OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/math_util.h" | 5 #include "cc/math_util.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 | 8 |
9 #include "cc/test/geometry_test_utils.h" | 9 #include "cc/test/geometry_test_utils.h" |
10 #include "testing/gmock/include/gmock/gmock.h" | 10 #include "testing/gmock/include/gmock/gmock.h" |
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173 EXPECT_VECTOR_EQ(gfx::Vector2dF(0, testVector.y()), MathUtil::projectVector(
testVector, y)); | 173 EXPECT_VECTOR_EQ(gfx::Vector2dF(0, testVector.y()), MathUtil::projectVector(
testVector, y)); |
174 | 174 |
175 // Finally check than an arbitrary vector projected to another one gives a v
ector parallel to | 175 // Finally check than an arbitrary vector projected to another one gives a v
ector parallel to |
176 // the second vector. | 176 // the second vector. |
177 gfx::Vector2dF targetVector(0.5, 0.2f); | 177 gfx::Vector2dF targetVector(0.5, 0.2f); |
178 gfx::Vector2dF projectedVector = MathUtil::projectVector(testVector, targetV
ector); | 178 gfx::Vector2dF projectedVector = MathUtil::projectVector(testVector, targetV
ector); |
179 EXPECT_EQ(projectedVector.x() / targetVector.x(), | 179 EXPECT_EQ(projectedVector.x() / targetVector.x(), |
180 projectedVector.y() / targetVector.y()); | 180 projectedVector.y() / targetVector.y()); |
181 } | 181 } |
182 | 182 |
| 183 // TODO(shawnsingh): these macros are redundant with those from |
| 184 // web_transformation_matrix_unittests, but for now they |
| 185 // are different enough to be appropriate here. |
| 186 |
| 187 #define EXPECT_ROW1_EQ(a, b, c, d, transform) \ |
| 188 EXPECT_FLOAT_EQ((a), (transform).matrix().getDouble(0, 0)); \ |
| 189 EXPECT_FLOAT_EQ((b), (transform).matrix().getDouble(0, 1)); \ |
| 190 EXPECT_FLOAT_EQ((c), (transform).matrix().getDouble(0, 2)); \ |
| 191 EXPECT_FLOAT_EQ((d), (transform).matrix().getDouble(0, 3)); |
| 192 |
| 193 #define EXPECT_ROW2_EQ(a, b, c, d, transform) \ |
| 194 EXPECT_FLOAT_EQ((a), (transform).matrix().getDouble(1, 0)); \ |
| 195 EXPECT_FLOAT_EQ((b), (transform).matrix().getDouble(1, 1)); \ |
| 196 EXPECT_FLOAT_EQ((c), (transform).matrix().getDouble(1, 2)); \ |
| 197 EXPECT_FLOAT_EQ((d), (transform).matrix().getDouble(1, 3)); |
| 198 |
| 199 #define EXPECT_ROW3_EQ(a, b, c, d, transform) \ |
| 200 EXPECT_FLOAT_EQ((a), (transform).matrix().getDouble(2, 0)); \ |
| 201 EXPECT_FLOAT_EQ((b), (transform).matrix().getDouble(2, 1)); \ |
| 202 EXPECT_FLOAT_EQ((c), (transform).matrix().getDouble(2, 2)); \ |
| 203 EXPECT_FLOAT_EQ((d), (transform).matrix().getDouble(2, 3)); |
| 204 |
| 205 #define EXPECT_ROW4_EQ(a, b, c, d, transform) \ |
| 206 EXPECT_FLOAT_EQ((a), (transform).matrix().getDouble(3, 0)); \ |
| 207 EXPECT_FLOAT_EQ((b), (transform).matrix().getDouble(3, 1)); \ |
| 208 EXPECT_FLOAT_EQ((c), (transform).matrix().getDouble(3, 2)); \ |
| 209 EXPECT_FLOAT_EQ((d), (transform).matrix().getDouble(3, 3)); |
| 210 |
| 211 // Checking float values for equality close to zero is not robust using EXPECT_F
LOAT_EQ |
| 212 // (see gtest documentation). So, to verify rotation matrices, we must use a loo
ser |
| 213 // absolute error threshold in some places. |
| 214 #define EXPECT_ROW1_NEAR(a, b, c, d, transform, errorThreshold) \ |
| 215 EXPECT_NEAR((a), (transform).matrix().getDouble(0, 0), (errorThreshold));
\ |
| 216 EXPECT_NEAR((b), (transform).matrix().getDouble(0, 1), (errorThreshold));
\ |
| 217 EXPECT_NEAR((c), (transform).matrix().getDouble(0, 2), (errorThreshold));
\ |
| 218 EXPECT_NEAR((d), (transform).matrix().getDouble(0, 3), (errorThreshold)); |
| 219 |
| 220 #define EXPECT_ROW2_NEAR(a, b, c, d, transform, errorThreshold) \ |
| 221 EXPECT_NEAR((a), (transform).matrix().getDouble(1, 0), (errorThreshold));
\ |
| 222 EXPECT_NEAR((b), (transform).matrix().getDouble(1, 1), (errorThreshold));
\ |
| 223 EXPECT_NEAR((c), (transform).matrix().getDouble(1, 2), (errorThreshold));
\ |
| 224 EXPECT_NEAR((d), (transform).matrix().getDouble(1, 3), (errorThreshold)); |
| 225 |
| 226 #define EXPECT_ROW3_NEAR(a, b, c, d, transform, errorThreshold) \ |
| 227 EXPECT_NEAR((a), (transform).matrix().getDouble(2, 0), (errorThreshold));
\ |
| 228 EXPECT_NEAR((b), (transform).matrix().getDouble(2, 1), (errorThreshold));
\ |
| 229 EXPECT_NEAR((c), (transform).matrix().getDouble(2, 2), (errorThreshold));
\ |
| 230 EXPECT_NEAR((d), (transform).matrix().getDouble(2, 3), (errorThreshold)); |
| 231 |
| 232 #define ERROR_THRESHOLD 1e-14 |
| 233 #define LOOSE_ERROR_THRESHOLD 1e-7 |
| 234 |
| 235 static void initializeTestMatrix(gfx::Transform* transform) |
| 236 { |
