/virtual-frame.h |
=================================================================== |
--- src/virtual-frame.h (revision 1950) |
+++ src/virtual-frame.h (working copy) |
@@ -28,206 +28,9 @@ |
#ifndef V8_VIRTUAL_FRAME_H_ |
#define V8_VIRTUAL_FRAME_H_ |
+#include "frame-element.h" |
#include "macro-assembler.h" |
-namespace v8 { namespace internal { |
- |
-// ------------------------------------------------------------------------- |
-// Virtual frame elements |
-// |
-// The internal elements of the virtual frames. There are several kinds of |
-// elements: |
-// * Invalid: elements that are uninitialized or not actually part |
-// of the virtual frame. They should not be read. |
-// * Memory: an element that resides in the actual frame. Its address is |
-// given by its position in the virtual frame. |
-// * Register: an element that resides in a register. |
-// * Constant: an element whose value is known at compile time. |
- |
-class FrameElement BASE_EMBEDDED { |
- public: |
- enum SyncFlag { |
- NOT_SYNCED, |
- SYNCED |
- }; |
- |
- // The default constructor creates an invalid frame element. |
- FrameElement() |
- : static_type_(), type_(INVALID), copied_(false), synced_(false) { |
- data_.reg_ = no_reg; |
- } |
- |
- // Factory function to construct an invalid frame element. |
- static FrameElement InvalidElement() { |
- FrameElement result; |
- return result; |
- } |
- |
- // Factory function to construct an in-memory frame element. |
- static FrameElement MemoryElement() { |
- FrameElement result(MEMORY, no_reg, SYNCED); |
- return result; |
- } |
- |
- // Factory function to construct an in-register frame element. |
- static FrameElement RegisterElement(Register reg, |
- SyncFlag is_synced, |
- StaticType static_type = StaticType()) { |
- return FrameElement(REGISTER, reg, is_synced, static_type); |
- } |
- |
- // Factory function to construct a frame element whose value is known at |
- // compile time. |
- static FrameElement ConstantElement(Handle<Object> value, |
- SyncFlag is_synced) { |
- FrameElement result(value, is_synced); |
- return result; |
- } |
- |
- bool is_synced() const { return synced_; } |
- |
- void set_sync() { |
- ASSERT(type() != MEMORY); |
- synced_ = true; |
- } |
- |
- void clear_sync() { |
- ASSERT(type() != MEMORY); |
- synced_ = false; |
- } |
- |
- bool is_valid() const { return type() != INVALID; } |
- bool is_memory() const { return type() == MEMORY; } |
- bool is_register() const { return type() == REGISTER; } |
- bool is_constant() const { return type() == CONSTANT; } |
- bool is_copy() const { return type() == COPY; } |
- |
- bool is_copied() const { return copied_; } |
- void set_copied() { copied_ = true; } |
- void clear_copied() { copied_ = false; } |
- |
- Register reg() const { |
- ASSERT(is_register()); |
- return data_.reg_; |
- } |
- |
- Handle<Object> handle() const { |
- ASSERT(is_constant()); |
- return Handle<Object>(data_.handle_); |
- } |
- |
- int index() const { |
- ASSERT(is_copy()); |
- return data_.index_; |
- } |
- |
- StaticType static_type() { return static_type_; } |
- |
- void set_static_type(StaticType static_type) { |
- // TODO(lrn): If it's s copy, it would be better to update the real one, |
- // but we can't from here. The caller must handle this. |
- static_type_ = static_type; |
- } |
- |
- // True if the frame elements are identical (all data members). |
- bool Equals(FrameElement other); |
- |
- // Given a pair of non-null frame element pointers, return one of them |
- // as an entry frame candidate or null if they are incompatible. |
- FrameElement* Combine(FrameElement* other) { |
- // If either is invalid, the result is. |
- if (!is_valid()) return this; |
- if (!other->is_valid()) return other; |
- |
- // If they do not have the exact same location we reallocate. |
- bool not_same_location = |
- (type_ != other->type_) || |
- (is_register() && !reg().is(other->reg())) || |
- (is_constant() && !handle().is_identical_to(other->handle())) || |
- (is_copy() && index() != other->index()); |
- if (not_same_location) return NULL; |
- |
- // If either is unsynced, the result is. The result static type is |
- // the merge of the static types. It's safe to set it on one of the |
- // frame elements, and harmless too (because we are only going to |
- // merge the reaching frames and will ensure that the types are |
- // coherent, and changing the static type does not emit code). |
- FrameElement* result = is_synced() ? other : this; |
- result->set_static_type(static_type().merge(other->static_type())); |
- return result; |
- } |
- |
- private: |
- enum Type { |
- INVALID, |
- MEMORY, |
- REGISTER, |
- CONSTANT, |
- COPY |
- }; |
- |
- Type type() const { return static_cast<Type>(type_); } |
- |
- StaticType static_type_; |
- |
- // The element's type. |
- byte type_; |
- |
- bool copied_; |
- |
- // The element's dirty-bit. The dirty bit can be cleared |
- // for non-memory elements to indicate that the element agrees with |
- // the value in memory in the actual frame. |
- bool synced_; |
- |
- union { |
- Register reg_; |
- Object** handle_; |
- int index_; |
- } data_; |
- |
- // Used to construct memory and register elements. |
- FrameElement(Type type, Register reg, SyncFlag is_synced) |
- : static_type_(), |
- type_(type), |
- copied_(false), |
- synced_(is_synced != NOT_SYNCED) { |
- data_.reg_ = reg; |
- } |
- |
- FrameElement(Type type, Register reg, SyncFlag is_synced, StaticType stype) |
- : static_type_(stype), |
- type_(type), |
- copied_(false), |
- synced_(is_synced != NOT_SYNCED) { |
- data_.reg_ = reg; |
- } |
- |
- // Used to construct constant elements. |
- FrameElement(Handle<Object> value, SyncFlag is_synced) |
- : static_type_(StaticType::TypeOf(*value)), |
- type_(CONSTANT), |
- copied_(false), |
- synced_(is_synced != NOT_SYNCED) { |
- data_.handle_ = value.location(); |
- } |
- |
- void set_index(int new_index) { |
- ASSERT(is_copy()); |
- data_.index_ = new_index; |
- } |
- |
- void set_reg(Register new_reg) { |
- ASSERT(is_register()); |
- data_.reg_ = new_reg; |
- } |
- |
- friend class VirtualFrame; |
-}; |
- |
- |
-} } // namespace v8::internal |
- |
#if V8_TARGET_ARCH_IA32 |
#include "ia32/virtual-frame-ia32.h" |
#elif V8_TARGET_ARCH_X64 |