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Unified Diff: ash/display/multi_display_manager.cc

Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: inlines Created 8 years, 2 months ago
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Index: ash/display/multi_display_manager.cc
diff --git a/ash/display/multi_display_manager.cc b/ash/display/multi_display_manager.cc
index d93321b3e1f26549895bc0f222aa3048ed403eb4..a81bf04069beb902a714eda0cf0267db073ad54e 100644
--- a/ash/display/multi_display_manager.cc
+++ b/ash/display/multi_display_manager.cc
@@ -523,11 +523,10 @@ void MultiDisplayManager::EnsurePointerInDisplays() {
break;
}
gfx::Point center = display_bounds.CenterPoint();
- gfx::Point diff = center.Subtract(location_in_screen);
// Use the distance from the center of the dislay. This is not
// exactly "closest" display, but good enough to pick one
// appropriate (and there are at most two displays).
- int64 distance = diff.x() * diff.x() + diff.y() * diff.y();
+ int64 distance = (center - location_in_screen).LengthSquared();
Peter Kasting 2012/10/29 23:06:33 Nit: Rename |distance_squared| (and maybe also |cl
danakj 2012/10/29 23:21:41 Done.
if (closest_distance < 0 || closest_distance > distance) {
target_location = center;
closest_distance = distance;
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