| 237 SkMatrix44& matrix = transform->matrix(); |
| 238 matrix.setDouble(0, 0, 10); |
| 239 matrix.setDouble(1, 0, 11); |
| 240 matrix.setDouble(2, 0, 12); |
| 241 matrix.setDouble(3, 0, 13); |
| 242 matrix.setDouble(0, 1, 14); |
| 243 matrix.setDouble(1, 1, 15); |
| 244 matrix.setDouble(2, 1, 16); |
| 245 matrix.setDouble(3, 1, 17); |
| 246 matrix.setDouble(0, 2, 18); |
| 247 matrix.setDouble(1, 2, 19); |
| 248 matrix.setDouble(2, 2, 20); |
| 249 matrix.setDouble(3, 2, 21); |
| 250 matrix.setDouble(0, 3, 22); |
| 251 matrix.setDouble(1, 3, 23); |
| 252 matrix.setDouble(2, 3, 24); |
| 253 matrix.setDouble(3, 3, 25); |
| 254 |
| 255 // Sanity check |
| 256 EXPECT_ROW1_EQ(10, 14, 18, 22, (*transform)); |
| 257 EXPECT_ROW2_EQ(11, 15, 19, 23, (*transform)); |
| 258 EXPECT_ROW3_EQ(12, 16, 20, 24, (*transform)); |
| 259 EXPECT_ROW4_EQ(13, 17, 21, 25, (*transform)); |
| 260 } |
| 261 |
| 262 static void initializeTestMatrix2(gfx::Transform* transform) |
| 263 { |
| 264 SkMatrix44& matrix = transform->matrix(); |
| 265 matrix.setDouble(0, 0, 30); |
| 266 matrix.setDouble(1, 0, 31); |
| 267 matrix.setDouble(2, 0, 32); |
| 268 matrix.setDouble(3, 0, 33); |
| 269 matrix.setDouble(0, 1, 34); |
| 270 matrix.setDouble(1, 1, 35); |
| 271 matrix.setDouble(2, 1, 36); |
| 272 matrix.setDouble(3, 1, 37); |
| 273 matrix.setDouble(0, 2, 38); |
| 274 matrix.setDouble(1, 2, 39); |
| 275 matrix.setDouble(2, 2, 40); |
| 276 matrix.setDouble(3, 2, 41); |
| 277 matrix.setDouble(0, 3, 42); |
| 278 matrix.setDouble(1, 3, 43); |
| 279 matrix.setDouble(2, 3, 44); |
| 280 matrix.setDouble(3, 3, 45); |
| 281 |
| 282 // Sanity check |
| 283 EXPECT_ROW1_EQ(30, 34, 38, 42, (*transform)); |
| 284 EXPECT_ROW2_EQ(31, 35, 39, 43, (*transform)); |
| 285 EXPECT_ROW3_EQ(32, 36, 40, 44, (*transform)); |
| 286 EXPECT_ROW4_EQ(33, 37, 41, 45, (*transform)); |
| 287 } |
| 288 |
| 289 TEST(MathUtilGfxTransformTest, verifyDefaultConstructorCreatesIdentityMatrix) |
| 290 { |
| 291 gfx::Transform A; |
| 292 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 293 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 294 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 295 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 296 EXPECT_TRUE(MathUtil::isIdentity(A)); |
| 297 } |
| 298 |
| 299 TEST(MathUtilGfxTransformTest, verifyCreateGfxTransformFor2dElements) |
| 300 { |
| 301 gfx::Transform A = MathUtil::createGfxTransform(1, 2, 3, 4, 5, 6); |
| 302 EXPECT_ROW1_EQ(1, 3, 0, 5, A); |
| 303 EXPECT_ROW2_EQ(2, 4, 0, 6, A); |
| 304 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 305 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 306 } |
| 307 |
| 308 TEST(MathUtilGfxTransformTest, verifyCreateGfxTransformForAllElements) |
| 309 { |
| 310 gfx::Transform A = MathUtil::createGfxTransform(1, 2, 3, 4, 5, 6, 7, 8, 9, 1
0, 11, 12, 13, 14, 15, 16); |
| 311 EXPECT_ROW1_EQ(1, 5, 9, 13, A); |
| 312 EXPECT_ROW2_EQ(2, 6, 10, 14, A); |
| 313 EXPECT_ROW3_EQ(3, 7, 11, 15, A); |
| 314 EXPECT_ROW4_EQ(4, 8, 12, 16, A); |
| 315 } |
| 316 |
| 317 TEST(MathUtilGfxTransformTest, verifyCopyConstructor) |
| 318 { |
| 319 gfx::Transform A; |
| 320 initializeTestMatrix(&A); |
| 321 |
| 322 // Copy constructor should produce exact same elements as matrix A. |
| 323 gfx::Transform B(A); |
| 324 EXPECT_ROW1_EQ(10, 14, 18, 22, B); |
| 325 EXPECT_ROW2_EQ(11, 15, 19, 23, B); |
| 326 EXPECT_ROW3_EQ(12, 16, 20, 24, B); |
| 327 EXPECT_ROW4_EQ(13, 17, 21, 25, B); |
| 328 } |
| 329 |
| 330 TEST(MathUtilGfxTransformTest, verifyMatrixInversion) |
| 331 { |
| 332 // Invert a translation |
| 333 gfx::Transform translation; |
| 334 translation.PreconcatTranslate3d(2, 3, 4); |
| 335 EXPECT_TRUE(MathUtil::isInvertible(translation)); |
| 336 |
| 337 gfx::Transform inverseTranslation = MathUtil::inverse(translation); |
| 338 EXPECT_ROW1_EQ(1, 0, 0, -2, inverseTranslation); |
| 339 EXPECT_ROW2_EQ(0, 1, 0, -3, inverseTranslation); |
| 340 EXPECT_ROW3_EQ(0, 0, 1, -4, inverseTranslation); |
| 341 EXPECT_ROW4_EQ(0, 0, 0, 1, inverseTranslation); |
| 342 |
| 343 // Note that inversion should not have changed the original matrix. |
| 344 EXPECT_ROW1_EQ(1, 0, 0, 2, translation); |
| 345 EXPECT_ROW2_EQ(0, 1, 0, 3, translation); |
| 346 EXPECT_ROW3_EQ(0, 0, 1, 4, translation); |
| 347 EXPECT_ROW4_EQ(0, 0, 0, 1, translation); |
| 348 |
| 349 // Invert a non-uniform scale |
| 350 gfx::Transform scale; |
| 351 scale.PreconcatScale3d(4, 10, 100); |
| 352 EXPECT_TRUE(MathUtil::isInvertible(scale)); |
| 353 |
| 354 gfx::Transform inverseScale = MathUtil::inverse(scale); |
| 355 EXPECT_ROW1_EQ(0.25, 0, 0, 0, inverseScale); |
| 356 EXPECT_ROW2_EQ(0, .1f, 0, 0, inverseScale); |
