| Index: cc/gl_renderer.cc
|
| diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
|
| index 37add0318bfcc5d6b72824460671c93a6a8aa49e..efad78d83c50086be11afd5ca7ff7547a3914267 100644
|
| --- a/cc/gl_renderer.cc
|
| +++ b/cc/gl_renderer.cc
|
| @@ -692,10 +692,8 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua
|
| float clampX = min(0.5, clampRect.width() / 2.0 - epsilon);
|
| float clampY = min(0.5, clampRect.height() / 2.0 - epsilon);
|
| clampRect.Inset(clampX, clampY, clampX, clampY);
|
| - gfx::PointF clampOffset = clampRect.origin() - tileRect.origin();
|
|
|
| - gfx::PointF textureOffset = quad->textureOffset() + clampOffset +
|
| - (tileRect.origin() - quad->quadRect().origin());
|
| + gfx::PointF textureOffset = quad->textureOffset() + clampRect.OffsetFromOrigin() - quad->quadRect().OffsetFromOrigin();
|
|
|
| // Map clamping rectangle to unit square.
|
| float vertexTexTranslateX = -clampRect.x() / clampRect.width();
|
|
|