Index: cc/gl_renderer.cc |
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc |
index f287aecc824b37ac99939e96081aa656df2e7077..79dbd718fc28dff3fde604dbb39500aee27a2e52 100644 |
--- a/cc/gl_renderer.cc |
+++ b/cc/gl_renderer.cc |
@@ -693,7 +693,7 @@ void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* qua |
float clampX = min(0.5, clampRect.width() / 2.0 - epsilon); |
float clampY = min(0.5, clampRect.height() / 2.0 - epsilon); |
clampRect.Inset(clampX, clampY, clampX, clampY); |
- gfx::PointF clampOffset = clampRect.origin() - tileRect.origin(); |
+ gfx::Vector2dF clampOffset = clampRect.origin() - tileRect.origin(); |
Peter Kasting
2012/10/27 01:01:39
Nit: If you inline into next statement, the tileRe
danakj
2012/10/29 19:17:20
Done.
|
gfx::PointF textureOffset = quad->textureOffset() + clampOffset + |
(tileRect.origin() - quad->quadRect().origin()); |