| 357 EXPECT_ROW3_EQ(0, 0, .01f, 0, inverseScale); |
| 358 EXPECT_ROW4_EQ(0, 0, 0, 1, inverseScale); |
| 359 |
| 360 // Try to invert a matrix that is not invertible. |
| 361 // The inverse() function should simply return an identity matrix. |
| 362 gfx::Transform notInvertible; |
| 363 notInvertible.matrix().setDouble(0, 0, 0); |
| 364 notInvertible.matrix().setDouble(1, 1, 0); |
| 365 notInvertible.matrix().setDouble(2, 2, 0); |
| 366 notInvertible.matrix().setDouble(3, 3, 0); |
| 367 EXPECT_FALSE(MathUtil::isInvertible(notInvertible)); |
| 368 |
| 369 gfx::Transform inverseOfNotInvertible; |
| 370 initializeTestMatrix(&inverseOfNotInvertible); // initialize this to somethi
ng non-identity, to make sure that assignment below actually took place. |
| 371 inverseOfNotInvertible = MathUtil::inverse(notInvertible); |
| 372 EXPECT_TRUE(MathUtil::isIdentity(inverseOfNotInvertible)); |
| 373 } |
| 374 |
| 375 TEST(MathUtilGfxTransformTest, verifyTo2DTransform) |
| 376 { |
| 377 gfx::Transform A; |
| 378 initializeTestMatrix(&A); |
| 379 |
| 380 gfx::Transform B = MathUtil::to2dTransform(A); |
| 381 |
| 382 EXPECT_ROW1_EQ(10, 14, 0, 22, B); |
| 383 EXPECT_ROW2_EQ(11, 15, 0, 23, B); |
| 384 EXPECT_ROW3_EQ(0, 0, 1, 0, B); |
| 385 EXPECT_ROW4_EQ(13, 17, 0, 25, B); |
| 386 |
| 387 // Note that to2DTransform should not have changed the original matrix. |
| 388 EXPECT_ROW1_EQ(10, 14, 18, 22, A); |
| 389 EXPECT_ROW2_EQ(11, 15, 19, 23, A); |
| 390 EXPECT_ROW3_EQ(12, 16, 20, 24, A); |
| 391 EXPECT_ROW4_EQ(13, 17, 21, 25, A); |
| 392 } |
| 393 |
| 394 TEST(MathUtilGfxTransformTest, verifyAssignmentOperator) |
| 395 { |
| 396 gfx::Transform A; |
| 397 initializeTestMatrix(&A); |
| 398 gfx::Transform B; |
| 399 initializeTestMatrix2(&B); |
| 400 gfx::Transform C; |
| 401 initializeTestMatrix2(&C); |
| 402 C = B = A; |
| 403 |
| 404 // Both B and C should now have been re-assigned to the value of A. |
| 405 EXPECT_ROW1_EQ(10, 14, 18, 22, B); |
| 406 EXPECT_ROW2_EQ(11, 15, 19, 23, B); |
| 407 EXPECT_ROW3_EQ(12, 16, 20, 24, B); |
| 408 EXPECT_ROW4_EQ(13, 17, 21, 25, B); |
| 409 |
| 410 EXPECT_ROW1_EQ(10, 14, 18, 22, C); |
| 411 EXPECT_ROW2_EQ(11, 15, 19, 23, C); |
| 412 EXPECT_ROW3_EQ(12, 16, 20, 24, C); |
| 413 EXPECT_ROW4_EQ(13, 17, 21, 25, C); |
| 414 } |
| 415 |
| 416 TEST(MathUtilGfxTransformTest, verifyEqualsBooleanOperator) |
| 417 { |
| 418 gfx::Transform A; |
| 419 initializeTestMatrix(&A); |
| 420 |
| 421 gfx::Transform B; |
| 422 initializeTestMatrix(&B); |
| 423 EXPECT_TRUE(A == B); |
| 424 |
| 425 // Modifying multiple elements should cause equals operator to return false. |
| 426 gfx::Transform C; |
| 427 initializeTestMatrix2(&C); |
| 428 EXPECT_FALSE(A == C); |
| 429 |
| 430 // Modifying any one individual element should cause equals operator to retu
rn false. |
| 431 gfx::Transform D; |
| 432 D = A; |
| 433 D.matrix().setDouble(0, 0, 0); |
| 434 EXPECT_FALSE(A == D); |
| 435 |
| 436 D = A; |
| 437 D.matrix().setDouble(1, 0, 0); |
| 438 EXPECT_FALSE(A == D); |
| 439 |
| 440 D = A; |
| 441 D.matrix().setDouble(2, 0, 0); |
| 442 EXPECT_FALSE(A == D); |
| 443 |
| 444 D = A; |
| 445 D.matrix().setDouble(3, 0, 0); |
| 446 EXPECT_FALSE(A == D); |
| 447 |
| 448 D = A; |
| 449 D.matrix().setDouble(0, 1, 0); |
| 450 EXPECT_FALSE(A == D); |
| 451 |
| 452 D = A; |
| 453 D.matrix().setDouble(1, 1, 0); |
| 454 EXPECT_FALSE(A == D); |
| 455 |
| 456 D = A; |
| 457 D.matrix().setDouble(2, 1, 0); |
| 458 EXPECT_FALSE(A == D); |
| 459 |
| 460 D = A; |
| 461 D.matrix().setDouble(3, 1, 0); |
| 462 EXPECT_FALSE(A == D); |
| 463 |
| 464 D = A; |
| 465 D.matrix().setDouble(0, 2, 0); |
| 466 EXPECT_FALSE(A == D); |
| 467 |
| 468 D = A; |
| 469 D.matrix().setDouble(1, 2, 0); |
| 470 EXPECT_FALSE(A == D); |
| 471 |
| 472 D = A; |
| 473 D.matrix().setDouble(2, 2, 0); |
| 474 EXPECT_FALSE(A == D); |
| 475 |
| 476 D = A; |
| 477 D.matrix().setDouble(3, 2, 0); |
| 478 EXPECT_FALSE(A == D); |
| 479 |
| 480 D = A; |
| 481 D.matrix().setDouble(0, 3, 0); |
| 482 EXPECT_FALSE(A == D); |
| 483 |
| 484 D = A; |
| 485 D.matrix().setDouble(1, 3, 0); |
| 486 EXPECT_FALSE(A == D); |
| 487 |
| 488 D = A; |
| 489 D.matrix().setDouble(2, 3, 0); |
| 490 EXPECT_FALSE(A == D); |
| 491 |
| 492 D = A; |
| 493 D.matrix().setDouble(3, 3, 0); |
| 494 EXPECT_FALSE(A == D); |
| 495 } |
| 496 |
| 497 TEST(MathUtilGfxTransformTest, verifyMultiplyOperator) |
| 498 { |
| 499 gfx::Transform A; |
| 500 initializeTestMatrix(&A); |
| 501 |
| 502 gfx::Transform B; |
| 503 initializeTestMatrix2(&B); |
| 504 |
| 505 gfx::Transform C = A * B; |
| 506 EXPECT_ROW1_EQ(2036, 2292, 2548, 2804, C); |
