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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/gl_renderer.h" | 7 #include "cc/gl_renderer.h" |
8 | 8 |
9 #include "FloatQuad.h" | 9 #include "FloatQuad.h" |
10 #include "NotImplemented.h" | 10 #include "NotImplemented.h" |
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30 #include "third_party/khronos/GLES2/gl2ext.h" | 30 #include "third_party/khronos/GLES2/gl2ext.h" |
31 #include "third_party/skia/include/core/SkBitmap.h" | 31 #include "third_party/skia/include/core/SkBitmap.h" |
32 #include "third_party/skia/include/core/SkColor.h" | 32 #include "third_party/skia/include/core/SkColor.h" |
33 #include "third_party/skia/include/gpu/GrContext.h" | 33 #include "third_party/skia/include/gpu/GrContext.h" |
34 #include "third_party/skia/include/gpu/GrTexture.h" | 34 #include "third_party/skia/include/gpu/GrTexture.h" |
35 #include "third_party/skia/include/gpu/SkGpuDevice.h" | 35 #include "third_party/skia/include/gpu/SkGpuDevice.h" |
36 #include "third_party/skia/include/gpu/SkGrTexturePixelRef.h" | 36 #include "third_party/skia/include/gpu/SkGrTexturePixelRef.h" |
37 #include "ui/gfx/rect_conversions.h" | 37 #include "ui/gfx/rect_conversions.h" |
38 #include <public/WebGraphicsContext3D.h> | 38 #include <public/WebGraphicsContext3D.h> |
39 #include <public/WebSharedGraphicsContext3D.h> | 39 #include <public/WebSharedGraphicsContext3D.h> |
40 #include <public/WebVideoFrame.h> | |
41 #include <set> | 40 #include <set> |
42 #include <string> | 41 #include <string> |
43 #include <vector> | 42 #include <vector> |
44 #include <wtf/CurrentTime.h> | 43 #include <wtf/CurrentTime.h> |
45 | 44 |
46 using namespace std; | 45 using namespace std; |
47 using WebKit::WebGraphicsContext3D; | 46 using WebKit::WebGraphicsContext3D; |
48 using WebKit::WebGraphicsMemoryAllocation; | 47 using WebKit::WebGraphicsMemoryAllocation; |
49 using WebKit::WebSharedGraphicsContext3D; | 48 using WebKit::WebSharedGraphicsContext3D; |
50 using WebKit::WebTransformationMatrix; | 49 using WebKit::WebTransformationMatrix; |
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1593 | 1592 |
1594 releaseRenderPassTextures(); | 1593 releaseRenderPassTextures(); |
1595 } | 1594 } |
1596 | 1595 |
1597 bool GLRenderer::isContextLost() | 1596 bool GLRenderer::isContextLost() |
1598 { | 1597 { |
1599 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); | 1598 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); |
1600 } | 1599 } |
1601 | 1600 |
1602 } // namespace cc | 1601 } // namespace cc |
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