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Issue 113333: Fix asterisk spacing. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 7 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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333 elements_[index].set_reg(target); 333 elements_[index].set_reg(target);
334 register_locations_[target.code()] = index; 334 register_locations_[target.code()] = index;
335 register_locations_[source.code()] = use_index; 335 register_locations_[source.code()] = use_index;
336 __ xchg(source, target); 336 __ xchg(source, target);
337 } 337 }
338 } 338 }
339 } 339 }
340 } 340 }
341 341
342 342
343 void VirtualFrame::MergeMoveMemoryToRegisters(VirtualFrame *expected) { 343 void VirtualFrame::MergeMoveMemoryToRegisters(VirtualFrame* expected) {
344 // Move memory, constants, and copies to registers. This is the 344 // Move memory, constants, and copies to registers. This is the
345 // final step and is done from the bottom up so that the backing 345 // final step and is done from the bottom up so that the backing
346 // elements of copies are in their correct locations when we 346 // elements of copies are in their correct locations when we
347 // encounter the copies. 347 // encounter the copies.
348 for (int i = 0; i < kNumRegisters; i++) { 348 for (int i = 0; i < kNumRegisters; i++) {
349 int index = expected->register_locations_[i]; 349 int index = expected->register_locations_[i];
350 if (index != kIllegalIndex) { 350 if (index != kIllegalIndex) {
351 FrameElement source = elements_[index]; 351 FrameElement source = elements_[index];
352 FrameElement target = expected->elements_[index]; 352 FrameElement target = expected->elements_[index];
353 switch (source.type()) { 353 switch (source.type()) {
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1045 ASSERT(stack_pointer_ == elements_.length() - 1); 1045 ASSERT(stack_pointer_ == elements_.length() - 1);
1046 elements_.Add(FrameElement::MemoryElement()); 1046 elements_.Add(FrameElement::MemoryElement());
1047 stack_pointer_++; 1047 stack_pointer_++;
1048 __ push(immediate); 1048 __ push(immediate);
1049 } 1049 }
1050 1050
1051 1051
1052 #undef __ 1052 #undef __
1053 1053
1054 } } // namespace v8::internal 1054 } } // namespace v8::internal
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