| 507 EXPECT_ROW2_EQ(2162, 2434, 2706, 2978, C); |
| 508 EXPECT_ROW3_EQ(2288, 2576, 2864, 3152, C); |
| 509 EXPECT_ROW4_EQ(2414, 2718, 3022, 3326, C); |
| 510 |
| 511 // Just an additional sanity check; matrix multiplication is not commutative
. |
| 512 EXPECT_FALSE(A * B == B * A); |
| 513 } |
| 514 |
| 515 TEST(MathUtilGfxTransformTest, verifyMatrixMultiplication) |
| 516 { |
| 517 gfx::Transform A; |
| 518 initializeTestMatrix(&A); |
| 519 |
| 520 gfx::Transform B; |
| 521 initializeTestMatrix2(&B); |
| 522 |
| 523 A.PreconcatTransform(B); |
| 524 EXPECT_ROW1_EQ(2036, 2292, 2548, 2804, A); |
| 525 EXPECT_ROW2_EQ(2162, 2434, 2706, 2978, A); |
| 526 EXPECT_ROW3_EQ(2288, 2576, 2864, 3152, A); |
| 527 EXPECT_ROW4_EQ(2414, 2718, 3022, 3326, A); |
| 528 } |
| 529 |
| 530 TEST(MathUtilGfxTransformTest, verifyMakeIdentiy) |
| 531 { |
| 532 gfx::Transform A; |
| 533 initializeTestMatrix(&A); |
| 534 MathUtil::makeIdentity(&A); |
| 535 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 536 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 537 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 538 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 539 EXPECT_TRUE(MathUtil::isIdentity(A)); |
| 540 } |
| 541 |
| 542 TEST(MathUtilGfxTransformTest, verifyTranslate) |
| 543 { |
| 544 gfx::Transform A; |
| 545 A.PreconcatTranslate(2, 3); |
| 546 EXPECT_ROW1_EQ(1, 0, 0, 2, A); |
| 547 EXPECT_ROW2_EQ(0, 1, 0, 3, A); |
| 548 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 549 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 550 |
| 551 // Verify that PreconcatTranslate() post-multiplies the existing matrix. |
| 552 MathUtil::makeIdentity(&A); |
| 553 A.PreconcatScale(5, 5); |
| 554 A.PreconcatTranslate(2, 3); |
| 555 EXPECT_ROW1_EQ(5, 0, 0, 10, A); |
| 556 EXPECT_ROW2_EQ(0, 5, 0, 15, A); |
| 557 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 558 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 559 } |
| 560 |
| 561 TEST(MathUtilGfxTransformTest, verifyTranslate3d) |
| 562 { |
| 563 gfx::Transform A; |
| 564 A.PreconcatTranslate3d(2, 3, 4); |
| 565 EXPECT_ROW1_EQ(1, 0, 0, 2, A); |
| 566 EXPECT_ROW2_EQ(0, 1, 0, 3, A); |
| 567 EXPECT_ROW3_EQ(0, 0, 1, 4, A); |
| 568 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 569 |
| 570 // Verify that PreconcatTranslate3d() post-multiplies the existing matrix. |
| 571 MathUtil::makeIdentity(&A); |
| 572 A.PreconcatScale3d(6, 7, 8); |
| 573 A.PreconcatTranslate3d(2, 3, 4); |
| 574 EXPECT_ROW1_EQ(6, 0, 0, 12, A); |
| 575 EXPECT_ROW2_EQ(0, 7, 0, 21, A); |
| 576 EXPECT_ROW3_EQ(0, 0, 8, 32, A); |
| 577 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 578 } |
| 579 |
| 580 TEST(MathUtilGfxTransformTest, verifyScale) |
| 581 { |
| 582 gfx::Transform A; |
| 583 A.PreconcatScale(6, 7); |
| 584 EXPECT_ROW1_EQ(6, 0, 0, 0, A); |
| 585 EXPECT_ROW2_EQ(0, 7, 0, 0, A); |
| 586 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 587 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 588 |
| 589 // Verify that PreconcatScale() post-multiplies the existing matrix. |
| 590 MathUtil::makeIdentity(&A); |
| 591 A.PreconcatTranslate3d(2, 3, 4); |
| 592 A.PreconcatScale(6, 7); |
| 593 EXPECT_ROW1_EQ(6, 0, 0, 2, A); |
| 594 EXPECT_ROW2_EQ(0, 7, 0, 3, A); |
| 595 EXPECT_ROW3_EQ(0, 0, 1, 4, A); |
| 596 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 597 } |
| 598 |
| 599 TEST(MathUtilGfxTransformTest, verifyScale3d) |
| 600 { |
| 601 gfx::Transform A; |
| 602 A.PreconcatScale3d(6, 7, 8); |
| 603 EXPECT_ROW1_EQ(6, 0, 0, 0, A); |
| 604 EXPECT_ROW2_EQ(0, 7, 0, 0, A); |
| 605 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 606 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 607 |
| 608 // Verify that scale3d() post-multiplies the existing matrix. |
| 609 MathUtil::makeIdentity(&A); |
| 610 A.PreconcatTranslate3d(2, 3, 4); |
| 611 A.PreconcatScale3d(6, 7, 8); |
| 612 EXPECT_ROW1_EQ(6, 0, 0, 2, A); |
| 613 EXPECT_ROW2_EQ(0, 7, 0, 3, A); |
| 614 EXPECT_ROW3_EQ(0, 0, 8, 4, A); |
| 615 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 616 } |
| 617 |
| 618 TEST(MathUtilGfxTransformTest, verifyRotate) |
| 619 { |
| 620 gfx::Transform A; |
| 621 A.PreconcatRotate(90); |
| 622 EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
| 623 EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 624 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 625 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 626 |
| 627 // Verify that PreconcatRotate() post-multiplies the existing matrix. |
| 628 MathUtil::makeIdentity(&A); |
| 629 A.PreconcatScale3d(6, 7, 8); |
| 630 A.PreconcatRotate(90); |
