OLD | NEW |
---|---|
1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
78 class V8 : public AllStatic { | 78 class V8 : public AllStatic { |
79 public: | 79 public: |
80 // Global actions. | 80 // Global actions. |
81 | 81 |
82 // If Initialize is called with des == NULL, the | 82 // If Initialize is called with des == NULL, the |
83 // initial state is created from scratch. If a non-null Deserializer | 83 // initial state is created from scratch. If a non-null Deserializer |
84 // is given, the initial state is created by reading the | 84 // is given, the initial state is created by reading the |
85 // deserialized data into an empty heap. | 85 // deserialized data into an empty heap. |
86 static bool Initialize(Deserializer* des); | 86 static bool Initialize(Deserializer* des); |
87 static void TearDown(); | 87 static void TearDown(); |
88 static bool HasBeenSetup() { return has_been_setup_; } | 88 static bool IsRunning() { return is_running_; } |
89 static bool HasBeenDisposed() { return has_been_disposed_; } | 89 // To be dead you have to have lived |
90 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } | |
91 static void SetFatalError(); | |
90 | 92 |
91 // Report process out of memory. Implementation found in api.cc. | 93 // Report process out of memory. Implementation found in api.cc. |
92 static void FatalProcessOutOfMemory(const char* location); | 94 static void FatalProcessOutOfMemory(const char* location); |
93 private: | 95 private: |
96 static bool is_running_; | |
94 static bool has_been_setup_; | 97 static bool has_been_setup_; |
98 static bool has_fatal_error_; | |
95 static bool has_been_disposed_; | 99 static bool has_been_disposed_; |
iposva
2009/05/07 23:04:06
Can you add comments about the exact meaning of th
| |
96 }; | 100 }; |
97 | 101 |
98 } } // namespace v8::internal | 102 } } // namespace v8::internal |
99 | 103 |
100 namespace i = v8::internal; | 104 namespace i = v8::internal; |
101 | 105 |
102 #endif // V8_V8_H_ | 106 #endif // V8_V8_H_ |
OLD | NEW |