| 631 EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
| 632 EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); |
| 633 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 634 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 635 } |
| 636 |
| 637 TEST(MathUtilGfxTransformTest, verifyRotateEulerAngles) |
| 638 { |
| 639 gfx::Transform A; |
| 640 |
| 641 // Check rotation about z-axis |
| 642 MathUtil::makeIdentity(&A); |
| 643 MathUtil::rotateEulerAngles(&A, 0, 0, 90); |
| 644 EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
| 645 EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 646 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 647 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 648 |
| 649 // Check rotation about x-axis |
| 650 MathUtil::makeIdentity(&A); |
| 651 MathUtil::rotateEulerAngles(&A, 90, 0, 0); |
| 652 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 653 EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); |
| 654 EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD); |
| 655 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 656 |
| 657 // Check rotation about y-axis. |
| 658 // Note carefully, the expected pattern is inverted compared to rotating abo
ut x axis or z axis. |
| 659 MathUtil::makeIdentity(&A); |
| 660 MathUtil::rotateEulerAngles(&A, 0, 90, 0); |
| 661 EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); |
| 662 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 663 EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 664 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 665 |
| 666 // Verify that rotate3d(rx, ry, rz) post-multiplies the existing matrix. |
| 667 MathUtil::makeIdentity(&A); |
| 668 A.PreconcatScale3d(6, 7, 8); |
| 669 MathUtil::rotateEulerAngles(&A, 0, 0, 90); |
| 670 EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
| 671 EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); |
| 672 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 673 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 674 } |
| 675 |
| 676 TEST(MathUtilGfxTransformTest, verifyRotateEulerAnglesOrderOfCompositeRotations) |
| 677 { |
| 678 // Rotate3d(degreesX, degreesY, degreesZ) is actually composite transform co
nsiting of |
| 679 // three primitive rotations. This test verifies that the ordering of those
three |
| 680 // transforms is the intended ordering. |
| 681 // |
| 682 // The correct ordering for this test case should be: |
| 683 // 1. rotate by 30 degrees about z-axis |
| 684 // 2. rotate by 20 degrees about y-axis |
| 685 // 3. rotate by 10 degrees about x-axis |
| 686 // |
| 687 // Note: there are 6 possible orderings of 3 transforms. For the specific tr
ansforms |
| 688 // used in this test, all 6 combinations produce a unique matrix that is dif
ferent |
| 689 // from the other orderings. That way, this test verifies the exact ordering
. |
| 690 |
| 691 gfx::Transform A; |
| 692 MathUtil::makeIdentity(&A); |
| 693 MathUtil::rotateEulerAngles(&A, 10, 20, 30); |
| 694 |
| 695 EXPECT_ROW1_NEAR(0.8137976813493738026394908, |
| 696 -0.4409696105298823720630708, |
| 697 0.3785223063697923939763257, |
| 698 0, A, ERROR_THRESHOLD); |
| 699 EXPECT_ROW2_NEAR(0.4698463103929541584413698, |
| 700 0.8825641192593856043657752, |
| 701 0.0180283112362972230968694, |
| 702 0, A, ERROR_THRESHOLD); |
| 703 EXPECT_ROW3_NEAR(-0.3420201433256686573969318, |
| 704 0.1631759111665348205288950, |
| 705 0.9254165783983233639631294, |
| 706 0, A, ERROR_THRESHOLD); |
| 707 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 708 } |
| 709 |
| 710 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) |
| 711 { |
| 712 gfx::Transform A; |
| 713 |
| 714 // Check rotation about z-axis |
| 715 MathUtil::makeIdentity(&A); |
| 716 MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); |
| 717 EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
| 718 EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 719 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 720 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 721 |
| 722 // Check rotation about x-axis |
| 723 MathUtil::makeIdentity(&A); |
| 724 MathUtil::rotateAxisAngle(&A, 1, 0, 0, 90); |
| 725 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 726 EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); |
| 727 EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD); |
| 728 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 729 |
| 730 // Check rotation about y-axis. |
| 731 // Note carefully, the expected pattern is inverted compared to rotating abo
ut x axis or z axis. |
| 732 MathUtil::makeIdentity(&A); |
| 733 MathUtil::rotateAxisAngle(&A, 0, 1, 0, 90); |
| 734 EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); |
| 735 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 736 EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 737 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 738 |
| 739 // Verify that rotate3d(axis, angle) post-multiplies the existing matrix. |
| 740 MathUtil::makeIdentity(&A); |
| 741 A.PreconcatScale3d(6, 7, 8); |
| 742 MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); |
| 743 EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
| 744 EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); |
| 745 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 746 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 747 } |
| 748 |
| 749 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForArbitraryAxis) |
| 750 { |
| 751 // Check rotation about an arbitrary non-axis-aligned vector. |
| 752 gfx::Transform A; |
| 753 MathUtil::rotateAxisAngle(&A, 1, 1, 1, 90); |
| 754 EXPECT_ROW1_NEAR(0.3333333333333334258519187, |
| 755 -0.2440169358562924717404030, |
| 756 0.9106836025229592124219380, |
| 757 0, A, ERROR_THRESHOLD); |
| 758 EXPECT_ROW2_NEAR(0.9106836025229592124219380, |
| 759 0.3333333333333334258519187, |
| 760 -0.2440169358562924717404030, |
| 761 0, A, ERROR_THRESHOLD); |
| 762 EXPECT_ROW3_NEAR(-0.2440169358562924717404030, |
| 763 0.9106836025229592124219380, |
| 764 0.3333333333333334258519187, |
| 765 0, A, ERROR_THRESHOLD); |
| 766 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 767 } |
| 768 |
| 769 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForDegenerateAxis) |
| 770 { |
| 771 // Check rotation about a degenerate zero vector. |
| 772 // It is expected to skip applying the rotation. |
| 773 gfx::Transform A; |
| 774 |
| 775 MathUtil::rotateAxisAngle(&A, 0, 0, 0, 45); |
| 776 // Verify that A remains unchanged. |
| 777 EXPECT_TRUE(MathUtil::isIdentity(A)); |
| 778 |
| 779 initializeTestMatrix(&A); |
| 780 MathUtil::rotateAxisAngle(&A, 0, 0, 0, 35); |
| 781 |
| 782 // Verify that A remains unchanged. |
| 783 EXPECT_ROW1_EQ(10, 14, 18, 22, A); |
| 784 EXPECT_ROW2_EQ(11, 15, 19, 23, A); |
| 785 EXPECT_ROW3_EQ(12, 16, 20, 24, A); |
| 786 EXPECT_ROW4_EQ(13, 17, 21, 25, A); |
| 787 } |
| 788 |
| 789 TEST(MathUtilGfxTransformTest, verifySkewX) |
| 790 { |
| 791 gfx::Transform A; |
| 792 A.PreconcatSkewX(45); |
| 793 EXPECT_ROW1_EQ(1, 1, 0, 0, A); |
| 794 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 795 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 796 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 797 |
| 798 // Verify that skewX() post-multiplies the existing matrix. |
| 799 // Row 1, column 2, would incorrectly have value "7" if the matrix is pre-mu
ltiplied instead of post-multiplied. |
| 800 MathUtil::makeIdentity(&A); |
| 801 A.PreconcatScale3d(6, 7, 8); |
| 802 A.PreconcatSkewX(45); |
| 803 EXPECT_ROW1_EQ(6, 6, 0, 0, A); |
| 804 EXPECT_ROW2_EQ(0, 7, 0, 0, A); |
| 805 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 806 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 807 } |
| 808 |
| 809 TEST(MathUtilGfxTransformTest, verifySkewY) |
| 810 { |
| 811 gfx::Transform A; |
| 812 A.PreconcatSkewY(45); |
| 813 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 814 EXPECT_ROW2_EQ(1, 1, 0, 0, A); |
| 815 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 816 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 817 |
| 818 // Verify that skewY() post-multiplies the existing matrix. |
| 819 // Row 2, column 1, would incorrectly have value "6" if the matrix is pre-mu
ltiplied instead of post-multiplied. |
| 820 MathUtil::makeIdentity(&A); |
| 821 A.PreconcatScale3d(6, 7, 8); |
| 822 A.PreconcatSkewY(45); |
| 823 EXPECT_ROW1_EQ(6, 0, 0, 0, A); |
| 824 EXPECT_ROW2_EQ(7, 7, 0, 0, A); |
| 825 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 826 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 827 } |
| 828 |
| 829 TEST(MathUtilGfxTransformTest, verifyPerspectiveDepth) |
| 830 { |
| 831 gfx::Transform A; |
| 832 A.PreconcatPerspectiveDepth(1); |
| 833 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 834 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 835 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 836 EXPECT_ROW4_EQ(0, 0, -1, 1, A); |
| 837 |
| 838 // Verify that PreconcatPerspectiveDepth() post-multiplies the existing matr
ix. |
| 839 MathUtil::makeIdentity(&A); |
| 840 A.PreconcatTranslate3d(2, 3, 4); |
| 841 A.PreconcatPerspectiveDepth(1); |
| 842 EXPECT_ROW1_EQ(1, 0, -2, 2, A); |
| 843 EXPECT_ROW2_EQ(0, 1, -3, 3, A); |
| 844 EXPECT_ROW3_EQ(0, 0, -3, 4, A); |
| 845 EXPECT_ROW4_EQ(0, 0, -1, 1, A); |
| 846 } |
| 847 |
| 848 TEST(MathUtilGfxTransformTest, verifyHasPerspective) |
| 849 { |
| 850 gfx::Transform A; |
| 851 A.PreconcatPerspectiveDepth(1); |
| 852 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 853 |
| 854 MathUtil::makeIdentity(&A); |
| 855 A.PreconcatPerspectiveDepth(0); |
| 856 EXPECT_FALSE(MathUtil::hasPerspective(A)); |
| 857 |
| 858 MathUtil::makeIdentity(&A); |
| 859 A.matrix().setDouble(3, 0, -1); |
| 860 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 861 |
| 862 MathUtil::makeIdentity(&A); |
| 863 A.matrix().setDouble(3, 1, -1); |
| 864 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 865 |
| 866 MathUtil::makeIdentity(&A); |
| 867 A.matrix().setDouble(3, 2, -0.3); |
| 868 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 869 |
| 870 MathUtil::makeIdentity(&A); |
| 871 A.matrix().setDouble(3, 3, 0.5); |
| 872 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 873 |
| 874 MathUtil::makeIdentity(&A); |
| 875 A.matrix().setDouble(3, 3, 0); |
| 876 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 877 } |
| 878 |
| 879 TEST(MathUtilGfxTransformTest, verifyIsInvertible) |
| 880 { |
| 881 gfx::Transform A; |
| 882 |
| 883 // Translations, rotations, scales, skews and arbitrary combinations of them
are invertible. |
| 884 MathUtil::makeIdentity(&A); |
| 885 EXPECT_TRUE(MathUtil::isInvertible(A)); |
| 886 |
| 887 MathUtil::makeIdentity(&A); |
| 888 A.PreconcatTranslate3d(2, 3, 4); |
| 889 EXPECT_TRUE(MathUtil::isInvertible(A)); |
| 890 |
| 891 MathUtil::makeIdentity(&A); |
| 892 A.PreconcatScale3d(6, 7, 8); |
| 893 EXPECT_TRUE(MathUtil::isInvertible(A)); |
| 894 |
| 895 MathUtil::makeIdentity(&A); |
| 896 MathUtil::rotateEulerAngles(&A, 10, 20, 30); |
| 897 EXPECT_TRUE(MathUtil::isInvertible(A)); |
| 898 |
| 899 MathUtil::makeIdentity(&A); |
| 900 A.PreconcatSkewX(45); |
| 901 EXPECT_TRUE(MathUtil::isInvertible(A)); |
| 902 |
| 903 // A perspective matrix (projection plane at z=0) is invertible. The intuiti
ve |
| 904 // explanation is that perspective is eqivalent to a skew of the w-axis; ske
ws are |
| 905 // invertible. |
| 906 MathUtil::makeIdentity(&A); |
| 907 A.PreconcatPerspectiveDepth(1); |
| 908 EXPECT_TRUE(MathUtil::isInvertible(A)); |
| 909 |
| 910 // A "pure" perspective matrix derived by similar triangles, with m44() set
to zero |
| 911 // (i.e. camera positioned at the origin), is not invertible. |
| 912 MathUtil::makeIdentity(&A); |
| 913 A.PreconcatPerspectiveDepth(1); |
| 914 A.matrix().setDouble(3, 3, 0); |
| 915 EXPECT_FALSE(MathUtil::isInvertible(A)); |
| 916 |
| 917 // Adding more to a non-invertible matrix will not make it invertible in the
general case. |
| 918 MathUtil::makeIdentity(&A); |
| 919 A.PreconcatPerspectiveDepth(1); |
| 920 A.matrix().setDouble(3, 3, 0); |
| 921 A.PreconcatScale3d(6, 7, 8); |
| 922 MathUtil::rotateEulerAngles(&A, 10, 20, 30); |
| 923 A.PreconcatTranslate3d(6, 7, 8); |
| 924 EXPECT_FALSE(MathUtil::isInvertible(A)); |
| 925 |
| 926 // A degenerate matrix of all zeros is not invertible. |
| 927 MathUtil::makeIdentity(&A); |
| 928 A.matrix().setDouble(0, 0, 0); |
| 929 A.matrix().setDouble(1, 1, 0); |
| 930 A.matrix().setDouble(2, 2, 0); |
| 931 A.matrix().setDouble(3, 3, 0); |
| 932 EXPECT_FALSE(MathUtil::isInvertible(A)); |
| 933 } |
| 934 |
| 935 TEST(MathUtilGfxTransformTest, verifyIsIdentity) |
| 936 { |
| 937 gfx::Transform A; |
| 938 |
| 939 initializeTestMatrix(&A); |
| 940 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 941 |
| 942 MathUtil::makeIdentity(&A); |
| 943 EXPECT_TRUE(MathUtil::isIdentity(A)); |
| 944 |
| 945 // Modifying any one individual element should cause the matrix to no longer
be identity. |
| 946 MathUtil::makeIdentity(&A); |
| 947 A.matrix().setDouble(0, 0, 2); |
| 948 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 949 |
| 950 MathUtil::makeIdentity(&A); |
| 951 A.matrix().setDouble(1, 0, 2); |
| 952 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 953 |
| 954 MathUtil::makeIdentity(&A); |
| 955 A.matrix().setDouble(2, 0, 2); |
| 956 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 957 |
| 958 MathUtil::makeIdentity(&A); |
| 959 A.matrix().setDouble(3, 0, 2); |
| 960 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 961 |
| 962 MathUtil::makeIdentity(&A); |
| 963 A.matrix().setDouble(0, 1, 2); |
| 964 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 965 |
| 966 MathUtil::makeIdentity(&A); |
| 967 A.matrix().setDouble(1, 1, 2); |
| 968 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 969 |
| 970 MathUtil::makeIdentity(&A); |
| 971 A.matrix().setDouble(2, 1, 2); |
| 972 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 973 |
| 974 MathUtil::makeIdentity(&A); |
| 975 A.matrix().setDouble(3, 1, 2); |
| 976 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 977 |
| 978 MathUtil::makeIdentity(&A); |
| 979 A.matrix().setDouble(0, 2, 2); |
| 980 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 981 |
| 982 MathUtil::makeIdentity(&A); |
| 983 A.matrix().setDouble(1, 2, 2); |
| 984 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 985 |
| 986 MathUtil::makeIdentity(&A); |
| 987 A.matrix().setDouble(2, 2, 2); |
| 988 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 989 |
| 990 MathUtil::makeIdentity(&A); |
| 991 A.matrix().setDouble(3, 2, 2); |
| 992 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 993 |
| 994 MathUtil::makeIdentity(&A); |
| 995 A.matrix().setDouble(0, 3, 2); |
| 996 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 997 |
| 998 MathUtil::makeIdentity(&A); |
| 999 A.matrix().setDouble(1, 3, 2); |
| 1000 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 1001 |
| 1002 MathUtil::makeIdentity(&A); |
| 1003 A.matrix().setDouble(2, 3, 2); |
| 1004 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 1005 |
| 1006 MathUtil::makeIdentity(&A); |
| 1007 A.matrix().setDouble(3, 3, 2); |
| 1008 EXPECT_FALSE(MathUtil::isIdentity(A)); |
| 1009 } |
| 1010 |
| 1011 TEST(MathUtilGfxTransformTest, verifyIsIdentityOrTranslation) |
| 1012 { |
| 1013 gfx::Transform A; |
| 1014 |
| 1015 initializeTestMatrix(&A); |
| 1016 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1017 |
| 1018 MathUtil::makeIdentity(&A); |
| 1019 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| 1020 |
| 1021 // Modifying any non-translation components should cause isIdentityOrTransla
tion() to |
| 1022 // return false. NOTE: (0, 3), (1, 3), and (2, 3) are the translation compon
ents, so |
| 1023 // modifying them should still return true for isIdentityOrTranslation(). |
| 1024 MathUtil::makeIdentity(&A); |
| 1025 A.matrix().setDouble(0, 0, 2); |
| 1026 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1027 |
| 1028 MathUtil::makeIdentity(&A); |
| 1029 A.matrix().setDouble(1, 0, 2); |
| 1030 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1031 |
| 1032 MathUtil::makeIdentity(&A); |
| 1033 A.matrix().setDouble(2, 0, 2); |
| 1034 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1035 |
| 1036 MathUtil::makeIdentity(&A); |
| 1037 A.matrix().setDouble(3, 0, 2); |
| 1038 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1039 |
| 1040 MathUtil::makeIdentity(&A); |
| 1041 A.matrix().setDouble(0, 0, 2); |
| 1042 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1043 |
| 1044 MathUtil::makeIdentity(&A); |
| 1045 A.matrix().setDouble(1, 1, 2); |
| 1046 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1047 |
| 1048 MathUtil::makeIdentity(&A); |
| 1049 A.matrix().setDouble(2, 1, 2); |
| 1050 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1051 |
| 1052 MathUtil::makeIdentity(&A); |
| 1053 A.matrix().setDouble(3, 1, 2); |
| 1054 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1055 |
| 1056 MathUtil::makeIdentity(&A); |
| 1057 A.matrix().setDouble(0, 2, 2); |
| 1058 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1059 |
| 1060 MathUtil::makeIdentity(&A); |
| 1061 A.matrix().setDouble(1, 2, 2); |
| 1062 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1063 |
| 1064 MathUtil::makeIdentity(&A); |
| 1065 A.matrix().setDouble(2, 2, 2); |
| 1066 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1067 |
| 1068 MathUtil::makeIdentity(&A); |
| 1069 A.matrix().setDouble(3, 2, 2); |
| 1070 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1071 |
| 1072 // Note carefully - expecting true here. |
| 1073 MathUtil::makeIdentity(&A); |
| 1074 A.matrix().setDouble(0, 3, 2); |
| 1075 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| 1076 |
| 1077 // Note carefully - expecting true here. |
| 1078 MathUtil::makeIdentity(&A); |
| 1079 A.matrix().setDouble(1, 3, 2); |
| 1080 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| 1081 |
| 1082 // Note carefully - expecting true here. |
| 1083 MathUtil::makeIdentity(&A); |
| 1084 A.matrix().setDouble(2, 3, 2); |
| 1085 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| 1086 |
| 1087 MathUtil::makeIdentity(&A); |
| 1088 A.matrix().setDouble(3, 3, 2); |
| 1089 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1090 } |
| 1091 |
183 } // namespace | 1092 } // namespace |
184 } // namespace cc | 1093 } // namespace cc |
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